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Posts with tag curse-of-naxxramas

Curse of Naxxramas launch event ends September 30

The Arachnid Quarter of Curse of Naxxramas has been available free of charge since the game mode's release. However, we knew that was only a limited time offer. Now that all four quarters of Naxxramas have opened, Blizzard has announced the offer will end September 30 at 11:59 p.m.

Beginning October 1, if you have yet to access the Arachnid Quarter, you will need to spend real money or in-game gold to gain access. That gives you a full month before the offer concludes. Even if you aren't a current Hearthstone player but think you might pick it up one day, we recommend popping into the game before September 30 just long enough to open up the Arachnid Quarter. It only takes a few moments and it's better than paying for it down the road.

Filed under: Hearthstone Insider

Hearthstone: Arachnid Quarter guide


Curse of Naxxramas' initial wing launched on Tuesday, much to the delight of eager fans. The Arachnid Quarter features exactly what Warcraft veterans should expect, that being a lot of spiders. Anub'Rekhan, Grand Widow Faerlina and Maexxna serve as the first trials thrown at adventurers looking to fight their way to the nefarious lich Kel'thuzad. Today, we'll go over a bit about what these baddies do, and how best to crush them.

Anub'Rekhan

The Traitor King boasts a couple of unique mechanics that are worth making note of. His hero power Skitter allows him to summon a 3/1 Nerubian for two mana. On heroic mode, it's a 4/4 Nerubian for two, which is pretty brutal. Anub'Rekhan also has access to a unique card called Anub'ar Swarm, which can really just ruin your day if you don't expect it. It costs a whopping seven mana, but does three damage to all of your minions and heals Anub'Rekhan for three health. Definitely prepare yourself for that, come turn seven. Beyond that, this fight's not too difficult. Anub'Rekhan has access to the rogue specific Curse of Naxxramas card Anub'ar Ambusher, and while 5/5's nothing to scoff at, destroying it will force another random minion on the board back into his hand, assuming there's anything he has anything else in play. It doesn't permanently deal with the threat, but it does buy you time to develop your board in response. Also of note, expect a strange blend of warlock and mage spells, specifically Shadow Bolt, Mortal Coil and Frostbolt.

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Filed under: Hearthstone Insider

The Queue: Voices, Curse of Naxxramas, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

If you didn't see our pre-Queue dance party, you missed out. Dubs were stepped.

Jalamenos asked:

Has there been any word from Blizzard about putting npc voices in a separate volume slider than the effects volume? As it is right now I can't hear most of what the bosses are saying without being deafened by all the sounds of us killing it. Feels like this is something they should have added a while ago especially since more and more of the game is getting voice cast.

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Filed under: Analysis / Opinion, The Queue

Hearthstone: Curse of Naxxramas livestream

Check out WoW Insider's live stream for the new Hearthstone expansion pack: Curse of Naxxramas! Our own Robert Wing will give you the scoop on all the new cards and how they play. If you're interested in Hearthstone, here's your chance to get a glimpse of all the new features in action. Happy card slinging!

Filed under: Hearthstone Insider

Loatheb revealed for Hearthstone's Curse of Naxxramas

Another new card from Hearthstone's Curse of Naxxramas set was revealed this afternoon: Loatheb. Loatheb is a legendary with one heck of a Battlecry. On the turn after Loatheb has been played, enemy spells cost 5 more mana. Any spell-heavy deck will be crippled for at least one turn, including the ever-infuriating Miracle Rogue.

Loatheb's 5/5 stat spread falls right into the standard range for a 5 mana minion. However, combined with its Battlecry, many players are already shouting overpowered. They may not be entirely wrong; 5 mana for a minion that can briefly cripple an entire deck and is quite beefy through raw stats alone is a huge threat. Loatheb may go down the same road Sylvanas did. Sylvanas was also once a 5/5 for 5 mana, but her cost was later changed to 6 mana to better reflect the actual threat she posed.

Filed under: Hearthstone Insider

Curse of Naxxramas release date announced


Brace yourselves, Curse of Naxxramas is coming. Blizzard just announced that Hearthstone's first adventure pack will be available to the public on July 22nd. Curse of Naxxramas' first wing, the Arachnid Quarter, will be available for free to everyone who logs in during the release event. After the event ends, the Arachnid Quarter will join the other wings in costing 700 gold, or $6.99. Bundle options are also available for savvy consumers.

