- The Cross-realm raid browser now has new categories for Mists of Pandaria world bosses -- the Celestials and Ordos, as well as Flexible raid difficulty for the Siege of Orgrimmar.
- Players will finally be able to mail account-bound items to characters on different realms.
Posts with tag cross-realm-raiding
OpenRaid has just launched version 2.2, adding some nice features to an already great site. The biggest feature is the new "Quick Raid" tab which lets you see raids happening at this very moment who still need more players. Previously, this type of group forming was done in the chat room, which could get a little hairy when you had thousands of people spamming the groups they're looking for. Chat is still there for those who prefer it. Quick Raids work much like existing OpenRaid events except they aren't planned ahead of time.
Event creators will see a new option for repeatable events, which can automatically invite the same people if you want to do the raid again. Head over to the OpenRaid site to see the rest of the new features.
Filed under: News items
The community has embraced cross-realm raiding since it was introduced in patch 4.3.2, and it remains a great way to catch up on old achievements. With new cross-realm content, players will be given more opportunity to experience MoP raiding -- be sure to revisit the cross-realm resources out there as patch 5.2 gets ready to drop! Are you looking forward to slaying all the things with new and old friends?
This means that when people talk about having developed a sense of server community via pugging Stratholme or Shadow Labyrinth back in the day, they're talking about a game I never played. When I was pugging in early BC, before I started raiding again, I was miserable dealing with non-guildmates who often wouldn't listen, demanded a tank with more AoE than a warrior, refused to CC or refused to do so on the targets I asked, and were otherwise often awful. This isn't to say I didn't have any good pick up groups in those days, but if I wanted to get anything done I often had to wait for guild groups. One of the reasons I heralded the advent of the Dungeon Finder was that instead of bothering my guildies so I could get some runs in, I just queued up. No more "LF Tank and 2 CC for Shattered Halls, Paladin tank preferred" or whatever the flavor of the month is. Not that we were running Shattered Halls anymore by that point, of course.
Because of this, players that were legitimately called out by the community soon found themselves with nothing to do, because nobody would group with them. Their only choice was to re-roll on another server and start over -- at this point, you couldn't even transfer your characters to other servers if you wanted to. And oddly enough, the system that wasn't really a system completely worked. Players that were jerks eventually had their jerk-ish ways come back to bite them on the butt, and the rest of the server community happily resumed playing.
While cross-realm play is incredibly useful for opening up the player base, it's had the unfortunate side effect of getting rid of that accountability aspect of the game from vanilla. What's to be done about a jerk if that jerk is on another server?
Filed under: Analysis / Opinion
Rygarius has clarified that Blizzard are still working to address problems with things like reporting and ignoring players, the Stranglethorn Fishing Extravaganza, /who requests, chat spam, realm hopping, and Tol Barad and Wintergrasp. It's always great to know that Blizzard are listening to player concerns, and if you have any more do check out Rygarius' post to see how to report bugs or issues.
Rygarius also provides a complete 101 on Cross-Realm Zones, letting us all know how they work, how realms are selected to be joined, and how parties and groups work. Rygarius also addresses concerns about realm community, low-population realm economies, and clears up just exactly how CRZs will work when Mists of Pandaria launches.
Check out the full post after the break!
Filed under: Mists of Pandaria
The advent of Real ID, allowing me to group with these disparate friends, has made my life in game a lot smoother overall. Why, just last night I convinced Anne over on CC to log on an alt long enough for me to go inside Ruins of Ahn'Qiraj and punch everything in the face. Just because. I had no reason; there were bugs with unpunched faces, and it was bothering me.
Recently, I've noticed a spate of discussion on low-pop realms. Low-population realms have been one of the most enduring problems World of Warcraft has had in its years of operation, so much so that recently it's been announced that Mists of Pandaria will include a new feature allowing certain zones to exist across several realms for ease of grouping and questing. The cross-realm zone concept is as much to help with the shortage of low-level characters in general (most of a realm's population is often at or near the level cap at any given time) as it is to help low-pop realms, but it's still a step in the right direction for them.
