Filed under: Account Security
Posts with tag curse-client
In addition, Blizzard is warning that Adobe Flash version 10.0.45.2 contains a critical vulnerability that could be used to install a keylogger on your computer in order to steal your WoW account info. You can avoid this issue by installing Adobe Flash version 10.1 Release Candidate 7, which does not appear to have the same vulnerabilities.
Things I like about it:
- It's pretty fast. It doesn't lock up for seconds at a time, and it doesn't max out my CPU.
- It works well with links on the Curse site to install addons; it also makes it pretty easy to get new addons from within the updater.
- It's easy to update all your addons; one click does it.
- The changelog for a new version is pretty easy to bring up, in case you're wondering whether to update.
While it still does have some features only available to premium users, it is much less nagging about the process than their v3 client is known to be. Adamar (PC version) and Kaelten (Mac version as well as the addon OneBag) are the developers behind this new version and have been working with ckknight to help integrate some of its features into WoWAce.com and CurseForge addon development sites (both of which are owned by Curse Gaming). This allows players to report bugs via the new client and have them show up as support tickets in the addon sites for the developers to track and work with.
We've put together a couple quick galleries of what both the Mac (thanks Mike!) and PC versions of the new client look like as well as delving into some of the cool new features that are available with premium membership.
Gallery: Curse Client for Mac 4.0 beta
Gallery: Curse Client v4 for PC
Here are some salient points about Minion:
- Will work on Windows, Mac and Linux.
- Has an option to auto-update, set to "off" by default.
- There will be a premium version, but the only difference will be that premium users don't see ads. In contrast to the Curse client, the non-premium version of Minion is not crippled, and will have an update-all button and full download speed.
- If an author enables donation requests, they will show up in the updater.
Curse Client for Mac has been a long time in the making. With the 3.0 version that came out recently, they finally have a client that appears to run (on Intel/10.5 Macs, anyway), even if it does display a wxWidgets error upon first launch (which can safely be ignored). I've been using it to manage my addons for the past week in order to bring an informed review, so here goes.
The first thing you notice about Curse Client is that it just doesn't look like a Mac app. It's got these weird tabs up top with icons in them, the main icons for initiating events are unfamiliar and un-Mac-like, and it summons odd progress bars that float on top of all your other windows in the lower-right-hand corner (odd progress bar depicted at right).
Filed under: Add-Ons
WoWMatrix is a program of dubious morality. It sucks down bandwidth from sites like Curse and WoWInterface like crazy, and displays its own ads while doing so. It does, however, work like a charm. So it is with mixed feelings that I report that Curse and WoW Interface have gotten their heads together and figured out a way to keep WoWMatrix from accessing their files, which means WoWMatrix is of little use going forward.
The idea is that we will now use the official tools provided by those sites: Curse Client from Curse, and an updater that is still in the works for WoW Interface. Unfortunately, the Curse Client for Mac
is a work of pure evil uses a lot of obtrusive and non-standard interface elements, as well as being pretty unstable, so I'm not a huge fan of it; I'm not sure how the Windows version stacks up. It also didn't find about half of my addons, including some that I know are on the Curse site, like ClearFont2.
Furthermore, the WoW Interface updater, the only other game in town as far as I can see, appears to have been in limbo for quite some time. So although I recognize that WoWMatrix was putting a drain on the sites, I'm sad that there is no longer a pleasant way for me to update all of my addons, and at best (when the WI updater is released) I'll need to run two separate programs to do the work that WoWMatrix used to do on its own. But if that's what had to happen for Curse and WI to keep their doors open, that's what had to happen.
Kaelten was more than happy to answer any questions I had, and we jumped right in as soon as we found somewhere to sit for lunch. His explanation for the reasoning between the merger was what we had known (and reported) from the first time we heard of it: It was, essentially, necessary for survival. Wowace was not something that could stand on its own very long. The sheer amount of bandwidth they chewed through was unbelievable, especially on patch days. We're talking 350 GB per hour. The average person has less than 350 GB in their PC, and Wowace (and now Curse) chews through it like it's nothing.
First, a few obvious things are pointed out. One, WowAce became big. Really, really big, and I imagine much bigger than they had ever imagined. The way WowAce is set up doesn't work so well with that much of a load and that many mods and packages being developed. Additionally, the amount of bandwidth they used monthly is absolutely enormous.
To quote: "As it currently stands files.wowace.com pushes out an incredible amount of addon updates. In an average month we're talking about more than thirty terabytes of data! In a busy month clearing sixty is no problem, and I don't even want to talk about what happens on major patch days."