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Posts with tag curse-gaming

World of Raids going offline in favor of MMO-Champion

It was announced in July that MMO-Champion had been acquired by Curse, which also owns World of Raids. It was unclear at the time what would eventually happen to World of Raids, given the obvious close proximity of content between WoR and Curse. While there were no details to be had, it seemed clear that something had to happen between MMO-C and WoR.

Now, Kody, a World of Raids administrator, has announced that World of Raids will be going offline and that most of the page views will automatically forward over to MMO-Champion. At the same time, MMO-Champion will receive a facelift by the same designer who created the Wowstead design. According to Kody, the new design will not repeat any of the "mistakes" in the WoR design, although Kody didn't specify what those mistakes may have been. World of Raids will still be providing basic coverage until the final forwards are completed and the lights are turned out.

Filed under: News items

Curse acquires MMO-Champion

Yesterday, Curse.com announced the acquisition of MMO-Champion from its owners, Major League Gaming. Boubouille, the big dog over at MMO-Champion, is heading to the Curse team as well. This is some pretty exciting news for the Curse network!

Curse, which already has one of the largest repositories of WoW addons and mods for download, as well as the venerable World of Raids outlet, adds on significant prowess in the WoW information community. With content from all three channeled into each other, you can expect big things from all involved. Read the official press release over at Curse or MMO-Champion.

Some of the questions that I personally had about the acquisition were, happily and thankfully, answered by both World of Raids and Boubouille himself. Curse currently has a premium subscription-based service, and I wanted to know if we could expect something similar from MMO-Champion in the future. Boubouille answered on his website:
I'm not going to bullshit you, premium might happen but it's really not a top priority for the moment. I would hardly call it premium, more like "Donator/Sponsor" for people who would like to help, I would also like to explore new features through that like user generated blogs or user groups on forums, etc ... But really, I don't see it happening in 2010.

If I ever add a Premium feature to the site, it will be because it can bring something more without penalizing people who don't want to pay, it won't be just because I'm jealous of Ghostcrawler and want to buy a bigger yacht than his. If something is free today, it will stay free. It's that simple.

Doesn't sound attractive or well-thought? Good, that's because we have no immediate plan to do that. Exactly my point.

Secondly, what happens to World of Raids, now that two similarly positioned outlets are housed under the same roof? From World of Raids:
What this means for World of Raids, and when it will happen, is still being worked out. I'll make sure to announce any plans well in advance though.

We talked with Boubouille back in 2009, and the interview is definitely worth a read. Good luck to Boubouille at his new home and big grats to Curse for picking up a hot property.

Filed under: News items

Cory Stockton breaks down the process of making an instance

Blizzard has done a lot of press regarding the fifth anniversary of the game (and there's probably more to come), but Curse has done one of the more interesting pieces so far. Instead of just chatting with Cory Stockton about his experiences, they had him sit down and explain just how Blizzard puts an instance together. They specifically talked about Ulduar, but the process Stockton reveals works for all of the instances Blizzard has created for the game.

A few interesting things -- they "block out" the instances first, create lower-res versions of them to play around in and create the mechanics for the fights. They also do some boss testing outside of the environments -- Razorscale, specifically, says Stockton, was actually tested down in the Stranglethorn Arena. Finally, once the encounter team works out the basics of the encounters, the art and item teams move in, and create art and loot, sometimes with the two of them collaborating (the art team will make a cool item for a boss, and then the item team, with the help of Greg "Ghostcrawler" Street, will give the item stats and balance). Interesting just how collaborative the whole process is -- even the Ironbound Proto-drake mount came from the team seeing Razorscale and wanting to put him in mount form. It's nice and all hearing Blizzard remember the Fry's launch, but it's nicer getting an inside look at their process.

Filed under: Analysis / Opinion, How-tos, Virtual selves, Blizzard, Instances, Raiding

Curse Client v4 now in open beta

Curse has recently released version 4 of their addon client to open beta. This is a major overhaul from their current client both in looks and functionality. It adds features such as change logs, settings backup, addon package creation, and a healthy dose of added security.

While it still does have some features only available to premium users, it is much less nagging about the process than their v3 client is known to be. Adamar (PC version) and Kaelten (Mac version as well as the addon OneBag) are the developers behind this new version and have been working with ckknight to help integrate some of its features into WoWAce.com and CurseForge addon development sites (both of which are owned by Curse Gaming). This allows players to report bugs via the new client and have them show up as support tickets in the addon sites for the developers to track and work with.

We've put together a couple quick galleries of what both the Mac (thanks Mike!) and PC versions of the new client look like as well as delving into some of the cool new features that are available with premium membership.



Filed under: Add-Ons, Account Security

15 Minutes of Fame: Teza of wowraid.com


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Some of the most fascinating and insightful interesting profiles here on 15 Minutes of Fame have been about players you've never heard of before: an anthropologist whose field research is inside the raiding World of Warcraft, or the couple who assembled a scale model of Booty Bay entirely out of Legos.

But we suspect that most regular WI readers will have heard at least in passing of Teza, the bleeding-edge guilds he has played with and the widely read WoW resource sites he's helped create. Teza's latest success: wowraid.com, launched in March to offer up-to-the-minute news and PvE raiding resources.

Teza's WoW pedigree is a long one. The old-school raider was a founder of Curse guild, which has split, merged and morphed its way through incarnations including SK-Gaming and now Ensidia. Today, Teza plays with still another well known raiding guild, Apex. Teza created Curse's add-ons section as a guild resource, guiding its explosive evolution into a widely used public add-ons resource. He also built WorldofRaids.com to offer hardcore raiding news and what become a leading PvE progression tracker. After helping WorldofRaids' transition to become a Curse site in 2007, Teza has created a new WoW news site, wowraid.com.

In a strange melange of English, French and Franglais/raidspeak, we visited with Teza about raiding in today's World of Warcraft, keeping up with WoW news, raiding progression and more.

Read more →

Filed under: Features, Raiding, Interviews, 15 Minutes of Fame

WOWDB introduces Simplified Chinese language option, promises more upgrades

In more international WoW news, Curse's foray into the realm of WoW database sites, WOWDB, is now available in Simplified Chinese, joining Allakhazam among the major database sites that offer the language. In addition, Curse's announcement post also hints at additional features coming to WOWDB "soon," which seems like it may be a direct answer to Wowhead's recent extensive features upgrade.

WOWDB has already been accused of copying Wowhead in the past (and, to be fair, opposite accusations have been made). Of course, Wowhead doesn't yet have a Simplified Chinese language option, so in this case, it seems WoWDB has come out ahead. We'll be eager to see if these new options coming to WOWDB make it stand out from the pack.

Filed under: Fan stuff, News items

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