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Posts with tag cross-faction-communication

Guest Post: Guild wars pit friend against friend

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

World of Warcraft is a social game. Blizzard made this clear with the recent addition of the Real ID system. I myself have made use of this. Being an officer in several small roleplaying guilds on both Alliance and Horde sides of Cenarion Circle (US), I have found that there is a great bit of planning and organization required in running official guild wars. Currently, the Alliance guild I am an officer in is in a heated battle with a Horde-side guild. Both are roleplaying guilds. Both guilds (in the roleplaying sense) have similar ideas -- both are pro-Horde/pro-Alliance, respectively. One may hate the other side more than the other, but the hate is there.

These guild wars bring a certain fun dynamic to the game. Having a sworn nemesis, whether it is for a character of your creation or a friend from an opposing faction, is just a great way to enjoy the game. Plotting someone's demise, thinking of strategies to take him down? It adds another layer to an already multifaceted world. However, there are a few tips I have noticed that really help with these particular battles. Some things come in handy in a roleplaying context; others focus on fair play, so that people will want to continue to the "war" and not just want to ignore/report your taunts!

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Filed under: PvP, RP, Guest Posts

The Queue: Prelude to drunken frivolity edition


Welcome to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert is your hostess today.

I think the title is fairly self-explanatory, n'est-ce pas?

Radioted asks...


With the recent implementation of faction change thinning the walls between Horde and Alliance all the more, has there been any talking bubbling up of implementing cross-faction mail, even if only fore stuff like heirlooms?


Battle.net 2.0 will allow cross-faction chat, but we haven't heard anything concrete concerning cross-faction mail. Wryxian has mentioned that it's something they'd like to do, however. Heirloom items do transfer with your character if you switch them from Horde to Alliance and vice versa, and right now that's the only way to get an heirloom to your cross-faction toons.

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Filed under: Analysis / Opinion, Features, The Queue

Battle.net 2.0 to allow cross-faction communication

As noted in my previous article on the subject, the new and improved Battle.net won't affect only StarCraft II -- among other things, the Real ID feature will allow you to see what other Blizzard games your real-life friends or acquaintances are playing, should they desire it. But that's apparently not the only perk for WoW players. Blizzard recently announced that migration of WoW accounts to Battle.net accounts will soon be mandatory, and posted a FAQ about it on the official website; one detail immediately caught my eye...

What will change in World of Warcraft after the forced migration?

The core gameplay experience will remain unchanged as a result of the migration. However, you'll be able to take part in all of the new Battle.net features, such as cross-realm, cross-faction, and cross-game chat.

That's right. Got a friend that plays Horde and you play Alliance? You'll be able to talk to them from inside WoW, even if they're on a different server. Heck, even if they're playing StarCraft II or Diablo 3, you'll still be able to chat with them. How cool is that?

To quell some concerns that'll surely get posted in the comments, the extent that others can utilize your Real ID is completely up to you. You decide who gets to see what information and to what extent -- if you want your best friend to be able to see what game you're playing or what server you're on, you can do that, but you can also prevent your annoying cousin from pestering you to play StarCraft II while you're raiding. No, Jeff, I actually can wait for you to "pwn" me. Gots to get me some purps.

Filed under: News items

Why the language barrier might be a good idea after all

It seems to come up quite often. Someone wants the language barrier bought down. Even if it requires questing or skilling up, they want to be able to talk to the other faction. It would even make lore sense, since at the least, Undead and Blood Elves should probably know common, and Thalassian is probably close enough to Darnassian that someone who knows one language should probably be able to get the gist of the other. That said, Blizzard's held pretty fast to the principle of squelching cross-factional communication. The only way you can make yourself known to the other side is with the default emotes, or sometimes with a bit of creative typing that can only convey crude messages.

Honestly, at one point I was pretty gung-ho on removing the language barrier. As an RPer, a big part of the fun for me is being able to talk, act out scenes, say stuff in character, and all that. It was sort of annoying sometimes that I could be in an epic struggle with, say, a guild of Undead assassins, but any actual communication we made, be it OOC arranging of the storyline and in-game events or IC trash talk, would have to all be on message boards and email. It loses some of the spontaneity of in-game interaction. That said, lately I think I've decided that I'm fine with the current of level of cross-faction communication. Talking to the other side would cause more trouble than it would be worth.

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Filed under: Horde, Alliance, Analysis / Opinion, Virtual selves, PvP, Lore, Factions, RP, Battlegrounds, Arena

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