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Posts with tag dailies

What's the best way to get Lesser Charms of Fortune?

What's the best way to get Lesser Charms of Fortune
What's the best way to get Lesser Charms of Fortune every week? Although Blizzard recently reduced the amount of Lesser Charms of Fortune players need each week (by lowering the requirement for the weekly quest Mogu Coins of Fate from 90 charms to 50 charms) we've still got to get them somewhere. So what's the best way?

Prior to patch 5.3, it seemed like everyone was swearing by pet battles. Players were claiming they'd earned hundreds to thousands of Lesser Charms just killing critters in Stormwind. A hotfix eventually nerfed the drop chance for Lesser Charms in lower level pet battles, but higher level pet battles are still rewarding charms to anyone who wants to put in the time. Is it still worth it?

Patch 5.3 has also added a couple of changes to Lesser Charm collection to really mix up the equation. Level 90 creatures that are outdoors in the world now have a chance to drop Lesser Charms of Fortune, while rare spawns in Pandaria and bosses in Battlefield: Barrens are guaranteed to always drop the charms. The result of this? Hordes of players in Northern Barrens farming Lesser Charms off the new Kor'kron mobs there.

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Filed under: Analysis / Opinion

Breakfast Topic: How many dailies could you manage in one day?

Breakfast Topic How many dailies could you manage in one day
Today is "Friday Dailies" for my guild, all ... day ... long. We're pushing for Daily Anticipation, the guild achievement for 150,000 dailies done. Sure, your guild may already have this achievement -- but it's not so easy to snag for a guild without a deep member roster.

We're close: 140,608 as of last night. And there's no way we do 10,000 dailies in one day, so a single, mind-numbing night of grinding is out of the question. Still, wondering when we might notch the achievement gets one ticking off one's fingers and wondering ...

Assuming you haven't stopped dailying around, how many dailies do you do every day? How many do you think you could complete in a normal-length (for you) play session if you really put the pedal to the metal? Which dailies would you line up first? If you were trying to do as many dailies as possible, is there somewhere you'd head outside of Pandaria to crank them out?

[Thanks for the topic go to Gimmlette, who I suspect is merely trying to remind me to log in tonight and, er, do my dailies!]

Filed under: Breakfast Topics

Track your Isle of Thunder to-do list with this handy addon

horridon i think
Patch 5.2, much like the Mists of Pandaria expansion overall, is practically dripping with content. There is content simply oozing out of Lor'themar Theron's over-sized pointy ears. Keeping track of it all is not the most fun thing in the world, and who wants to bother with that, anyway? If you're feeling a tad overwhelmed by it all, you're not alone, and post-its are not the only answer to your problem.

Over at the WoW subreddit, redditor mfontani did us disorganized messes a favor by plugging a guildmate's addon creations. User Saregon has several addons designed to help keep our pixellated lives just that little bit more tidy. Isle of Thunder Weekly Check will open a window to let you know which weekly events your character has completed, so you don't get confused across level 90s. In a similar vein, Daily Tamer Check tracks pet battle daily quest completions, so you don't have to. If you've been looking for a handy way to keep tabs on all this stuff, this may be the solution you've been seeking.

Filed under: Add-Ons, Mists of Pandaria

Alternative leveling in the Isle of Quel'Danas

Alternative leveling in the Isle of Quel'Danas
I'm bored of Northrend. It is beautiful and has lovely music and is full of lore and I'm bored. It's the new Outland for me and my alts. Other ways to level abound, of course, but they all have their drawbacks and are various levels of "Been there; done that." as well. So I took Tizzi, the bored goblin mage, to a place where my aged druid spent many grindful days: the Isle of Quel'Danas.

We complain about dailies now, but Quel'Danas (also known as the Sunwell Isle) was the land of too many dailies for our quest log. Grind, grind, grind we ancient Burning Crusade players did, so we could be of the Shattered Sun and get some lovely loot besides. When Quel'Danas was the in-thing, everyone was max-level, so there was no XP -- just the cash, gear, and camping. Oh, so very much camping.

The Isle of Quel'Danas is vacant of players now, but is otherwise unchanged. It resides in a bubble in time, much like Outland, and the NPCs are still there to give quests or be slaughtered.

