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Posts with tag culling-of-stratholme

Know Your Lore: Resurgence of the Infinite Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Long ago, the Titans empowered five dragons with unique abilities and powers, entrusting to them the protection of Azeroth itself. While each had their own specialization with its own odd foibles, none were as strange as the task set to Nozdormu. Aman'Thul, Highfather of the Pantheon, entrusted Nozdormu with the task of watching over time -- to guard the myriad paths of time and keep them pure. A strange task, to be certain, and one with a heck of a lot of power involved. To keep Nozdormu from abusing that power or thinking that he answered to no one, he was given the knowledge of the exact moment of his demise.

Yet somewhere in one of those myriad timelines, this apparently wasn't enough. Somewhere, somewhen, Deathwing prevailed and brought about the Hour of Twilight, leaving Nozdormu a haunted, twisted version of his former self -- a version that cared little for the restrictions or rules bestowed by the Titans, and cared much more for preserving his own skin and preventing his own death. The twisted version called himself Murozond, first of the Infinite Dragonflight, intent on bending time and changing events solely for the purpose of evading his inevitable demise. We defeated Murozond in End Time, and prevented the Hour of Twilight from taking place. But have we actually saved Nozdormu? Have we secured time itself?

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Filed under: Lore, Know your Lore, Warlords of Draenor

The OverAchiever: Mountain O' Mounts in 5-man dungeons

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we continue our Mountain o' Mounts grind by beating the crap out of various bosses in the hopes that they'll barf up some transportation.

This week's article addresses the mounts you can find in 5-man content, of which there are quite a few. However, please note that I haven't included special holiday mounts like the Headless Horseman's mount or the Big Love Rocket. Even though they technically drop from 5-man content, they're only available under special circumstances, so they'll pop up in a later guide.

As a note to anyone following the Mountain o' Mounts series, I'll be preempting it for two weeks to run full guides on the Noblegarden and Children's Week 2011 holidays, which begin on April 24 and May 1 respectively. We'll return to Mountain o' Mounts on May 5.

Also read: Combining The Ambassador and Mountain O' Mounts, Mountain O' Mounts in Outland, and Mountain O' Mounts in Northrend.

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Filed under: Achievements, The Overachiever

WoW Moviewatch: Culling of Stratholme Role Play

In case you haven't heard, in patch 3.3.3, you will be able to skip the role play section at the beginning of Culling of Stratholme. This NPC theatre has become somewhat of an epic, painful period for many WoW players. My wife and I can recite the entire dialogue from heart, often mocking Jaina for her particularly emo delivery.

Lilromimi, though, seems to have created an even more fitting monument to the Culling of Stratholme Role Play. A group of young actors created a live performance of the dialogue and action, bringing a little bit of extra culture to the Ironforge bank area. Whether the Grim Batol (EU) server really had full appreciation for their thespian skills or not, this video is definitely one that will go down for the ages.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


Filed under: WoW Moviewatch

Patch 3.3.3 PTR: What we've seen in the last 24 hours

Patch 3.3.3 hit the PTR last night, and if you weren't following WoW.com throughout the night, it's very likely you've missed a lot of patch news that has scrolled off of our front page already. For your convenience, below is a roundup of all of our Patch 3.3.3 coverage from the last day or so. Enjoy!
As the patch progresses, there will be plenty more where that came from. We'll be sure to keep you updated and if you've seen something that we haven't, don't be a stranger! Let us know via our tip line.

Filed under: News items, Wrath of the Lich King, Cataclysm

Patch 3.3.3 PTR: Cull Stratholme faster than ever before

The dungeon finder has really changed what players get excited about the most in the World of Warcraft. It's a strange world when one of the most anticipated updates to the game is the ability to tell Arthas to shut his yap. No, we don't mean kill him in Icecrown, we really do mean telling him to shut the hell up. Just in case you missed it in the patch notes we posted a little while ago, there's this waiting for us in patch 3.3.3:
  • Culling of Stratholme: Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
The pre-Culling of Stratholme dialogue is really cool to experience the first few times, but after that it just starts to feel like a waste of time. The dungeon finder made it even worse, because as awesome as it is, it eliminated some of the social stigma of ditching a group early. Oculus and Culling of Stratholme are the two instances I can always expect some dip to drop from. Hopefully this change and the deserter debuff becoming 30 minutes will discourage that sort of behavior.

Filed under: Wrath of the Lich King

Breakfast Topic: Did Arthas do the right thing in Stratholme?