With Real ID and now Battletags allowing for cross-realm raiding and the implementation of entire zones across several realms, I find myself wondering if the future of World of Warcraft will see a radical shift in how we think of the realm and how it is used. We already can randomly group with players on many realms for dungeons, Battlegrounds and the Raid Finder. We can group across realms with our friends for dungeons, PvP or raiding, as well. We're about to be able to meet players from other realms as we level. What's next?
It's doubtful we will ever see that particular race and class combination come into play. However, the magic of transmogrification can at least give you the look you're going for. There's no shape-shifting or nature spells with this look, and you'll need a leather-wearing class to pull it off -- for blood elves, that pretty much means a rogue. But if you're dead set on blood elf druids and you'd still like the look of one, even if you can't play the class ... well, this combination ought to do the trick!
Filed under: Transmogrification
First, to be up front, I think cross-faction Real ID is a fabulous idea. This is motivated by pure selfishness on my part. Half of my Real ID friends are Horde, the other half are Alliance. To a degree, this is ameliorated because we have a lot of alts on both factions, but it's not totally addressed. Some of my friends have no alts; others only have alts on the same faction; and still others have one main they dedicate 90% of their playtime to and a host of alts who barely make level 20. We'd easily be able to put together a raid for any of the content in the game, save for that faction wall. We can talk to each other and put together smaller groups fairly easily to steamroll old raids, but doing content like Blackwing Descent or Firelands is arduous.
I do understand that not everyone would be on board with this, and there are good reasons to be discussed. Cross-faction Real ID raiding would not only be a huge change, but it would also cross a line Blizzard has managed never to deliberately cross in all its time of allowing new services like faction and server transfers and character customization. Sure, your Alliance warrior can join a Horde raiding group now, but in order to do so, he or she must become a Horde character. There are no humans raiding with orcs. It's been the case in the game since launch (to the point that Forsaken players lost the ability to speak with human players to preserve it) that the two factions are separate and cannot group together at all. To change that, even for just Real ID friends, would be a huge change in the game.
That being said, here are my reasons for cross-faction Real ID raiding.
Over the last few weeks, many cross-realm raiding websites and resources have popped up. If you're looking to get into a cross-realm raid, here's a handy list of many places out there that are putting together old raids without the hindrance of those pesky servers.
Sites like LFRaid.com and Twitterland Raiding are two communities that have sprung up quickly in this new cross-realm raiding world. Twitterland Raiding is a website created for the Twitter WoW community to form up groups for raiding across server lines. With a centralized place to express interest in raiding as well as no server structure or logistics to worry about besides Real ID names (which gets immensely easier with the introduction of BattleTags), raiding can happen in greater volume and more quickly.
Filed under: Raiding
But the choice went beyond a simple matter of what type of game you wanted to play. Each server had its own cast of characters, and as the years went by, these players turned into friends and foes alike. Servers weren't just about how you wanted to play; they were a collection of people you interacted with on a daily basis. Guilds were composed of people with the same ideas in mind, but those guilds weren't the be all and end- all of your interaction with people in the game. Every server had that one guy who was always cracking jokes in trade chat. Every server always had a ninja or two. And of course, there was always the guy who didn't seem to get what social interaction was all about.
These days, we have cross-realm grouping via Real ID, the Raid Finder for those who don't want to bother with joining a raid guild, and now we've got the up-and-coming feature that will allow us to group with players cross-realm for raiding old content as well as the new stuff. So the big question is this: Do servers even have a purpose anymore?
Filed under: Analysis / Opinion
- In the Raid Finder, players can no longer win multiple copies of the same item on a single roll.
- Vengeance will no longer be triggered by taking damage from other players.
- Hunters, Aspect of the Hawk will now grant roughly 35% more attack power.
- Priests, Mass Dispel should now be working correctly and prefer dispelling targets that have magic affects that can actually be dispelled.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!
Filed under: News items