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Filed under: Analysis / Opinion, The Burning Crusade

Insider's Guide to Mists of Pandaria: WoW Insider readers crowdsource their best tips and advice

Insider's Guide to Mists of Pandaria WoW Insider readers crowdsource their best tips and advice
Did you know you could do this? We crowdsourced readers' favorite advice for Mists of Pandaria and patch 5.1, to show you all the little inside tidbits you just might have been missing. Included is an entire section of tips for streamlining your dailies -- don't miss 'em!

Let's rev up first with a few of our most recent tips and tricks posts:
Down your dailies and discover hidden delights with our collection of reader discoveries and advice, collected after the break.

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Filed under: Mists of Pandaria

WoW Archivist: Patch 2.1, The Black Temple

Illidan
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Blizzard ruined my intro. I was going to talk about how appropriate it was that patch 5.1 included a scenario for warlocks that took them to the Black Temple. Then they pushed it to 5.2. So fine. I'll just fall back to something generic.

In terms of sheer content and changes, patch 2.1 was truly massive -- one of WoW's biggest patches of all time. It arrived in May 2007, five months into The Burning Crusade. Let's dive in!

Illidan shouts at us in person

We were ready, if not perhaps entirely prepared. After an ad campaign and a trailer that prominently featured Illidan, many players expressed disappointment that WoW's first expansion didn't launch with the Black Temple raid. In retrospect, those concerns seem silly today. If anything, the Black Temple released too early in the expansion, forcing Blizzard to add the ultradifficult Sunwell Plateau raid to fill the gap between expansions.

The Black Temple was an enormous raid, and one of the game's most beloved. No matter where you went, everything was big and scary. In some areas, even clearing the trash felt epic. Nine bosses populated a vast indoor/outdoor instance. Many of them are still remembered fondly. Supremus and Reliquary of Souls were highly memorable encounters, the latter partly due its unforgiving awareness checks. Teron Gorefiend and Illidan were major lore figures able to be vanquished in WoW for the first time.

BT wasn't the only raid that 2.1 introduced, however.

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Filed under: WoW Archivist

Tanks, healers, and a daily problem

Tanks, healers, and a daily problem
As someone who plays a guardian/restoration druid, I've had mixed feelings about Blizzard's move to the "dailies model." Of course, you don't need to be playing a tank or healer to feel that way -- it would appear that everyone on the planet has mixed feelings about the seemingly-endless march of Mists of Pandaria dailies -- but there's an special agony to them if you don't have a battle-ready DPS spec. Beefy mob health pools make killing anything as a healer last the approximate length of the Roman Empire, and because quest mobs rarely hit hard enough to make Vengeance a threat, tanks don't fare much better. I will grant that grinding Golden Lotus to revered did give me the opportunity to finish Gone With the Wind after all these years. (Spoiler alert: The North wins the Civil War.)

Now, dual-specs exist for just this reason -- i.e., so you don't have to quest on specs that are really designed for group play -- and I could avoid this problem if I really wanted, but here's the thing: I really like being a tank/healer. Whatever it takes to be a truly competitive DPS, I just don't have it, and I will tank or heal 5-mans and raids, happy as a clam, and hopefully contributing to a lower dungeon queue. By contrast, dailies leave me trying to collect every quest mob in sight to get enough Vengeance to AOE them down efficiently, but it feels really inconsiderate to do this while other players are trying to get the same mobs. And other players are always after them, because everyone's on the same rep grinds. Every day is like being trapped in the starting zone of a new expansion, and I honestly don't know if I have it in me to do this all over again on my alts (who are -- surprise, surprise -- tanks and healers).

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Filed under: Analysis / Opinion

Patch 5.1 PTR: Grand Commendations Boost Alt Reputation

Patch 51 PTR Grand Commendations Boost Alt Reputation
WoW Insider posted in early October, detailing Blizzard's announcement of the upcoming changes to reputation gain. Blizzard had recognized that the heavy demands placed on players to grind out seemingly endless daily quests to gain reputation with a faction were altogether too onerous, particularly for those with a substantial stable of alts.

Therefore, a system was announced whereby, once one character had attained revered reputation with a faction, every other character on that account would receive doubled reputation gains. Now, wowhead's dataminers have uncovered the method used by Blizzard to implement their new system: Grand Commendations.