As we've discussed before, the Culling of Stratholme did slow the spread of the plague. But it's heartbreaking to watch Arthas slaughter innocent townspeople when they are looking to him for help. Wouldn't it have been better if he had waited for them to turn into scourge before killing them? Or was there a better way?

Should they have tried quarantining them until a cure could be found, perhaps? (Even though there isn't one.) It's a bit like a recent Fringe episode. Was it evil to consider killing all of the people infected with an extremely intelligent, contagious and fast-spreading disease? How do you deal with deciding between compassion for a few versus the survival of a race?

Could the ruthlessness that Arthas showed there be a symptom of weak morals that perhaps led to his demise as a human? Or was his swift, decisive action an example of his excellent leadership qualities and why he makes such a successful Lich King? Perhaps doing the right thing in Stratholme weakened his soul, making him more susceptible to corruption.

How should Arthas have behaved in Stratholme? Did his actions help corrupt him or show him to be already corrupted? What would you have done in the same situation?

Filed under: Analysis / Opinion, Breakfast Topics, Lore

Breakfast Topic: Fun with time travel

I was inspired by the time travel talk from last Friday's The Queue. If you were able to kill Arthas while doing the Culling of Stratholme; you would prevent him from becoming The Lich King, but would cause a much faster spread of the plague. It reminded me of this great piece of short fiction, where going back in time to kill Hitler prevents time travel from becoming possible and is therefore strictly forbidden.

I'd like to go back in time and help Mankrik's Wife escape her violent and lonely death. Do we really need another reason to slaughter those nasty boar humanoids? Besides, I bet she had some really great quests that we missed out on.

If you could go back in WoW time and change something, what would it be? What do you think the ramifications of your change would be?

Filed under: Analysis / Opinion, Breakfast Topics

Upcoming Adjustments announced for Old Kingdom, Nexus, Culling of Stratholme

Zarhym popped into one of the many official forum topics complaining about the seemingly inordinate amount of times Old Kingdom pops on the Dungeon Finder to offer some welcome news for exhausted dungeon runners: Old Kingdom and Nexus alike will be receiving some adjustments meant to bring the dungeons in line with other Wrath heroics.

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Filed under: Patches, Analysis / Opinion, Blizzard, News items, Instances, Bosses

No skipping the story in the Culling of Stratholme for now

The story of the Culling of Stratholme is cool, the first time you do it. However after about the hundreth time it gets to be a bit much. And thanks to the random heroic dungeon finder, I practically have Arthas' speech memorized now; he and I yell in sync at the end of each run "To the ends of the earth!"

Be honest, I know you do, too.

What has to be the most requested feature of this dungeon -- the ability to skip the long and repetitive story -- isn't coming anytime soon. When there was some discussion about this in the general forms earlier this week, Eyonix appeared and enlightened us as to Blizzard's thoughts on the matter:
We agree, but unfortunately with the current tech/flagging that exists in regards to this -- it's just not possible for the game to recognize this sort of thing and allow for a bypass. It's always a possibility for the future though.
So for the time being we'll have to live with this, but at least Blizzard is on the same page with us all. And if the Trial of the Champion and Halls of Reflection instances tells us anything, it's that Blizzard won't be building dungeons without the ability to skip the story in the future -- at least we hope so.

Filed under: News items, Instances

WoW Moviewatch: Culling of Stratholme: The Retaliation



We've seen a few movies like this before, and I think there's a lesson in that fact for Blizzard. There's definitely something about the story of Arthas and Stratholme that captures the imagination, and inspires creators to tell and retell. Today, we're looking at Culling of Stratholme: The Retaliation by Alexander Egeskog. This is the follow-up to the previously released Caverns of Time: Culling of Stratholme.

This isn't a brief, quick movie, which is why there's not an embedded stream. Culling of Stratholme: The Retaliation clocks in over twenty minutes, since it features the lore from Warcraft III as well as World of Warcraft. The voice acting and scripting is superb, of course, but it comes from in-game footage.

Where Alexander's work really shines is the cinematic portrayal of in-game events. Again, this isn't the first time we've seen someone give the cinematic treatment to the Culilng of Stratholme. But it is the first time I recall anyone going as far back in the history as this, so this would be my "favorite" to hand out to new-to-lore folks. Alexandar has done an outstanding job outlining the entire story, so it's a great tool for folks just getting started with the history of Arthas.

Click here to check it out yourself.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


Filed under: Analysis / Opinion, WoW Moviewatch

WoW Moviewatch: Culling of Stratholme


Warning: This movie will contain spoilers if you have not completed the instance titled Caverns of Time: The Culling of Stratholme.

