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Posts with tag cross-realm-zones

Why do we still have servers?

Why do we still have servers
I was wondering about it all day yesterday, considering the existence of cross-realm play, CRZ, that PvP, dungeon finder and LFR all pull across multiple servers why do we still have those servers at all? Are they a relic of the original game's design? Are they still physically necessary or could we simply have all these different servers exist as one large super-server that everyone in a region plays on? It certainly feels to me that, for better and for worse server communities are a thing of the past - I know a lot of people who play WoW, my friend's list is relatively hopping and my twitter feed even more so, but I haven't run a dungeon with random people on my realm since mid-Wrath and even then I didn't do it very often. Before the rise of dungeon finder groups, I either ran with a guild group or I didn't run, having soured on the experience after tanking BC heroics.

The way I currently play, I raid with my guild, run LFR occasionally (not very often) or queue for some dungeons either solo or with some Real ID/Battletag friends, do some retro raiding in the same fashion, and in general to me my server is almost completely meaningless. I play with and chat with people from all over the place, from Sisters of Elune to Norgannon to Malfurion to Kilrogg. If I could add EU players and chat with them, I'd have an even bigger friend's list. The people I know in game are people I've played with, people I've chatted with online for a while, but in very few cases are they people I've actually met here on my current server outside of guilds I've joined.

Of course, as I've argued before, personal experience isn't universal and anecdotal data isn't conclusive. I'm just one player. So the question becomes, what about you reading this now? How important is your server to you? It's very possible there are thriving server communities out there that would be damaged by a change that reduces server identity further and if so I think it would be useful to find out. If a single mega-server per region would be detrimental to people's playstyles, let us hear you. Positive or negative, your feedback is desired.

Filed under: Analysis / Opinion, Blizzard

The OverAchiever: Time zones, battle pets, and an achievement you probably don't know about

Courtesy of Wowhead.
Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, Allison desperately wishes to return to the days of "server time."

Confession: This article was originally going to be about achievements you could get from unexpected places, because I thought it would be cool to run a column on the areas you pass by a lot without necessarily realizing there are points there for the taking. I'd worked all the way up to Wanderers, Dreamers, and You, which I've been meaning to do for a while but never got around to ... and then I hit a giant road block.

Why? This achievement was one of those unintentionally affected by changes in patch 5.1 that altered event times for a lot of servers. Most players will probably remember when the Stranglethorn Fishing Extravaganza disappeared for a few months while Blizzard tried to figure out a way to square it with Cross-Realm Zones. The Fishing Extravaganza returned alongside a new system that standardized most event times across servers in an effort to simplify what was happening and when. The Wanderer's Festival was one of the affected events.

After spending hours trying to track down and confirm the event time schedule for servers across the European, North American, and Oceanic servers, I decided it probably merits an article all to itself because the Wowhead thread is a giant rat's nest of conflicting and outdated information. Also, it's not enough to be there while the festival is actually happening, and if you don't get there early, you probably won't have a shot at a battle pet you can't get anywhere else.

I am not too proud to admit I need help with this one.

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Filed under: Achievements, The Overachiever

Massive cross-realm gathering successfully unites players from 11 realms

Massive crossrealm gathering successfully unites players from a halfdozen realms
It was a massive multiplayer success for this massively multiplayer game: On March 20, the Thundering Hammer Clan of Feathermoon (US-Horde) successfully brought together more than 120 players from multiple roleplay realms in what might have been WoW's first large-scale, player-run cross-realm event. In bringing together three full raid groups from half a dozen realms, the Kosh'harg roleplay gathering of Horde clans helped demonstrate how to pull off a major cross-realm event and explore the possibilities and limitations of CRZ (cross-realm zone) mechanics.

What can other players learn from the Kosh'harg about organizing a CRZ event? We went behind the scenes with Kosh'harg organizer Thorgrun (GM of the Thundering Hammer Clan).

WoW Insider: It sounds like the event was a smash success. Congratulations!

Thorgrun: The Kosh'harg was an amazing success. At the peak of the event we had three full raid groups and a number of ungrouped local attendees, bringing us up over 120 players from a dozen different realms who joined us in Nagrand for the festivities.

How much did you and other organizers know beforehand about realm and zone loads with regard to cross-realm mechanics?

We only knew what has been published and widely publicized, namely that the CRZ mechanic is designed to populate low-pop zones with players from associated realms and when population grows to a certain point to split those players off into separate zones. We also knew that players from any North American realm could be brought into any zone on a host realm just by being grouped with a majority of members from that realm – i.e., two Feathermoon players can host a third player from say, Farstriders, in their version of the zone, or alternatively a 5-man group of Feathermoon players could host an entire raid of CRZ players, provided no more than four of them were from the same realm in that particular raid. This is the mechanic that we used to "anchor" our event firmly on one server's seed of the Nagrand zone.

