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Posts with tag crusaders-coliseum

Why so empty, Crystalsong?

Some actual new information from tonight's developer Twitter chat with Lead Systems Designer Greg "Ghostcrawler" Street and J. Allen Brack? I'm as surprised as you are. When asked why the resplendent (and glowy) Crystalsong Forest is oddly barren of anything to do beyond sightsee (and, of course, the rare quest), we received some interesting info about game performance:

Part of the problem is that it sits beneath Dalaran, which ended up being more of a resource hog than we had anticipated. We didn't want to draw too many more players to that zone. Initially the Crusaders' Coliseum was going to be there, which is why some of the quests send you there. We just worried too much about the performance hit.

So what does this mean to the average WoW-player? That you can enjoy the peace and quiet of Crystalsong Forest for a long time to come, because additions to the zone just aren't on Blizzard's agenda. And it's probably for our own good -- we all know what a lagfest Dalaran can be, don't we? Now close your eyes and just imagine combining that with all of the players that come and go from the Crusader's Coliseum. If your thoughts on this imaginary scenario are anything other than "do not want," well, we'll just have to agree to disagree.

Filed under: News items

Ready Check: Northrend Beasts



Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses.


The Northrend Beasts are the first series of encounters inside the Crusaders' Coliseum raid instance. Today we'll look at their non-Heroic version. You actually fight four different critters, all of whom are the Biggest and Toughest of their racial types in Northrend. That Tirion sure is a kidder, isn't he?

The four bosses that make up the Northrend Beasts are:

These encounters all take place immediately after one another, so you're not going to have a lot of time to buff, rebuff, and drink in between the fights. You can consider the entire encounter to be like an endurance test, but it goes by fairly quick. Let's jump behind the cut and get started on how to kill them all.

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Filed under: Analysis / Opinion, Ready Check (Raiding)

Raid Rx: Really cool Coliseum healing loot


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. It's time to gear us up some healers! Let's take a look at all the phat loot the coliseum has to offer.

The Crusader's Coliseum offers a wide variety of gear and equipment for both new and veteran healers. It's time for us to start equipping ourselves in order to be prepared when Icecrown Citadel hits. While we're not exactly going to be healing Arthas to death, it's a good idea to start working on our stuff now.

We'll start with Trial of the Champion for the fresher 80s before we move to Trial of the Crusader where all the good stuff is.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)

Breakfast topic: Has Trial of the Grand Crusader been a reasonable challenge?


My raiding guild suffered from the Anub'Arak soft reset issue where we were unable to reach the floor where the oversized bug was. We wanted to clear him out on normal mode before we switched over to the harder difficulty. But since the floor was intact, we couldn't! (Note: This has since been fixed).

Because of this, we decided to toggle on Heroic mode for Trial of the Crusader on 25 just to get a feel for it. Some guilds believe that the Coliseum, even on heroic, is too easy. So I went in wondering what the fuss was all about. I wanted to know how easy the heroic setting would be.

But that's when I faced the reality check.

Remember, not everyone is in a top 100 guild. We burned through about 10 attempts that night just working on the first encounter alone. That experience helped to ground us and we realized what we needed to do to get through that mountain. In the end, we weren't able to even get past Gormok. We came to the conclusion that we were definitely going to need to coordinate healing and tanking cooldowns to break past the final minute of the first boss.

Nonetheless, it was fairly humbling. We'll have to go in next time much more carefully and with a more detailed game plan in mind.

It's been several days since Trial of the Grand Crusader has been accessible. Do you feel it has just the right amount of challenge for your raid group? Have you found it too easy or too difficult?

Filed under: Breakfast Topics, Raiding

Patch 3.2.2: 5-man Coliseum jousting woes to be addressed


I'm sure a lot of us have had this experience: You finish up jousting down the three champions in the first encounter of the 5-man Trial of the Champions, then all hell breaks loose. Your tank goes to lock down the Warrior, but in the meantime, the Rogue, who fell on the other side of the coliseum, makes a beeline to your healer, who was the person who dismounted him. Then the Mage, who's on yet a third side of the arena, starts blasting down your Mage who never seems to get any stamina on his gear. Your tank tries to rein everybody in, but since the bosses still have the aggro they built up from the jousting stage, they're near impossible to peel. Everyone dies.

