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Posts with tag cross-game

GotGame tries to bring a browser and social networking inside Azeroth


The folks at GotGame kindly sent us a note about their new service -- they're running a "closed beta" (which just means you have to sign up for it, but they're increasing the number of people in it each week) of some software that will let you actually crack open a web browser ingame, with some social networking services attached (so you can keep track of your friends in the service and what they're playing).

You can see some screenshots of how it works in the gallery below. Personally, I've never been too big a fan of any of the "cross-game" social networking services (Xfire is a really popular one that we've talked about before, and a friend invited me to Raptr as well recently), mostly because I already know what my gaming friends are playing, and I've got enough social services running to distract me from my work anyway. And while an ingame browser is kind of nice (EVE Online actually has one built-in to the game), my own browser is already just an alt-tab away (and I've always got Lightheaded when I just need to pull up some game help). It's nice that this one works in more than just World of Warcraft, but really, why bother playing anything else?

So the GotGame software didn't really strike a chord with me, but maybe if your friends are already on it, and you're looking for a more robust ingame browser, it's just what you need. Get Adobe Air installed, and then you can try getting into the beta on their website. Any other ingame browsers that you guys use regularly or, like me, do you prefer that things outside the game stay there?

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, News items, Screenshots

Taking a guild across games

Now, I've played a little Xbox with my WoW guildies, but when it comes to cross-game guilds, that's as far as my experience goes. I used to play in a guild in Dark Age of Camelot, but I can't remember their name, much less know if they ever brought their game over into World of Warcraft.

But Guildcafe has an interview up with Lords of the Dead, and these guys define cross-game guilding. They've been around for 12 years, playing all the way back from Ultima Online up to WoW (and now they're making plans, apparently, for WAR.

So how do you keep a guild together for 12 years? In the interview, they extol the virtues of "rules, policies and requirements," which makes sense-- you either follow the rules, or you're out of the guild before you can cause drama. In addition, LotD is able to build a strong guild leadership for every game they play-- a good leader will help any guild survive, and great leadership across games is how LotD did it. An interesting read for guild leaders and members alike-- have you been able to follow or lead a guild into or out of WoW?

[ via Curse ]

Filed under: Guilds, Interviews

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