The adventure pack boasts 30 brand new cards, nine of which are class specific. Players will be given the chance to traverse the depths of Naxxramas, doing battle with familiar bosses from the iconic Warcraft raid. Curse of Naxxramas features both normal and heroic modes, and besting all of the bosses on the heroic setting awards players with a unique card back.

Filed under: Hearthstone Insider

Previewing Curse of Naxxramas' neutral minions


Sometime this month, Blizzard is expected to release Hearthstone's first adventure pack Curse of Naxxramas. The pack will come with single player adventures, along with 30 new cards that should shake up the metagame and breathe some fresh air into the ladder scene. Pricing details were announced yesterday, and now seems an apt time to begin looking over the cards we'll be seeing in Naxxramas. Thus far, five neutral cards have officially been announced.


Dancing Swords

Dancing Swords is an intriguing minion at three mana. The magical blades boast a highly coveted 4/4 body, able to ignore specific priest removal while still having a thick enough hide to endure most popular area of effect spells. In exchange for the amazing statline, Dancing Swords awards opponents a card upon expiring. In a perfect world, Dancing Swords is used to quickly mow down a foe before the deathrattle ever becomes an issue. It seems like we won't be seeing this minion in anything other than fast paced aggression setups.

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Filed under: Hearthstone Insider

Hearthstone: Curse of Naxxramas pricing details

New card reveals aside, we've heard very little about Hearthstone's Curse of Naxxramas since its initial announcement. The two major questions have been when? and how much? Other than sometime in July, we still don't know when, but Blizzard announced today that each wing of Naxxramas -- five in total -- will cost 700 gold or $6.99 USD each. Players who participate in the month-long Naxxramas release event will receive the first wing for free. Bundle packages are also available:
  • All five wings: $24.99
  • Already own first wing (purchase remaining four): $19.99
  • Already own first two wings (purchase remaining three): $14.99
  • Already own first three wings (purchase remaining two): $9.99
The five-wing package will save you roughly $5. Do note that even if you purchase all five wings immediately, Naxxramas will only open one wing at a time, one per week until all are unlocked. Once you've unlocked and defeated all wings of Naxxramas, you'll be able to tackle them on a more difficult Heroic Mode, awarding a unique card back upon completion.

The full details of this can be found on Battle.net along with European pricing structures.

Filed under: Hearthstone Insider

Curse of Naxxramas coming to Hearthstone in July

Though we've known Hearthstone's Curse of Naxxramas expansion was coming out some time this summer, we haven't yet had a date to pin our card-playing hopes on. But now CM Aratil has announced on the Hearthstone forums that the expansion is headed our way this July. We still don't have a pricetag for the expansion, but Aratil says they'll be posting further details on July 1st, which is just around the corner.

Curse of Naxxramas will take gamers to -- surprise! -- Kel'Thuzad's citadel Naxxramas, where they'll fight new bosses and have the chance to earn 30 new cards. If you want to see just what's in store, the Hearthstone team has released a number of card previews, all of which are collected here.

Filed under: Hearthstone Insider

Hearthstone reveals new Webspinner card


Hearthstone unveiled its final class specific Curse of Naxxramas card yesterday, the Hunter beast Webspinner. The 1/1 spider costs one mana, and upon expiring summons a random beast card into your hand. Senior Game Designer Ben Brode explained via Twitter that the range on the text includes any beast card, with the exception of tokens. That rules out the 1/1 hound summoned by the Unleash the Hounds spells. All other beasts (Including hunter legendary King Krush) appear to be fair game.


In terms of viability, this card shows promise. The other turn one beasts available to hunter generally serve specific purposes. Stonetusk Boar exists almost exclusively to be used with Hunter's Mark, while Timber Wolf is utilized in conjunction with other beasts already able to attack. Webspinner could be a nice early game tempo play, while retaining value later on in the match because of its ability to provide the user an additional card. If that card ends up being a Savannah Highmane, King Krush, or even Core Hound, it's a great play. Really, so long as it doesn't draw you Captain's Parrot or Angry Chicken, it's a victory.