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Filed under: RP, Interviews, 15 Minutes of Fame

Feathermoon Horde players organize massive cross-realm RP event

Feathermoon Horde players organize massive crossrealm RP event
Horde players from multiple roleplay realms will gather on Feathermoon (US-RP) next week for what may be the game's first major cross-realm, multi-realm roleplay event. On Wednesday, March 20, Feathermoon's Thundering Hammer Clan and the realm's Horde roleplaying community will present the Kosh'harg, a gathering of the clans of the Horde.

WoW players have historically not been happy with the implementation of cross-realm zones, with some players going so far as to transfer realms to escape them completely. The Kosh'harg will attempt to blaze a positive new path for CRZ play, bringing together players from different RP realms to participate in what could be an event of some magnitude.

Activities for the tribal-themed spring equinox event include a ceremonial processional of the clans, a great feast, a bracketed 1v1 PvP tournament, and a Spirit Walk storytelling competition. "It is part spiritual pilgrimage, part tournament, and part raucous feast," writes THC's Thorgrun, "and if you are a Horde player who respects Horde culture and lore, we want to see you there!"

Organizers have assembled an array of prizes, with consideration for items that cannot be traded across realms. The Kosh'harg is open to both individual players and groups or guilds, but sign-ups are strongly encouraged. Keep reading for more details about how to sign up to attend or volunteer.

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Filed under: News items, RP

The CRZ-free realms

The CRZfree realms
A fellow twitter user tipped WoW Insider off on something that many of us weren't previously aware of. CRZ, the recently introduced system which combines realms together when their zones are low in population, has not always been a popular feature. There have been many complaints about the behavior it enables from other players, the effect it has on questing, rare spawns, gathering professions and the like, and Blizzard's team are still working on ironing it all out.

But what if you could get away from it all? What if there were realms where CRZ wasn't active at all? Well, apparently there are, two to be precise. The tweeter who tipped us off sent over a Game Master's response to his ticket asking if there were any CRZ-free realms, confirming that The Venture Company and Ravenholdt are both exempt from the cross-realm zone system. A little research confirms that the Venture Company forums have various threads discussing the absence of CRZ on their realm, and welcoming what they call "CRZ refugees" with open arms.

It's not completely clear to WoW Insider at this point just exactly why these realms are exempt from the CRZ system. It's also not clear whether this is a permanent situation, or whether it's just a matter of time before cross-realm zones are implemented on both realms. Both are RP-PvP, so perhaps that is somehow associated, so perhaps it relates to RP servers and their battlegroups. Nonetheless, whatever the reason, it's interesting.


Filed under: News items, Mists of Pandaria

Breakfast Topic: If you could opt out of CRZ, would you?

Breakfast Topic If you could opt out of CRZ, would you
Cross-Realm Zones have to be among the most controversial features in the game right now, and despite Blizzard's best efforts to make them work, with Blizzard CM Rygarius working hard to keep players updated, many remain immensely dissatisfied.

WoW Insider readers already know I'm not one of those players. I am a fan of CRZ, and I'm not afraid to say so, despite the disapproving glares. I like the return of lower level world PvP, I like seeing other players around, I like the reinvigoration of PvP hubs in Outland, and elsewhere. However, I do get fed up with people stealing quest mobs and node spawns!

But, despite my opinion, I can put myself in the shoes of players who don't like it and understand where they're coming from. Many players have called for an opt out feature, allowing them to select whether to participate in Cross-Realm Zones or not. It doesn't seem particularly likely that Blizzard will add any such feature, Cross-Realm Zones are a new feature themselves, that Blizzard's developers have clearly put quite some time into. Letting players switch it off would, firstly, likely require a ton of work on the systems side, and secondly not provide Blizzard's team with the information they need to improve the feature. Opting out would defeat the purpose of the feature completely.

Nonetheless, I'm wondering. If you could opt out of CRZ, would you? If there's only one "no" vote in the poll, that's me.

Would you opt out of CRZ?
Yes, I'd opt out4961 (59.3%)
No, I wouldn't opt out3401 (40.7%)


Filed under: Breakfast Topics

Rygarius updates us on Cross-Realm Zones

Whether you love, hate, or have absolutely no opinion on Cross-Realm Zones (I'm in that third group, I just plain don't care about them) you're hopefully aware of them by now. Rygarius has been the CM working to keep us all informed about the feature, originally created to help lower level zones have more players to interact with when questing and leveling up since the majority of players tends to be in the higher level zones.

Now Rygarius has updated us on CRZ, explaining what's being done on various issues players have with the feature. Discussed is the range of time zones the servers can pull from and ways to address the discrepancy (including wholly redesigning how the servers tell time), players being dismounted and seeing nodes disappear as they cross zones, and framerate/transition lag. If you're interested in any of these CRZ issues, you should read the full announcement after the jump.

