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Posts with tag cross-realm-raiding

Cross-realm raiding now enabled on all servers

Raiders, rejoice -- a new cross-realm raiding feature has now been implemented. In a blue post by Rygarius, it was announced that cross-realm raiding via BattleTag and RealID has been enabled not just for Flex mode, but for Normal and Heroic mode raiding on all servers. These cross-realm raids will be allowed to get the Reins of the Kor'kron War Wolf and all titles associated with the Siege of Orgrimmar, none of which were previously allowed on Flex or LFR difficulty.

Rygarius
We've recently implemented an often requested feature to enable cross-realm raiding for Siege of Orgrimmar. Cross-realm BattleTag™ and Real ID friends can now raid together and take the fight to Garrosh on Normal or Heroic difficulty. Players will be able to earn greater rewards such as Reins of the Kor'kron War Wolf or the title of Conqueror/Liberator of Orgrimmar; both of which aren't available to be earned within Flexible or Raid Finder difficulty.

This change is currently live.


If your cross-realm Flex group has been doing well and defeating Garrosh, now might just be the time to step into Normal mode, test the waters against the forces of Hellscream on a higher difficulty, and reap all the rewards for doing so. Good luck!

Edit: Ion "Watcher" Hazzikostas has stepped into the thread in question to clarify a few points. Read on after the break.

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Filed under: News items, Raiding, Mists of Pandaria

Do we need cross-realm Siege of Orgrimmar Normal?

Blizzard Senior Community Rep Jonathan "Zarhym" Brown engaged in an interesting conversation with a Twitter user yesterday, regarding making Siege of Orgrimmar cross-realm in normal mode as well as in Flex and LFR. You can see the whole conversation after the break as an image, but the jist of it is that the OP wanted it cross-realm, and Blizzard can't do it. The framework is apparently not in place, despite it being there for flex and LFR, and they feel the failure rate would be too high. Not to mention that any additional development work that was done on Mists would affect the delivery of Warlords.

Cross-realm normal mode raids are something that has been asked for for a long time, since LFR appeared almost. In the twilight days of Mists, it might be a good way for raiders to spend a bit more time on the content and might elongate the life of Siege. But is it really worth potentially delaying the new expansion? Given that the delay between now and the new expansion is the whole reason why we'd need it in the first place, it doesn't seem that way.

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Filed under: Raiding

Patch 5.4.2 PTR Patch notes

Patch notes for patch 5.4.2 have finally been released, confirming at least some of the new features we can expect to see in the next Mists patch. Keep in mind that 5.4.2 is not a content patch -- there will be no new content to play through, no new raids, scenarios or dungeons added. However, 5.4.2 is adding several new features that players have been clamoring for for quite some time.
  • The Cross-realm raid browser now has new categories for Mists of Pandaria world bosses -- the Celestials and Ordos, as well as Flexible raid difficulty for the Siege of Orgrimmar.
  • Players will finally be able to mail account-bound items to characters on different realms.
At the moment, the official list of patch notes is pretty short. Follow after the break for the list, which will likely get more updates as the patch nears completion.

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Filed under: News items, Mists of Pandaria

OpenRaid adds new features

OpenRaid
For those who haven't tried it yet, OpenRaid lets you create and join cross-realm raids for everything from achievement runs to Siege of Orgrimmar flexible raids. It serves the same purpose as the oQueue addon, but with the added option of scheduling events ahead of time. I've joined quite a few flex raid groups through the site and have had success in most of them, including some Garrosh kills.

OpenRaid has just launched version 2.2, adding some nice features to an already great site. The biggest feature is the new "Quick Raid" tab which lets you see raids happening at this very moment who still need more players. Previously, this type of group forming was done in the chat room, which could get a little hairy when you had thousands of people spamming the groups they're looking for. Chat is still there for those who prefer it. Quick Raids work much like existing OpenRaid events except they aren't planned ahead of time.

Event creators will see a new option for repeatable events, which can automatically invite the same people if you want to do the raid again. Head over to the OpenRaid site to see the rest of the new features.