The hunter set currently sits right in the middle, as expert opinions go. It is nowhere near as crushing as it was prior to the most recent Unleash the Hounds nerf, but it definitely has a place in the metagame, especially against the all powerful Miracle Rogue deck. Webspinner doesn't look like it will unhinge the class again, so much as it will provide another early game option, something the class can definitely use. Moreover, it will provide the class another degree of trickery. After Webspinner dies, opponents will be forced to wonder if you have a giant dinosaur in your hand or not.

Filed under: Hearthstone Insider

Hearthstone unveils new Rebirth card

The latest card revealed from Hearthstone's upcoming Curse of Naxxramas set is a new shaman spell: Rebirth. Rebirth destroys a minion before returning it to full health, a spell that will play well with the myriad of new minions with Deathrattle. Rebirth turns any minion's Deathrattle into an on-demand ability for 2 mana -- and puts it back onto the field to be used again. Rebirth could be a terrifying spell even with pre-existing Deathrattle minions such as the Abomination or Sylvanas Windrunner. It could also be used aggressively -- for example, against someone who made the mistake of playing the previously-revealed Anub'ar Ambusher. By destroying your opponent's Ambusher, you could potentially force a far more dangerous minion back into their hand as a delay tactic.

Some of the current mechanics surrounding the way resurrections work (such as with Redemption) means this spell could even be used as a Silence effect. Buffs that have been cast on a minion do not reapply after death, meaning you can easily knock a druid's superpowered tank down to size. It should also be noted that Battlecry effects only apply when a minion is played directly from the hand -- resurrecting it with Rebirth is unlikely to allow that Battlecry to happen a second time.

Some players have voiced concern regarding this card's potential synergy with legendary Leeroy Jenkins. Leeroy is an extremely powerful card right now, particularly in decks that find ways to play it multiple times in a row. A rogue with a pair of Shadowsteps in their hand can attack with Leeroy three times in one turn -- 18 direct damage. More if they have Cold Blood in their hand. A shaman with Rebirth, if Leeroy's Charge ability triggers after resurrection, could now perform the same tactic.

Filed under: Hearthstone Insider

Anub'ar Ambusher joins Curse of Naxxramas lineup

Today's Hearthstone: Curse of Naxxramas card preview is the creepy-crawly Anub'ar Ambusher. This rogue-only card has the text "Deathrattle: Return a friendly minion to your hand." That could be handy for recalling creatures with battlecries or frustrating if you have a bunch of buffed up beasties out. As with all Hearthstone cards, using the Anub'ar Ambusher to best effect will require some strategy.

As interesting as these tiny previews are, they still don't hint at a release date for Naxxramas beyond this summer. Hopefully we'll be seeing more than previews soon!

Filed under: Hearthstone Insider

Death's Bite weapon added to Hearthstone's Curse of Naxxramas

We're all looking forward to this summer's release of Hearthstone's first expansion, Curse of Naxxramas. And in the meanwhile, @PlayHearthstone is stringing us along with glimpses of what we can expect in the upcoming expansion. Today's glimpse is the warrior card Death's Bite, a 4/2 weapon with the deathrattle effect of dealing one damage to all minions.

There's no release date -- or price tag -- for Curse of Naxxramas just yet, but while you wait for the expansion to arrive there's plenty of time to read up on what's coming our way.

Filed under: Hearthstone Insider

Another Hearthstone card revealed


Now ... I don't want to sound like I'm whining, because as you all know WoW players never whine, but this card? This card looks just a tad over powered.

Revealed last night, a new Paladin card in the upcoming Hearthstone expansion Curse of Naxxramas, is just asking to be used in every single Paladin deck out there. The card, "Avenge," has the secret of "When one of your minions dies, give a friendly minion +3/+2." I am sure that games will be won on this card alone, and that those suffering the loss will want to avenge something themselves.

But, and this is a big but, over powered class cards seem to be a thing happening in CoN. The Druid card that's been revealed so far destroys every minion and summons Treants to replace them. Combine that with the Paladin card and we're seeing a pretty obvious pattern -- good cards that we're going to want to get and play, but that are balanced by other good cards that your opponent probably has.

Not a bad strategy for a CCG to employ, and one that has been done with other CCGs in the past. Full images of the two class cards thus far revealed after the break.

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Filed under: Hearthstone Insider

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