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Posts with tag ctc

The Light and How to Swing It: So you hit the block cap -- now what?

Stamina gems on tank gear
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Here we are, finally at the block cap. It's been a rough few months, but the dream first conceived when the paladin mastery was announced has finally been realized. All that Firelands gear has left us fat with mastery and finally reducing all melee hits taken by 30%. And it feels so good.

Some of you might now be asking yourselves -- where do I go from here? (Ditto the folks who are within striking distance of this lofty perch.) Once you've hit the block cap and are overflowing with combat table coverage, you'll need to get proactive when it comes to managing your stats. Every point of mastery rating that carries you past 102.4% CTC is a point wasted, just cast right out into the Twisting Nether. We'll need to prevent all this horrible waste with efficient reforging and regemming and with an unhealthy amount of gear juggling.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: To cover the combat table

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Block-capped, unhittable, uncrushable, combat table coverage -- all these terms (some deprecated, some still relevant) refer to the same basic principle: achieving 102.4% block and avoidance in order to push normal hits off the combat table.

Now, what I just said in that last sentence might be an arcane mishmash for some folks who are new to tanking, and I aim to fix that. One of the most potent things you can do for your gearing is hit that magic 102.4% number, to achieve full combat table coverage. Doing so, you're looking at least a constant 40% damage reduction for any melee hit. This is the holy grail for shield tanks right now. Let's talk about how to make that happen.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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