Filed under: News items

Patch 5.2: Cross-realm 5.0 raids on the way

Patch 52 Crossrealm 50 raids on the way
Patch 5.2 is only a couple of weeks away, so you'd better start prepping for all that it will bring. Although many things can change during PTR testing, it's nice to receive confirmed news. We've assumed for some time now that 5.0 raids would become cross-realm accessible once patch 5.2 hit, and now we don't have to wonder any longer. Ghostcrawler confirmed via Twitter that we will indeed get cross-realm 5.0 raid content in 5.2:

The community has embraced cross-realm raiding since it was introduced in patch 4.3.2, and it remains a great way to catch up on old achievements. With new cross-realm content, players will be given more opportunity to experience MoP raiding -- be sure to revisit the cross-realm resources out there as patch 5.2 gets ready to drop! Are you looking forward to slaying all the things with new and old friends?

Filed under: News items, Mists of Pandaria

What does community mean in World of Warcraft?

What does community mean in World of Warcraft
When I first started playing World of Warcraft, in late 2004 on the server Azjol-Nerub, I knew the people in the guild my wife introduced me to and that was about it. Via that guild, I eventually met people who brought me to another guild, one that raided fairly heavily. That guild moved to Norgannon, becoming one of its top raiding guilds up until the end of Wrath of the Lich King when it moved servers and factions, and I didn't go along for the ride. I instead moved to Cenarion Circle, then Sisters of Elune. In all of this, my sense of community in the game has always been very heavily guild focused.

This means that when people talk about having developed a sense of server community via pugging Stratholme or Shadow Labyrinth back in the day, they're talking about a game I never played. When I was pugging in early BC, before I started raiding again, I was miserable dealing with non-guildmates who often wouldn't listen, demanded a tank with more AoE than a warrior, refused to CC or refused to do so on the targets I asked, and were otherwise often awful. This isn't to say I didn't have any good pick up groups in those days, but if I wanted to get anything done I often had to wait for guild groups. One of the reasons I heralded the advent of the Dungeon Finder was that instead of bothering my guildies so I could get some runs in, I just queued up. No more "LF Tank and 2 CC for Shattered Halls, Paladin tank preferred" or whatever the flavor of the month is. Not that we were running Shattered Halls anymore by that point, of course.

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Filed under: Analysis / Opinion, Guilds, Raiding, Mists of Pandaria

Should players be in charge of accountability?

Should players be in charge of accountability
Once upon a time in vanilla World of Warcraft, player behavior was something that was kept in check by server community. How did this happen? Well at that point in time, there wasn't really anything in game that was cross-server. If you wanted to do something in game, you had to do it with people from your realm -- and if you misbehaved, players were quick to call you on your behavior in a very public manner.

Because of this, players that were legitimately called out by the community soon found themselves with nothing to do, because nobody would group with them. Their only choice was to re-roll on another server and start over -- at this point, you couldn't even transfer your characters to other servers if you wanted to. And oddly enough, the system that wasn't really a system completely worked. Players that were jerks eventually had their jerk-ish ways come back to bite them on the butt, and the rest of the server community happily resumed playing.

While cross-realm play is incredibly useful for opening up the player base, it's had the unfortunate side effect of getting rid of that accountability aspect of the game from vanilla. What's to be done about a jerk if that jerk is on another server?

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Filed under: Analysis / Opinion

Blizzard clarifies Cross-Realm Zones

Blizzard clarify CrozzRealm Zones
Blizzard CM Rygarius has posted a huge amount of information clarifying Cross-Realm Zones over on the Blizzard official forums. This much-discussed new feature has recently arrived on EU realms having been live on US realms for some weeks now, and has had a few teething problems that Blizzard continue to iron out.

Rygarius has clarified that Blizzard are still working to address problems with things like reporting and ignoring players, the Stranglethorn Fishing Extravaganza, /who requests, chat spam, realm hopping, and Tol Barad and Wintergrasp. It's always great to know that Blizzard are listening to player concerns, and if you have any more do check out Rygarius' post to see how to report bugs or issues.