These bind on pickup items, such as the Grand Commendation of the Golden Lotus "Unlock 100% bonus reputation gain with the Golden Lotus for all characters on this account". They are available for all the existing Pandaria factions, as well as the new factions appearing in 5.1: Operation: Shieldwall and the Dominance Offensive. There is no pricing data yet, but it seems likely that these will be purchaseable from the faction quartermasters. If you're struggling to locate the faction quartermasters, Matt Rossi wrote a guide detailing their locations.

It will be interesting to see if any such steps are taken retroactively, or whether it is considered unnecessary. Are there any pre-Mists factions for which such a system would be applicable, or even useful?

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Dailies in the Dread Wastes help you Stay Klaxxi

Dailies in the Dread Wastes help you Stay Klaxxi
I am a warlock who later gets to look like a Sha, so I might be a tad biased about all the shadowy energy going on in the Dread Wastes, but it's a fun place to do dailies. I love the dailies here since your questing in the zone helps you later do your dailies with the Klaxxi. Then after you've done a ton of dailies for reputation, you can unlock one NPC at Honored and two more NPCs at Revered to finish off a couple of achievements.

Bonus points if you're a fan of metal music -- all the Klaxxi NPC buffs you get are taken from song titles.

Find each mantid paragon

In pursuit of Stay Klaxxi, you will complete Amber is the Color of My Energy, which is to simply awaken each mantid paragon. Some paragons are locked behind reputation and some are locked behind questlines in the zone. Dread Haste Makes Dread Waste will also come easily as awakening the paragons is the major plot of the zone.

You'll start by being sent to Bowmistress Li on top of the big wall, Serpent's Spine. Then:

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Filed under: Mists of Pandaria

Addon Spotlight: Reputation Addons

Addon Spotlight Reputation Addons
With Mists of Pandaria, reputation has gone from being something you need a tabard for, to something that's really quite a big deal. Currently, with patch 5.0.5, the only way to spend your valor points is to grind out reputations with the various Mists of Pandaria factions. Disregarding my personal stance on this, it seemed logical, after two consecutive weeks of Pet Battle addons, to move into a category of addon that actually helps you do something useful for your characters!

Not that pet battles aren't useful, of course, they're just not directly contributing to your character in the same way as reputation grinding. And they're hopelessly addictive, unlike doing daily quests and other reputation grinds.

So, let's get started. I actually think the default interface for reputation monitoring is quite good from Blizzard, as it's a feature that's existed for a really long while, I suppose they've had the time to get it working well. But there are always ways you can improve on it!

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Filed under: Add-Ons, AddOn Spotlight

WoW Insider's Guide to the Anglers

Guide to the Anglers
The entire continent of Pandaria seems to ravaged by war, doubt, and uncertainty, but you wouldn't know it by visiting the Angler's Wharf. There you'll find a crew of light-hearted folks that are too busy sitting on a dock by Krasarang Bay with a fishing line tied to their toe. The humble fishers there have a variety of dailies and rewards that make it a breeze to level fishing -- and worthwhile to boot. If you're like me and actually enjoy the quiet solitude of casting a line in some far-off corner of WoW then this faction is just icing on the cake.

A soggy introduction

Before you hit level 90 and begin the interminable grind that is the Pandaria daily shuffle, your first introduction to the Anglers will be in Soggy's Gamble, in the southeastern corner of the Dread Wastes. All of the quests in that hub reward reputation with the Anglers, and in total should be enough to put you in striking distance of Friendly before you ever do a single daily. Make sure you complete these for an early boost to the rep.

Now, let's dig into what the Anglers have to offer, exactly.

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Filed under: Mists of Pandaria

WoW Archivist: 5 years of daily quests

the Isle of Quel'Danas daily quest hub
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Just like Officers' Quarters, another WoW staple has recently celebrated its fifth anniversary. Daily quests were added to the game a little over five years ago, on May 22, 2007, in patch 2.1.

One of Blizzard's big selling points for Mists seems to be its huge amount of daily quest content. Dailies are undoubtedly going to be a big deal at level 90. Blizzard has even lifted the daily quest cap that has stood at 25 for several years, so players will be free to do whatever dailies they like across the entire history of the game.

Dailies seem like such an obvious and critical element of WoW, but they weren't part of the vanilla game. In this week's Archivist, we'll explore how daily quests began, how they have changed over the years, and how Blizzard is trying to recreate the glory days of daily quests in Mists.