You can think of The Culling of Stratholme by shadowline1990 as a "cover video." Basically, he took the in-game events that take place during the instance of the same name, and applied a more cinematic feel to them. He opens with a current-day shot of Stratholme, complete with Scarlet Crusaders wandering by. Then, in a cut scene, moves to the argument between Arthas, Jaina, and company.

While the storyline obviously isn't unique or original, the way the author shot the events is much more attractive. I was apprehensive at first, but the new video creates a great deal more emotion and gravitas to the events. It was the contrast of present-day and pasty-day that really won me. I will admit, though, I'd avoid face-shots of Jaina. The eye-rolling thing human females do in-game makes them seem flaky, and it did detract a little from the video.

I'd definitely encourage the author to keep advancing his skills. He has an eye for applying good shots and emotion to his subject matter, and I hope he advances the story in an interesting, new direction.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch

Filed under: Analysis / Opinion, WoW Moviewatch

The OverAchiever: Glory of the Hero, Continued


No one's kiling any folk here today, on account of we got a really tight schedule. -- Mal, "Trash."

Seemed to have some good luck with a previous Firefly quote, so why not? We're all set in Ahn'kahet, so let's pop over to Azjol-Nerub and lay waste to some bosses there.

AZJOL-NERUB

Every achievement here is, in one way or another, a DPS race. If you've had difficulty with previous achievements in that vein or your DPS is still gearing up, you'll probably want to steer clear of Azjol for a while.

Watch Him Die

This is one of the few achievements in the game most efficiently done from a kamikaze perspective (Sarth-10 3D is the most notable of the other picks). Early attempts at this with two tanks, two DPS, and one healer failed miserably, mostly due to the combination of poisons, a Priest healer, and Watcher Narjil's Blinding Webs ability. I'll admit I tried that before anything good dropped from Naxx, so it may just have been a gear issue at the time, but:

a). If you have very good DPS, and:

b). If you're willing to suffer a repair bill

-- you can probably get this achievement in one or two tries without worrying about keeping all three Watchers tanked, bringing an off-tank, or risking a DPS having to kite all three to the entrance.

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Filed under: Analysis / Opinion, How-tos, Instances, Features, Bosses, Guides, Achievements, The Overachiever

That woman is a man, man

Chromie, the little champion of the Bronze Dragonflight, is quite possibly one of the most polarizing figures in World of Warcraft. You love her or you hate her. She's either adorably awesome, or irritatingly stupid. I, for one, hate her because I had to do her quests in Andorhal before they completely redesigned that part of the zone to suck less. My girlfriend thinks Chromie is the greatest thing since sliced bread. There's something you should know, though. Chromie is a man. Well, probably.

How can I make such outlandish accusations? Well, have you run Caverns of Time: The Culling of Stratholme? At the very end, you'll see that Chromie's Dragon form sports a pretty thick beard. More importantly than that, Chromie's Draconic name is Chronormu. Following the naming scheme of the Bronze Dragonflight, names ending with -ormu are male, and -ormi are female. The exceptions being those ending with -os (male) and -a (female) which are general dragon naming schemes. Were Chromie indeed a female, her name would be Chronormi and not Chronormu.

Chromie is a man. A man, or a woman who had very cruel parents.

Filed under: Analysis / Opinion, Humor, Lore

Breakfast Topic: I can't show off my flying mount in Dalaran


So I had a pretty lucky run in the heroics last Friday night. In particular, I ran heroic Culling of Stratholme for the first time. Not only did we handily beat the Infinite Corruptor with a few moments to spare on the timer, but I won the roll on the Bronze Drake, much to some of my more veteran group mates' chagrins.

I've been having a lot of fun with my buddy. It's pretty cool riding around the skies of Northrend and Outland on such a classic-feeling WoW mount, especially since I've been a fan of the bronze flight since helping them do some bug extermination back in the day. One thing does bother me a bit, though: It's pretty tough to show this dude off.

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Filed under: Items, Breakfast Topics, Mounts

The Queue: The loot blues


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Merry No Maintenance Day, everyone! Let's not waste it and jump right into things. Chilblain asked...

When my guild does 25-mans, it's not uncommon to have 2-3 Priests, 2 Warlocks and 2-3 Mages. Nearly one third of the entire raid is all rolling on Cloth armor, yet we go entire evenings where not a single piece drops.

If Blizzard insists on the ridiculous notion that cloth should be all things to all people, have they addressed the poor drop rate in comparison to other items? Our Resto Druids and Shaman are all decked out in 213 and while our Priests are still healing in Heroic blues.

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Filed under: Items, Analysis / Opinion, Raiding, Wrath of the Lich King, The Queue

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