Rygarius also provides a complete 101 on Cross-Realm Zones, letting us all know how they work, how realms are selected to be joined, and how parties and groups work. Rygarius also addresses concerns about realm community, low-population realm economies, and clears up just exactly how CRZs will work when Mists of Pandaria launches.

Check out the full post after the break!

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Filed under: Mists of Pandaria

What is the future of cross-realm play?

I have way more friends than I have any right to, really. Considering my personality is just shy of misanthropic and I look like I was trapped in a cave for 10 years, the fact that I seem to make friends in World of Warcraft surprises me. But I do, and there lies the issue: My friends are everywhere. They're on Malfurion, Cenarion Circle, Norgannon, Sisters of Elune, Zul'jin and now Ner'zhul. I still have characters on Dark Iron to chat with friends there.

The advent of Real ID, allowing me to group with these disparate friends, has made my life in game a lot smoother overall. Why, just last night I convinced Anne over on CC to log on an alt long enough for me to go inside Ruins of Ahn'Qiraj and punch everything in the face. Just because. I had no reason; there were bugs with unpunched faces, and it was bothering me.

Recently, I've noticed a spate of discussion on low-pop realms. Low-population realms have been one of the most enduring problems World of Warcraft has had in its years of operation, so much so that recently it's been announced that Mists of Pandaria will include a new feature allowing certain zones to exist across several realms for ease of grouping and questing. The cross-realm zone concept is as much to help with the shortage of low-level characters in general (most of a realm's population is often at or near the level cap at any given time) as it is to help low-pop realms, but it's still a step in the right direction for them.

With Real ID and now Battletags allowing for cross-realm raiding and the implementation of entire zones across several realms, I find myself wondering if the future of World of Warcraft will see a radical shift in how we think of the realm and how it is used. We already can randomly group with players on many realms for dungeons, Battlegrounds and the Raid Finder. We can group across realms with our friends for dungeons, PvP or raiding, as well. We're about to be able to meet players from other realms as we level. What's next?

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Filed under: Analysis / Opinion, Guilds, Mists of Pandaria

Transmogrify your blood elf into the druid of your dreams

OK, look. We know according to current lore, blood elves cannot be druids. The quel'dorei left behind Nordrassil and any tree-hugging ways they might have had when they were banished after the War of the Ancients, thousands and thousands of years ago. Blood elves are all about the arcane, not about nature magic. But apparently, there's a huge contingent of people out there that would still like to be able to play them in game.

It's doubtful we will ever see that particular race and class combination come into play. However, the magic of transmogrification can at least give you the look you're going for. There's no shape-shifting or nature spells with this look, and you'll need a leather-wearing class to pull it off -- for blood elves, that pretty much means a rogue. But if you're dead set on blood elf druids and you'd still like the look of one, even if you can't play the class ... well, this combination ought to do the trick!

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Filed under: Transmogrification

The case for cross-faction Real ID raiding

I have seen dozens of forum posts, Twitter conversations, and even a knitted wool hat that argued for the concept of cross-faction Real ID grouping, so I thought why not throw my own hat into this contentious debate? I'm old, I'm grumpy -- it's what I do.

First, to be up front, I think cross-faction Real ID is a fabulous idea. This is motivated by pure selfishness on my part. Half of my Real ID friends are Horde, the other half are Alliance. To a degree, this is ameliorated because we have a lot of alts on both factions, but it's not totally addressed. Some of my friends have no alts; others only have alts on the same faction; and still others have one main they dedicate 90% of their playtime to and a host of alts who barely make level 20. We'd easily be able to put together a raid for any of the content in the game, save for that faction wall. We can talk to each other and put together smaller groups fairly easily to steamroll old raids, but doing content like Blackwing Descent or Firelands is arduous.

I do understand that not everyone would be on board with this, and there are good reasons to be discussed. Cross-faction Real ID raiding would not only be a huge change, but it would also cross a line Blizzard has managed never to deliberately cross in all its time of allowing new services like faction and server transfers and character customization. Sure, your Alliance warrior can join a Horde raiding group now, but in order to do so, he or she must become a Horde character. There are no humans raiding with orcs. It's been the case in the game since launch (to the point that Forsaken players lost the ability to speak with human players to preserve it) that the two factions are separate and cannot group together at all. To change that, even for just Real ID friends, would be a huge change in the game.