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Filed under: Patches, Bugs, News items, Instances, Bosses, NPCs

Premonition gains A Tribute to Mad Skill achievement


Via GuildOx, we have another big raid achievement coming down the pipe for Premonition of the Senjin-US server, who probably needed a boost after that horrible wipe to Hogger at BlizzCon. They've just grabbed the 10-Man Tribute to Mad Skill achievement, which means they defeated the 10-man Coliseum raid on Hard Mode up through and including 10-man Anub'arak with less than 5 wipes over the entire time.

Premonition has established itself among the solid lead US guilds before, having also been the first US guild to get Heroic: Alone in the Darkness by killing 25-man Yogg-Saron with no watchers. It looks like they're poised to continue that streak now that all the bosses in the Coliseum are unlocked. Congratulations to them, and good luck in the future!

Update: We're attempting to verify this through other means at the moment. Hold onto your pants! -Alex
Update #2: Confirmed.

Filed under: Analysis / Opinion, News items, Instances, Raiding, Bosses, Achievements

Guildwatch: Easy as 1 2 3


Here's another fun guild kill shot, this one from Carpe Incursio, a raiding guild on Eitrigg. The guild actually has its own Flickr account, where you can see lots of other fun shots and pictures. Pretty groovy. Plus, we can't really pass up anything with that many voodoo Gnomes.

Lots more fun guild stuff in this week's GW, including yet another YouTube Vent recording, and more Yogg Saron downings than you can shake an ilvl 226 stick at. Hit the link below to read on.

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Filed under: Items, Guilds, Odds and ends, Humor, Raiding, Guildwatch, Bosses

Insider Trader: Not like it used to be


Insider Trader is your inside line on making, selling, buying and using player-made products.

Lately, there has been a lot of talk about vanilla WoW and the way things used to be. Now that experience gains can be shut off, players can actually move through some of this content the way it was meant to be experienced. Well, it won't be exactly the way it was, but it's as close as we're getting.

Blizzard has also been implementing more elements from the old world. Naxxramas was a vanilla dungeon, and was redone to become the first raid instance of the second expansion, Wrath of the Lich King, set back on Azeroth no less.

In fact, soon we'll all be battling Onyxia once again, deep breaths and all!

Professions used to be different too. Of course, most of the changes to the system have been for the better, but there were some elements that could be recycled for the future.

Last week, Insider Trader discussed a new, more progressive direction for professions, including some of the ways that this could be implemented. This week I'll be shedding new light on one particular vanilla element that has been phased out, exploring ways in which it could be reborn.

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Filed under: Analysis / Opinion, Features, Raiding, Insider Trader (Professions)

How the "Summon Memory" fight in the Trial of the Champion should have been done

Responses to the implementation of Patch 3.2 have been pretty mixed. I've been trying to see as much of it as I can. I loved Children's Week, for example, but over the weekend, I ventured into Trial of the Champion, the new 5-man content in the Crusaders' Coliseum. My curiosity had been piqued by talk of Hogger as a raid boss and whispers of the power to fight Illidan and Lucifron. Now, having never ventured into either Molton Core or Black Temple, I was quite keen to experience the encounter for myself. So I grouped with my guildies (who all seem quite addicted to the quick runs, easy fight and shiny loot) and headed into the unknown.

I was already aware that Trial of the Champion sees you fighting a bunch of champions on horseback, then getting either Eadric the Pure of High Confessor Paletress. We, luckily, got the latter. I like Paletress. She's an intriguing character as well as an epitome of goodness who's not afraid to fight for her beliefs. She also has the coolest attack in the Trial: she summons the memory of a past encounter. This was the bit I was waiting for and when Onyxia appeared, I was momentarily stunned.

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Filed under: Analysis / Opinion, Bosses

Every kind of player's guide to Patch 3.2


If you've been hiding under a rock these past few months (and who doesn't do that every now and then, really?) you might have only just noticed that Patch 3.2 recently went live. For some of you, it's as good an excuse as any to log back into the game while for others, it might've been a surprise to find yourself suddenly downloading upwards of 300Mb of content. If you fall under the category of surprised, lost, or surprised and lost, have no fear! WoW.com is here to hold your hand and guide you through the wild and wacky wonders of the Call of the Crusade. Let's take a look at what the latest patch holds for you - and there's something for you no matter what kind of player you are - after the jump.