WTH is this blue exclamation point?

Has a single piece of designed punctuation ever been as famous as WoW's chubby yellow exclamation point? It even has its own merchandise.

Believe it or not, the exclamation point was one of Blizzard's biggest innovations when they created the game. No longer did you have to chat with every single NPC in town to figure out which one of them needed a favor -- a staple of RPG games for decades. Now you could tell at a glance which NPCs were willing to pay for a bit of random mercenary work.

I remember how odd that first blue exclamation point looked. They had been yellow, after all, for two and a half years. Changing its color seemed like sacrilege. After accepting the quest, it had the word "(Daily)" next to it in my log -- it felt like both a promise and a warning. Daily quests were an exciting new element, but they were not without their critics.

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Filed under: WoW Archivist

Mists of Pandaria Beta: The new endgame

Mists of Pandaria Beta The new endgame
Mists of Pandaria has a whole new story on a brand new continent with inhabitants that we've never really been able to interact with before. We've mentioned the leveling experience, we've mentioned the shift away from the linear nature of quests in Cataclysm, and we've mentioned some of the cool moments you'll see as you level. And let's face it -- there are a lot of cool moments. Leveling in Pandaria feels completely different from leveling in Cataclysm.

Jade Forest serves as the starting zone and the literal impetus, in terms of story, for what drives you to the rest of Pandaria. Without the events of Jade Forest, the rest of the zones simply would not happen. In fact, without the events in Jade Forest, I suspect the rest of Pandaria would have been largely uneventful. The key lies in our arrival, which is a shift in the direction of the storytelling. We aren't reacting to traumatic events anymore; we're the cause of them.

But it's the endgame that has changed so significantly that it's unlike anything we've ever seen before -- and it's changed for the better.

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Filed under: Analysis / Opinion, Mists of Pandaria

Breakfast Topic: Do you still run daily quests?

Listen, this Fox Van Allen fellow is a pretty busy guy. Lots of stuff on the burner. Lots of balls being juggled at once. There's no time for a lot of tedium. And yet, despite the fact that he's so preoccupied with other, more relevant content, Fox Van Allen can't help but find himself doing the Orgrimmar cooking daily. Every. Single. Day.

I don't know what it is about them. I certainly don't need the tokens to buy recipes, and my character hardly needs the pittance of gold that completion rewards her. But every day, I still head out on my trusty steed, picking Prickly Pears, grabbing Muddy Crawfish, and murdering thieves. It's just part of my routine, and I feel weirdly incomplete if the server resets before I can get them done.

What about you? Do you run your cooking dailies every day? Do you still make your way to Baradin Hold or Firelands to grind out a reward? Do your characters head to Dalaran or maybe even Shattrath to do their good deed of the day? Let us know.

Filed under: Breakfast Topics

Ask the Devs Round 8 answers your Firelands questions

The Ask the Devs question and answer series continues with Round 8, where Blizzard devs answered user-submitted questions about patch 4.2's raid content, the Firelands. Players are anxiously awaiting the next tier of raid content, and Blizzard has had a lot to answer for due to the changing nature of patches in the months to come.

Blizzard answers some pretty good questions this time around and even addresses the melee DPS problem in many of the tier 11 raid fights. Some answers are a bit cryptic, however. When discussing the planned Abyssal Maw dungeon (we thought it would be a 5-man, but apparently, raid fights would have taken place there as well), Blizzard says that it believes that the Neptulon story is wrapped up fine with Throne of the Tides but doesn't make mention of the Abyssal Maw dungeons making a return. They only mention "for now," so hopefully the complete Neptulon story will be told in the depths of Vashj'ir.

Another interesting point that the devs make is that they don't really understand the complaint that some aspects of the raid game are too easy, when they look at the number of people who have completed the 25-man heroic encounters in relation to the normal content modes. Also, the devs wanted to stress that they were not trying to turn 25-man raiding guilds into 10-man raiding guilds and actively tried to make the 10- and 25-man versions of encounters similar in order to stress that point.

I am very excited for a new Lady Vashj bridge in the Firelands, though. WoW always has the coolest bridges. Read the full Q&A after the jump.

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Filed under: Blizzard, Raiding, Cataclysm

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