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Posts with tag curse-of-naxxramas-card

Hearthstone reveals new Webspinner card


Hearthstone unveiled its final class specific Curse of Naxxramas card yesterday, the Hunter beast Webspinner. The 1/1 spider costs one mana, and upon expiring summons a random beast card into your hand. Senior Game Designer Ben Brode explained via Twitter that the range on the text includes any beast card, with the exception of tokens. That rules out the 1/1 hound summoned by the Unleash the Hounds spells. All other beasts (Including hunter legendary King Krush) appear to be fair game.


In terms of viability, this card shows promise. The other turn one beasts available to hunter generally serve specific purposes. Stonetusk Boar exists almost exclusively to be used with Hunter's Mark, while Timber Wolf is utilized in conjunction with other beasts already able to attack. Webspinner could be a nice early game tempo play, while retaining value later on in the match because of its ability to provide the user an additional card. If that card ends up being a Savannah Highmane, King Krush, or even Core Hound, it's a great play. Really, so long as it doesn't draw you Captain's Parrot or Angry Chicken, it's a victory.

The hunter set currently sits right in the middle, as expert opinions go. It is nowhere near as crushing as it was prior to the most recent Unleash the Hounds nerf, but it definitely has a place in the metagame, especially against the all powerful Miracle Rogue deck. Webspinner doesn't look like it will unhinge the class again, so much as it will provide another early game option, something the class can definitely use. Moreover, it will provide the class another degree of trickery. After Webspinner dies, opponents will be forced to wonder if you have a giant dinosaur in your hand or not.

Filed under: Hearthstone Insider

Hearthstone unveils new Voidcaller card

Dark times for those of us hoping to see less of a Zoo Warlock presence come Curse of Naxxramas. Voidcaller's been revealed and it looks primed to make everyone's favorite budget deck even stronger. Upon dying, Voidcaller places a random demon from the owner's hand on the board. While the demon played gets to keep beneficial abilities such as charge, it will not tax the warlock with penalties like health loss or card discard as this particular mechanic ignores the battlecry function.

This obviously boosts the worth of Flame Imp and Doomguard, two cards that are already cornerstones of Zoo. It could also be enough summon Pit Lord off the bench, but I'm skeptical as without the Voidcaller, Pit Lord will still hurt entirely too much to play in most situations. Voidcaller should fit easily in the Dark Iron Dwarf slot. Defender of Argus could be subbed out instead, but realistically, it's entirely too good to drop.

What it will likely come down to is a safe approach versus a more risky one. Dark Iron Dwarf is a 4/4 for 4 that is almost never a subpar play, given Zoo's powerful ability to control the board. Voidcaller will be less of a certainty. If the warlock in question has no demons in hand, Voidcaller is statistically underwhelming, being a 3/4 for 4. Moreover, it could actually drop a Voidwalker earlier than intended. Zoo often requires road blocks put up at key points to protect other minions, or avoid blows to the face. Conversely, if a destroyed Voidcaller summons a free Doomguard, that will quite likely end the match. Voidcaller is all about risk and reward, which is fitting considering the warlock set in Hearthstone.

Filed under: Hearthstone Insider

Hearthstone unveils new Rebirth card

The latest card revealed from Hearthstone's upcoming Curse of Naxxramas set is a new shaman spell: Rebirth. Rebirth destroys a minion before returning it to full health, a spell that will play well with the myriad of new minions with Deathrattle. Rebirth turns any minion's Deathrattle into an on-demand ability for 2 mana -- and puts it back onto the field to be used again. Rebirth could be a terrifying spell even with pre-existing Deathrattle minions such as the Abomination or Sylvanas Windrunner. It could also be used aggressively -- for example, against someone who made the mistake of playing the previously-revealed Anub'ar Ambusher. By destroying your opponent's Ambusher, you could potentially force a far more dangerous minion back into their hand as a delay tactic.

Some of the current mechanics surrounding the way resurrections work (such as with Redemption) means this spell could even be used as a Silence effect. Buffs that have been cast on a minion do not reapply after death, meaning you can easily knock a druid's superpowered tank down to size. It should also be noted that Battlecry effects only apply when a minion is played directly from the hand -- resurrecting it with Rebirth is unlikely to allow that Battlecry to happen a second time.

Some players have voiced concern regarding this card's potential synergy with legendary Leeroy Jenkins. Leeroy is an extremely powerful card right now, particularly in decks that find ways to play it multiple times in a row. A rogue with a pair of Shadowsteps in their hand can attack with Leeroy three times in one turn -- 18 direct damage. More if they have Cold Blood in their hand. A shaman with Rebirth, if Leeroy's Charge ability triggers after resurrection, could now perform the same tactic.

Filed under: Hearthstone Insider

Anub'ar Ambusher joins Curse of Naxxramas lineup

Today's Hearthstone: Curse of Naxxramas card preview is the creepy-crawly Anub'ar Ambusher. This rogue-only card has the text "Deathrattle: Return a friendly minion to your hand." That could be handy for recalling creatures with battlecries or frustrating if you have a bunch of buffed up beasties out. As with all Hearthstone cards, using the Anub'ar Ambusher to best effect will require some strategy.

As interesting as these tiny previews are, they still don't hint at a release date for Naxxramas beyond this summer. Hopefully we'll be seeing more than previews soon!

Filed under: Hearthstone Insider

Death's Bite weapon added to Hearthstone's Curse of Naxxramas

We're all looking forward to this summer's release of Hearthstone's first expansion, Curse of Naxxramas. And in the meanwhile, @PlayHearthstone is stringing us along with glimpses of what we can expect in the upcoming expansion. Today's glimpse is the warrior card Death's Bite, a 4/2 weapon with the deathrattle effect of dealing one damage to all minions.

There's no release date -- or price tag -- for Curse of Naxxramas just yet, but while you wait for the expansion to arrive there's plenty of time to read up on what's coming our way.

Filed under: Hearthstone Insider

Another Hearthstone card revealed


Now ... I don't want to sound like I'm whining, because as you all know WoW players never whine, but this card? This card looks just a tad over powered.

Revealed last night, a new Paladin card in the upcoming Hearthstone expansion Curse of Naxxramas, is just asking to be used in every single Paladin deck out there. The card, "Avenge," has the secret of "When one of your minions dies, give a friendly minion +3/+2." I am sure that games will be won on this card alone, and that those suffering the loss will want to avenge something themselves.

But, and this is a big but, over powered class cards seem to be a thing happening in CoN. The Druid card that's been revealed so far destroys every minion and summons Treants to replace them. Combine that with the Paladin card and we're seeing a pretty obvious pattern -- good cards that we're going to want to get and play, but that are balanced by other good cards that your opponent probably has.

Not a bad strategy for a CCG to employ, and one that has been done with other CCGs in the past. Full images of the two class cards thus far revealed after the break.

Read more →

Filed under: Hearthstone Insider

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