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Filed under: Analysis / Opinion, News items, Mists of Pandaria

3 reasons to like Cross-Realm Zones

3 reasons why I love CrossRealm Zones

Cross-Realm Zones are getting a bad rap. This recently introduced new feature seems to be stirring up all kinds of hostility on the forums, with players complaining about them left, right and center. And yes, they have definitely had their problems. I can totally understand why players on PvE servers weren't happy with being merged with PvP servers, for example, and why people weren't pleased about the Stranglethorn Fishing Extravaganza being winnable within an instant of its starting.

I totally get that the spammy chat is annoying, and why being dismounted on crossing into a CRZ was really tiresome. And I do really understand how people are fed up with other players around stealing their nodes, and their Time-Lost Proto-Drakes. I can completely wrap my head around the many reasons why players are not enjoying the CRZ experience.

But, having read the thread Rygarius posted a few days back, it seems like Blizzard are listening to the concerns, and trying to take active steps to mitigate them. I hope we're going to see more official information coming from Blizzard soon regarding the problems players continue to experience.

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Filed under: Analysis / Opinion, Mists of Pandaria

Blizzard clarifies Cross-Realm Zones

Blizzard clarify CrozzRealm Zones
Blizzard CM Rygarius has posted a huge amount of information clarifying Cross-Realm Zones over on the Blizzard official forums. This much-discussed new feature has recently arrived on EU realms having been live on US realms for some weeks now, and has had a few teething problems that Blizzard continue to iron out.

Rygarius has clarified that Blizzard are still working to address problems with things like reporting and ignoring players, the Stranglethorn Fishing Extravaganza, /who requests, chat spam, realm hopping, and Tol Barad and Wintergrasp. It's always great to know that Blizzard are listening to player concerns, and if you have any more do check out Rygarius' post to see how to report bugs or issues.

Rygarius also provides a complete 101 on Cross-Realm Zones, letting us all know how they work, how realms are selected to be joined, and how parties and groups work. Rygarius also addresses concerns about realm community, low-population realm economies, and clears up just exactly how CRZs will work when Mists of Pandaria launches.

Check out the full post after the break!

Read more →

Filed under: Mists of Pandaria

Fishing tournaments disabled, more cross-realm zone info coming

The fishing tournaments are the poster children for everything that is wrong with cross-realm zones, at least in the eyes of those that don't like the feature. Currently (or well, previously) if you attempted to win the fishing tournaments after patch 5.0 you had to compete against all the other players in the cross-realm zone group. That made winning the tournaments extremely difficult.

Blizzard has responded previously that this wasn't the intended behavior and that they were working on a fix. We now know that they've got such a fix, and it won't be able to be put in place until a patch is applied. As such, the fishing tournaments are being disabled for the time being.

Vaeflare also noted in the blue post that they're getting ready to address a number of concerns over the cross-realm zones, so stay tuned for more info on that. His full blue posts is as follows:

Vaeflare
We've looked into this issue and have a fix in the works to make the fishing tournaments behave in a more predictable manner. Unfortunately, this will require a patch in order to take effect, so we are disabling the fishing tournaments until we can deliver the fix for them in a future patch.

As a side-note: we'll be posting about some larger CRZ concerns in the very near future, so hang in there. We're listening, and we're working to address those concerns just as quickly as we can.



Filed under: News items

Wowcrendor interviews Ghostcrawler, answers about Theramore's Fall

Blizzard Lead Systems Designer Greg "Ghostcrawler" Street has joined YouTube denizen Wowcrendor for an interview. You can check out the video above, and we've pulled out some highlights below:

What's the one thing Blizzard would have done differently in Cataclysm?

We would have worked the story around a continent rather than having zones. There was too much teleporting, and the sense of world was eroded. There was a lot of value in coming over the hill and seeing into the next zone, the transition. The teleporting created an instanced feel, and there wasn't the novelty. Mists has a whole new continent to explore, so that's something Blizzard have changed up for this expansion.

Why did Blizzard go with Cross-Realm zones over server merges?

Cross-Realm Zones were designed to fix the issue of having a ton of players at max-level, but lower level zones being dead. The experience of being in a MMO is lessened, so we wanted to fix that.

Closing and opening realms all the time is not the solution, we can't keep doing that incessantly. We also don't want 20,000 players running around Stormwind or other high-level zones! For players who like deserted zones, we're not really catering to that. WoW is not set up to be a single player game!

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Filed under: Mists of Pandaria

Cross-Realm Zones and roleplay: A perfect combination?

CrossRealm Zones and roleplay A perfect combination SAT
All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

You're not quite alone anymore.