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Filed under: Patches, Analysis / Opinion, Guides

Crusader's Coliseum tribute rewards are ilvl 272

Patch 3.2 brought with it three new tiers of gear, corresponding to the various difficulty settings available for the Trial of the Crusader raid. The items coming out of the 25-man heroic version, at item level 258, are leaps and bounds above what was available in Ulduar -- and if you thought that those were pretty good, you're in for an even bigger surprise if you manage to complete the dungeon's tribute run.

Boubouille, head of the Data Miners' Guild and captain of the starship MMO-Champion, pulled the full list of loot available in the raid from the official Armory site. Players who accomplish the feat of completing the full heroic 25-man dungeon without wiping once will receive a chest with one of several ilvl 272 cloaks in it.

At ilvl 272, these cloaks are the best items in the game. Even ignoring their item level, they're extremely well-itemized, and offer something for even some oft-ignored specs ... even Elemental Shamans, thank God. And with the next-highest item level being 258, the cloaks are a full tier above the heroic 25-man's gear. To put that into perspective, moving from 10-man Ulduar to 25-man Ulduar is only a jump of 6 item levels.

This also means that, if dungeon difficulties and item levels continue to progress in the same way they have been for the previous two content patches and no half-tier steps occur, we could be seeing the following approximate item levels in the Icecrown Citadel raid:

Normal 10-Man: 258
Heroic 10-Man/Normal 25-Man: 272
Heroic 25-Man: 285, with probable level 298 super-rewards.

Though Patch 3.3 is supposed to be WOTLK's last content patch, if it's not, we could see item levels bust 300 in this expansion. Crazy!


WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2!

Filed under: Patches, Items, Raiding

World of Warcraft Patch 3.2 Mage Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

So...a patch happened or something? I guess it's a big deal. People are excited or whatever. I'm way too cool to show any kind of positive emotion, so...meh. Meh, I say.

Ok, I can't keep that up. Patches always make me happy. I've been known to break into song and engage in impromptu yet highly choreographed dance routines on patch days. This time around it was a little number called "Living Bomb is Castable on Multiple Targets Now...Yay!" The lyrics are actually quite clever. They go like this: "Living Bomb is castable on multiple targets now...yay!" repeated several times, and sung to the tune of whatever Wiggles song my kids happen to be listening to in the background at the time. Or sometimes to the Knight Rider theme. Don't ask me why. I'm a musical genius and I don't have to explain myself to you.

Anyway, let's take a quick look at the ways this patch will be affecting Mages. Here's a five-word preview:
  • Living
  • Bomb
  • Multiple
  • Targets
  • Yay

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Filed under: Mage, Patches, Analysis / Opinion, Guides, Classes, Talents

World of Warcraft Patch 3.2 Death Knight Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

With the arrival of Patch 3.2, let's take stock of what's going on with Death Knights and how things have turned out for us. The Patch 3.2 PTR's been the testing grounds for a few major changes to various trees and play styles, and now it'll be interesting to see how things play out on the live server. You can see the basic size of the Death Knight changes in this original analysis of the patch changes, but some things have changed since then, as we will note below.

Tanking

We do get a couple hits to tanking this patch. Frost Presence will be switching from a health buff to a stamina buff, and Veteran of the Third War will be nerfed to only a 3% stamina gain at the top level. Toughness is also dropping from 15% to 10% armor buffed at its top level. Honestly, I don't think these changes alone will be so bad as to drop us too low on the tanking totem pole, especially since we've been up at the top so long.

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Filed under: Patches, Items, Analysis / Opinion, PvP, Instances, Raiding, Guides, Talents, Death Knight

World of Warcraft Patch 3.2 Loot Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

New instances and raids are fun and all, but let's not forget what we're all here for: the loot. With the new patch out on servers, there's a whole slew of new items and gear to win and collect. Here's a quick roundup of everything we know about the new loot coming in patch 3.2, from the badges you pull from dead bosses' bodies, to the sweet epics you can turn them in to get.

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Filed under: Patches, Items, Analysis / Opinion, News items, Instances, Bosses, Leveling

World of Warcraft Patch 3.2 Mounts Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

Patch 3.2 is here, and there is a whole herd of mount changes stampeding into your stables. Here's a quick rundown of just what's changed about all the things you ride in patch 3.2, from updates to when you can buy mounts and for how much, new tweaks to old mounts like the Ulduar Proto-drakes and the TCG items, and brand new mounts like the hippogryphs from the Argent Tournament and the long-awaited Ravasaur.

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Filed under: Items, Analysis / Opinion, Tips, How-tos, Leveling, NPCs, Mounts

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