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Posts with tag cthun

Know Your Lore, Tinfoil Hat Edition: Carved by similar hands

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for patch 5.3 to follow.

Well, if you like spoilers, this is going to be the post for you. Because it is based heavily in the spoilers revealed in Olivia's post about datamined patch 5.3 sound files, and my own musings about what certain things revealed in those files really mean. We find out that yes, as we've already suspected, the seventh Sha did in fact remain free from bondage for the past ten thousand years, that its sinister hand can be felt in everything that's befallen Pandaria, and that the mists parting did in fact have to happen for the good of all. We also hear hints that Y'shaarj may not be as dead as we all hope he is. The fact that digging in the Vale of Eternal Blossoms has something to do with his return is even more portentous. What does this all mean?

This week, I'm going to speculate wildly on one possible thing it could all mean. The Prophecy of C'thun has always fascinated me.

In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen - or so it was thought.

The interesting thing is in the lines "The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell." Falling doesn't have to mean death. There are many different ways to fall, after all.

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Filed under: The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Mists of Pandaria

The Queue: Virgin sacrifices, Throne of Thunder progression, and old gods

The Queue Virgin sacrifices, Throne of Thunder progression, and old gods
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Dawn Moore will be your host today.

I was supposed to ritually sacrifice some virgin olive oil yesterday but I completely forgot. Fortunately the sports game the sacrifice was intended for hasn't started yet, and even if it had, it wouldn't be over for days. As it turns out though, I'm a Queue virgin -- that's right, I've never done a Queue before in my three years writing for WoW Insider. Go figure, right?

So how does this being sacrificed thing go? I assume there are cookies.

RussHada asked:

So once Throne of Thunder is released, what will be the official path of progression? Should my group (11/16N) run normal ToT after all 5.0 normal is cleared? Or are there some heroics (MSV?) we should do first, then ToT?

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Filed under: The Queue

WoW for Dummies, Act II: Evils of old

WoW for Dummies, Act II Evils of old SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

For both Alliance and Horde, the first part of vanilla WoW was all about putting an end to Ragnaros, and uncovering and subsequently lopping off Onyxia's head for a delightful city decoration that was not at all likely to scare the pants off of any of Stormwind or Orgrimmar's children. Seriously, who thought dragon remains on a stake was a wise design choice? Regardless, while there were definitely giant foes to be beaten, if one dug a little deeper, there was some underlying story going on in vanilla, too.

The Alliance was busy getting back on its feet, and Warchief Thrall was busy trying to make nice with the Alliance. But even though Onyxia had been defeated, the king of Stormwind was still missing. And even though Ragnaros had been sent back to where he belonged, he was far from the only menace in Blackrock Mountain. And even though these problems were leaping up in the Eastern Kingdoms, there was something lurking in Kalimdor -- something far, far worse than problems with dragons and firelords.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: When is a well not a well?

Know Your Lore, Tinfoil Hat Edition When is a well not a well SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When is a well not a well?

The Well of Eternity is one of the most important objects in Azeroth's history. A font of magical water with incredible properties, it has been the subject of at least two wars. First, there was the War of the Ancients, in which kaldorei fought Highborne while the Burning Legion threatened to invade. Next, the Third War, in which Archimonde sought to dominate Hyjal and the powers of the Well beneath it's roots.

But the Well has also changed Azeroth in a significant way. The kaldorei wouldn't even exist if it weren't for the waters of the Well. Neither would the sin'dorei or their curious state of magical addiction. And if rumors are to be believed, there are several races on Pandaria whose roots tie into the mysterious waters of the Vale of Eternal Blossoms -- also speculated to be a remnant of that original Well of Eternity.

The origins of the Well are shrouded in mystery. It's simply something the Titans created countless centuries ago. Or ... is it? When is a well not a well at all?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: The Sha

Know Your Lore The Sha SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Have you had the dream again? A black goat with seven eyes that watches from the outside.
- The Puzzle Box of Yogg Saron
We did not bring them to this land, they were there all along. But we unleashed them from their prison, allowing them to run rampant over the verdant hills and fields of Pandaria. Our arrival on Pandaria's coast was nothing more than a catalyst that sparked a chain of disastrous events the likes of which Pandaria has never before seen ... at least, not in written history.

The Sha are a unique villain, the first in Azeroth's history that we alone are responsible for. We've dealt with the horrors of the Burning Legion, we've fought the armies of the Lich King, we've even brought down and vanquished the fallen Aspect Deathwing. But we've never before had to fight something that was spawned not from the evil of the universe, but the evil within ourselves.

Which makes the Sha utterly fascinating ... and their origins even more so.

Please note: The following post is chock-full of spoilers for Mists of Pandaria.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The "death" of the Old Gods

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, there was a little planet called Azeroth. A shining jewel of the universe, this little planet was chosen by the Titans, blessed by their presence and organized into a perfect representation of order and beauty. But that order and perfection wasn't to last. At some undefined point in the little planet's future, malevolent proponents of chaos, creatures simply called Old Gods, visited Azeroth's surface and quickly decided to ruin the harmonic vision of the Titans with their own brutal, corrupt, and chaotic one.