For roleplayers, roleplay has typically been restricted to whatever realm you happen to choose. Some roleplaying realms are far more populated than others. This means that new roleplayers tend to flock to these realms as well -- after all, if you're looking for roleplay, you want to go where the roleplay is at. However, after the release of patch 5.0.4 the dynamic of servers has changed a bit, and it spells some really big changes for roleplayers and how they look at the world.

Cross-Realm zones are a new feature that was introduced in patch 5.0.4. They're starting gradually at the moment, but more realms will see this feature implemented as time goes on. For roleplaying realms, a quick trip to Dalaran, Shattrath, or any of the more out of the way cities may reveal a surprise to traveling players -- your server is now linked with another roleplaying server. Or maybe even two or three of them, depending on the area.

Inadvertent or no, this new feature is a tremendous boon to roleplay.

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Filed under: All the World's a Stage (Roleplaying)

Breakfast Topic: What's your favorite part of 5.0.4?

Breakfast Topic What's your favorite part of 504
Patch 5.0.4 has arrived, laden with goodies like account-wide pets, mounts and achievements. But oddly enough, none of these things were my favorites from this patch. AoE looting is fantastic and was easily at the top of my favorites list before I logged in, but it paled in comparison to something else, something far quieter that I hadn't really considered a huge part of the patch.

My realm is a terribly small realm off in the corner of nowhere. I have my character's hearthstone set to Dalaran, partially for the easy access to the Caverns of Time and partially because I like Dalaran. It's a little lonely, but quiet. There are maybe a half-dozen people there, usually.

I logged into Dalaran yesterday and was abruptly taken aback because the place was packed.

In my excitement over everything else, I'd forgotten all about the cross-realm zones that were being introduced. It turns out my quiet little corner of nowhere was now populated by tons of people from another realm altogether. And it turns out that realm is the home of a friend of mine from Twitter, a fellow blogger. For the first time ever, I got to say hello to her character and pose for screenshots and generally be a silly idiot.

I'd forgotten how it felt to be in the midst of a bustling city. I'd forgotten how it felt to have activity at all hours, and I'd forgotten how nice it was to just run into someone I knew out of nowhere. And in that moment of giddy, silly screenshot frenzy, cross-realm zones abruptly shot from something I hadn't even considered to the top of my favorites list.

So what's your favorite part of 5.0.4? Is it having all your achievements on all of your characters? Is it finally being able to ride around on all of your mounts? Is your pet collection completely amazing? Or is it the sudden discovery that in the great big World of Warcraft, you're not quite as isolated as you used to be?

Filed under: Breakfast Topics

What is the future of cross-realm play?

I have way more friends than I have any right to, really. Considering my personality is just shy of misanthropic and I look like I was trapped in a cave for 10 years, the fact that I seem to make friends in World of Warcraft surprises me. But I do, and there lies the issue: My friends are everywhere. They're on Malfurion, Cenarion Circle, Norgannon, Sisters of Elune, Zul'jin and now Ner'zhul. I still have characters on Dark Iron to chat with friends there.

The advent of Real ID, allowing me to group with these disparate friends, has made my life in game a lot smoother overall. Why, just last night I convinced Anne over on CC to log on an alt long enough for me to go inside Ruins of Ahn'Qiraj and punch everything in the face. Just because. I had no reason; there were bugs with unpunched faces, and it was bothering me.

Recently, I've noticed a spate of discussion on low-pop realms. Low-population realms have been one of the most enduring problems World of Warcraft has had in its years of operation, so much so that recently it's been announced that Mists of Pandaria will include a new feature allowing certain zones to exist across several realms for ease of grouping and questing. The cross-realm zone concept is as much to help with the shortage of low-level characters in general (most of a realm's population is often at or near the level cap at any given time) as it is to help low-pop realms, but it's still a step in the right direction for them.

With Real ID and now Battletags allowing for cross-realm raiding and the implementation of entire zones across several realms, I find myself wondering if the future of World of Warcraft will see a radical shift in how we think of the realm and how it is used. We already can randomly group with players on many realms for dungeons, Battlegrounds and the Raid Finder. We can group across realms with our friends for dungeons, PvP or raiding, as well. We're about to be able to meet players from other realms as we level. What's next?

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Filed under: Analysis / Opinion, Guilds, Mists of Pandaria

Cross-realm zones coming to Mists of Pandaria

Image
Recently, one of the criticisms most often heard about the World of Warcraft experience relates to server population or faction imbalances -- you can't always find enough players in your level range to have a fulfilling gameplay experience. It seems as if Mists of Pandaria is going to be fixing that issue in a big way: Blizzard has just announced cross-realm zones.


Cross-Realm Zones Coming to Beta
In the World of Warcraft: Mists of Pandaria beta, we're introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.


For the full FAQ, head over to Battle.net, or check behind the break below.

UPDATE: Blizzard has answered additional questions in the FAQ.

Read more →

Filed under: News items, Mists of Pandaria

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