That being said, here are my reasons for cross-faction Real ID raiding.

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Filed under: Analysis / Opinion, Raiding

Cross-realm raiding resource guide

Cross-realm RealID raiding has taken World of Warcraft by storm ever since the ability to enter old raids with RealID friends was introduced in patch 4.3.2. Fearing the end of server communities and the collapse of civilization, players were instead greeted with a quickly mobilizing mass of players on Twitter, Reddit, and other social media to form cross-server communities for raiding. Without server boundaries, these groups can recruit from a larger pool and have more time flexibility. BattleTags will make this all easier.

Over the last few weeks, many cross-realm raiding websites and resources have popped up. If you're looking to get into a cross-realm raid, here's a handy list of many places out there that are putting together old raids without the hindrance of those pesky servers.

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Filed under: Raiding, Cataclysm

How players are using cross-realm raiding to foster communities

With the introduction of cross-realm raiding in patch 4.3.2 and the Raid Finder, players have gone above and beyond in creating new and exciting server-less communities that bring in raiders from all over the world via Real ID grouping. While the Dragon Soul raid is not available currently for players using cross-realm raiding, all other raids and difficulties are, and there is no better time to go back to old content and finish off stuff during the wait until the next expansion.

Sites like LFRaid.com and Twitterland Raiding are two communities that have sprung up quickly in this new cross-realm raiding world. Twitterland Raiding is a website created for the Twitter WoW community to form up groups for raiding across server lines. With a centralized place to express interest in raiding as well as no server structure or logistics to worry about besides Real ID names (which gets immensely easier with the introduction of BattleTags), raiding can happen in greater volume and more quickly.

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Filed under: Raiding

Is choosing a server becoming obsolete?

Let's hop in the wayback machine for a minute, because I enjoy doing that. Once upon a time in the days of vanilla WoW, players who had just purchased the game were faced with a choice upon logging in for the first time: What server would they call home? There were three different server types, each with their own flavor: PvP, for those that wanted to log in and have the opportunity to whale on the opposing faction at any given opportunity; PvE for those who would rather avoid fighting with other players and simply enjoy the content; and RP, for those who wanted to create character stories and roleplay with other characters. Later, the RP-PvP realm was introduced for roleplayers who really wanted to whale on the opposing faction as well as roleplay.

But the choice went beyond a simple matter of what type of game you wanted to play. Each server had its own cast of characters, and as the years went by, these players turned into friends and foes alike. Servers weren't just about how you wanted to play; they were a collection of people you interacted with on a daily basis. Guilds were composed of people with the same ideas in mind, but those guilds weren't the be all and end- all of your interaction with people in the game. Every server had that one guy who was always cracking jokes in trade chat. Every server always had a ninja or two. And of course, there was always the guy who didn't seem to get what social interaction was all about.

These days, we have cross-realm grouping via Real ID, the Raid Finder for those who don't want to bother with joining a raid guild, and now we've got the up-and-coming feature that will allow us to group with players cross-realm for raiding old content as well as the new stuff. So the big question is this: Do servers even have a purpose anymore?

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Filed under: Analysis / Opinion

Patch 4.3.2 PTR official patch notes

Patch 4.3.2 is going to be a relatively minor patch, with one or two big changes -- the 64-bit game client we mentioned earlier today and the cross-realm Raid Finder feature. This is not a content patch, it's a patch with new features (rather than new dungeons or raids). That said, there's still a handful of class changes also going live with patch 4.3.2, and the official patch notes posted earlier today helpfully point them all out.
  • In the Raid Finder, players can no longer win multiple copies of the same item on a single roll.
  • Vengeance will no longer be triggered by taking damage from other players.
  • Hunters, Aspect of the Hawk will now grant roughly 35% more attack power.
  • Priests, Mass Dispel should now be working correctly and prefer dispelling targets that have magic affects that can actually be dispelled.

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Filed under: Blizzard, News items

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