The Titans realized something had happened and returned to find the world they had so carefully balanced in a state of utter chaos. They immediately launched an assault on the Old Gods, but they discovered something strange. The Old Gods had fully integrated themselves with the matrix of the little planet, placing a strange malaise on the inhabitants. If the Old Gods died, so too would Azeroth -- and so the Titans imprisoned the Old Gods deep beneath the earth where they could do no further damage. They set to work repairing the planet, leaving various safeguards behind to watch over the world. Satisfied, they left -- and they haven't been seen on Azeroth since.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

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Filed under: Lore, Know your Lore

Know Your Lore: Garona: A study on stealth and treachery, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Human or orc... An orc would say that it's a human hand -- too slender to be really useful, not enough muscle to hold an ax or bash a skull in properly -- too pale, too weak, and too ugly. You see the parts of me that are orcish. My orcish superiors, and all other orcs, see the parts of me that are human. I am both, and neither, and considered an inferior being by both sides.
-- The Last Guardian

Garona spent the first half of her life unaware of her true bloodline -- and unaware of the mental controls placed in her mind by the Shadow Council. After escaping Doomhammer's forces, she fled, gave birth to her son Med'an, and then handed him over to an old friend for safekeeping. It wasn't that she didn't want to raise the boy; it was that she thought she was a danger to the child.

There were two moments that stuck with Garona the most. The first was that moment in Karazhan's tower, in which she witnessed herself killing King Llane. The second was the moment in which that horrifying vision came to pass -- and there was nothing she could do to stop it. The combination of these two events made Garona realize, in terror, that she seemed to be destined to play the part of the villain, no matter what she had to say to the contrary.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Silence of the Titans


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, godlike creatures of order called Titans landed on a small, unassuming planet named Azeroth and proceeded to reorganize it. After they left, the planet was invaded by malevolent creatures called Old Gods -- creatures of chaos and destruction. The Titans returned to the little planet, horrified at what had happened, and rose up against the Old Gods and their elemental lieutenants in what was the most horrific war the planet had ever seen. But instead of destroying the Old Gods, the Titans were forced to imprison them deep within the planet.

They set safeguards over the fragile world -- draconic aspects to watch over the various domains of life, the earth, magic, time, and nature. They created new guardians to watch over the prisons of the Old Gods. They created a magical font of energy, tied to the Twisting Nether -- the Well of Eternity. And satisfied with their work, the Titans left. No one on the fragile planet has seen them since; they are spoken of in history and in legend, but they've never returned.

Why? Of all the questions in Azeroth, this is the biggest by far. Why did the Titans imprison the Old Gods, instead of starting over from scratch? Common theory suggests they liked the planet too much to re-originate it, yet they left behind safeguards that would do exactly that, if the Old Gods escaped again. So why not simply do so to begin with? Why leave the world as it stood? More importantly -- why are we here?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusion is simply a theory and shouldn't be taken as fact.

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Filed under: Lore, Know your Lore

The Queue: Old Gods? In my dig site?


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

It's another Monday morning, which means it's time for another short edition of The Queue. Weekend recovery is always rough, because there's something about Sunday that drives the inquisitiveness out of all of you. I dread Super Bowl Sunday.

Doge asked:

Whenever I find a keystone in archaeology, I hear a certain many-toothed abomination say something. No text or anything, just the sound. Any idea why? It's quite disconcerting. Are my pursuits in archaeology making me fall under the sway of the Old Gods? Or is it just a bug?

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Filed under: The Queue

Know Your Lore, Tin Foil Hat Edition: The final boss of Cataclysm

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The image above was taken from a blog post I made back in January of this year, a post discussing possible links between the Old Gods, the dragonflights and Deathwing. Unfortunately, not more than a month or so after it originally aired, several points in the post were disproved, largely due to the release of the Stormrage novel and revelations contained therein. But with the release of Cataclysm and the events playing out on beta servers, I feel this deserves another look -- because what we are potentially looking at is a sequence of events that prove that Deathwing isn't really the one responsible for all this disaster we're going to see on Azeroth, nor is Deathwing the one we should really be worried about.

Please note that this post is a "Tin Foil Hat" edition. It is pure speculation based on events already presented in Warcraft lore and certain things I've seen lurking around the Cataclysm beta servers. There are potential spoilers for Cataclysm in this post -- but only if my mad, deranged theories are somehow correct. However, I am going to include several screenshots from the Cataclysm servers, so if you'd rather not be spoiled in any way by the upcoming expansion, I'd advise steering away now.

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Filed under: Lore, Know your Lore

Know Your Lore: The Old Gods part three -- Yogg-Saron


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

To pick up a thread from our original Old God post, we now have a name for the entity that may or may not be an Old God in the Twilight Highlands (and I'm gambling that it is): Isorath. This demotes Soggoth the Slitherer to "really, really powerful servant" status, but it's worth keeping in mind that Great Cthulhu himself was not an Elder God, merely a Great Old One, and perhaps we're about to discover a similar division in Warcraft's lore. We now almost surely know the names of three Old Gods; it's too soon to call.

However, that's for the future. This week, we turn our eyes to The Beast With A Thousand Maws. Tremble before the God of Death! If you've run Ulduar, you've probably run into the handsome fellow above, who dwells therein. Its blood is power, its thoughts madness; few can resist the power of the lucid dream.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Know Your Lore: The Old Gods part two -- C'Thun


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week we talked about the Old Gods, both ones we know as of right now and ones we can speculate upon come the Cataclysm. This week, we turn an unblinking gaze upon the master of unblinking gazes, the Old God that has arguably the most direct impact upon all of Azeroth. Not only did it indirectly create the nerubians and directly altered the qiraji into their modern form, not only did it battle a Titan to a standstill, but its connection to the Twilight's Hammer and their demented leader Cho'gall means that even during the upcoming Cataclysm, the consequences of its actions are unfolding.

Most interestingly, this Old God did not even have a name until its own creations gave it one.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Know Your Lore: The Old Gods

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Before the night elves' grand civilization covered the land of Kalimdor, before the troll empire fought the aqir, before the arrival of the titans, they ruled Azeroth. Throughout the cosmos and even on alien worlds, their presence can be felt. Implacable, corruptive, powerful, creators of madness and strife, even in defeat they may never truly be defeated. They exist on many worlds and in many forms, and wherever they exist, chaos, insanity and destruction always follow. They are the ultimate manifestations of the cthonic, the primordial forces of madness that underpin sane, static reality.

They are the Old Gods. And nothing can stop them.

Harbinger Skyriss - The Arcatraz
It is a small matter to control the mind of the weak... for I bear allegiance to powers untouched by time, unmoved by fate. No force on this world or beyond harbors the strength to bend our knee... not even the mighty Legion!


Please note, there will be spoilers for Cataclysm in this post.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Phat Loot Phriday: Vanquished Tentacle of C'Thun

With Cataclysm lurking around the corner like a cat eager for tuna, it's time to take a gentle stroll back to loots of yesteryear. The loots you got in the first raids, even before Karazhan. Loots that drop from elder gods, who you slayed with nothing but your determination, your wits and a faint desire to chase night elves around Stormwind. And so, gentle reader, I introduce to you the Vanquished Tentacle of C'thun.

There were probably combat applications for the Vanquished Tentacle back in the day. Like, it summoned a tentacle that would fight for you and stuff. But nowadays, I mostly see it used by blood elves in Silvermoon for roleplay. (Look, I'm not judging, I'm just saying.) The tentacle that is summoned is large and green and longer than your average tentacle. The truth is that if you're looking to play a warlock in touch with insane elder gods, you could do worse than to use the Vanquished Tentacle as a roleplay prop.

Or you could drape yourself in the blood of Yogg-Saron, but who would be dumb enough to do that?

Name Vanquished Tentacle of C'Thun
Type Trinket
Attributes Summons a Vanquished Tentacle to your aid for 30 sec. (3 Min Cooldown)
How to get it Kill an Elder God. It used to take about 40 people, but you can do it with a handful nowadays. I've not yet heard of anyone soloing it, though.
How to get rid of it It sells to 10 gold. I'd have thought one's sanity worth more than that.


Filed under: Phat Loot Phriday

Breakfast Topic: Suffer mortals, as your pathetic eardrums betray you

I hate Sindragosa. It's not the fight -- sure, the stacks of Permeating Chill are annoying as a mutilate rogue, but you can cloak them away. The Ice Tombs are even kind of fun, especially if you can /dance with her before getting frozen -- see what kind of crazy contortionist positions you can get stuck in! The Blistering Cold isn't that hard to book it out of if you keep your camera facing whatever direction you have to run, just hold down both mouse buttons when she pulls you in and you're out like lightning.

No, it's none of the above. It's her voice. It's that awful, rasping, screeching bellow. It's the way she draws out the word 'betray' that wasn't so bad the first time I heard it but let me tell you three wipes in and I was ready to turn off the sound effects entirely. I want to kill her every week not because there is loot to be had, but so that I do not have to listen to her anymore.

On the other hand, back in the days of Blackwing Lair I begged my raid leader to let me trigger the Nefarian event, just because I really wanted to hear him talk. I forget the exact number of times we wiped on Nefarian before finally killing him for the first time, but the silky way in which he said "Let the games begin" made it a little easier to take. There are other bosses and encounter voices I love -- nobody can forget Millhouse Manastorm, he of the infamous "I'm gonna light you up, sweet cheeks!" I always loved the voice of C'thun. The first time I stepped foot into AQ40 and heard that eerie, low voice from out of nowhere, politely informing me that my friends would abandon me and that I would die, I nearly yelped aloud.

But Sindragosa. Ah, Sindragosa, you have reached a level of irritation with me that rivals even Jaina Proudmoore's incessant sobbing or Kael'thas' never ending bantering in Magister's Terrace -- which now takes longer to listen to than it takes to kill him. So how about you guys -- who's tops on the voice acting in your opinion? Who do you love to hear every time you kill them? Whose voice makes you reach for the mute button?

Filed under: Breakfast Topics

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