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Posts with tag daily

Wintergrasp quests undergoing significant changes

You know those Wintergrasp dailies you like to do for some easy gold, honor, and Stone Keeper's Shards?

Wave goodbye to them.

In an upcoming patch*, those daily quests will be turned into weekly quests that will reset every Tuesday morning at 3:00 a.m. Crygil explains that the honor and number of Stone Shards will be increased along with this change. There is no indication if the amount of gold will be increased, however I doubt it will change significantly from what it is.

There are two additional "known issues" with this change.

Read more →

Filed under: News items, PvP, Quests

Daily Chores achievement is no longer a chore

Many people have noticed a change in the Children's Week achievement Daily Chores. The achievement no longer requires you to do the same daily quest five days in a row with your orphan out, but instead requires you to do a total of any five daily quests with your orphan out.

Let me rephrase for the hard of hearing:

You can just do five daily quests today with your orphan out and you'll get the achievement. You don't need to repeat the same quests for the rest of the week.

It should be noted that this is a hotfix applied this morning, and that the achievement text is you'll see via your achievements window is incorrect. This change is likely due to the gigantic failure that was/is A Simple Re-Quest.

So this is the first nerf bat to the Children's Week achievements. School of Hard Knocks coming up next?

Filed under: Patches, News items, Achievements

The Queue: Service with a smile


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Welcome back to the Queue. We offer you service with a smile.

Kenmoe asked...


"Is the construction of the Argent Tournament colosseum at all dependent on realm participation like Quel'Danas was? I was wondering if the goblin dailies 'A Chip Off the Ulduar Block' and 'Jack Me Some Lumber' helped construct the building faster. If so, is there any way to see progression like there was with Quel'Danas?"

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Filed under: The Queue

Argent Tournament Dailies: Battle Before The Citadel

Congratulations, Argent Champion! You've progressed past the Valiant rank and become a true Champion of the Argent Tournament. You're the finest that the Tournament has to offer and you've made your city proud.

And that means playtime's over ... again.

Yep, it's time to kill some Scourge outside Icecrown Citadel again, but this time you're after their commanders, the ones you've so deftly avoided in the past.

Let's go!

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Filed under: How-tos, Quests, Guides

Argent Tournament Dailies: At the Enemy's Gates

Congratulations, Argent Valiant! You've progressed past the Aspirant rank and proven your chops at mounted combat before your peers. You've even become a representative of your home city in the Argent Tournament.

Well, guess what? Playtime's over.

Remember, the whole point of the Argent Tournament is to train all comers into Scourge-killing badasses, so now that you've proven yourself, it's time to crack some decaying skulls. And this time, you get to do it on horseback.

Find out how after the jump.

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Filed under: How-tos, Guides

Argent Tournament Dailies: A Valiant's Field Training


This is one of the quickest and easiest dailies to complete for your Argent Tournament prestige. The questgiver asks simply that you kill 10 Scourge units in Icecrown.

Remember, in 3.1 any mob that will grant you quest credit will show as much on their tooltip when you mouseover them. Use this to your advantage and don't waste your time with an AOE pack that won't give you credit!

Given its close proximity to the Tournament grounds, many players are likely to flock to Sindragosa's Fall to kill the Scourge mobs there, including Frostbrood Whelps and Cultist Corrupters. You have some other choices, though -- the Valley of Lost Hope is chock-full of mobs that grant quest credit, as is Aldur'thar, and both are close enough to the Grounds that you don't need to fly all around the zone just to get your quest done.

Crack some Scourge skulls and grab your reward!

Reward: 1 Valiant's Seal and 13g 23s

Editor's note from Alex Ziebart: I happen to like doing the Shadow Vault dailies side-by-side with this one. The vrykul for Leave Our Mark count as Scourge for this quest!

Filed under: Analysis / Opinion

Argent Tournament dailies: The Edge of Winter

This is the first in a series of daily guides intended to guide you through the Argent Tournament as quickly and painlessly as possible. We'll have guides for each daily going live in the weeks to come. Keep your eyes peeled and your lances ready!

All of the Argent Tournament competitors want to best their rivals, and the best way to do that is (clearly) to grab some mythical weapons and bash their heads in. In this case, you're after the Edge of Winter, a mythical blade held safe by the Maiden of Winter's Breath Lake ... but not for yourself, of course. You don't need any kind of special advantage to compete.

The first thing you'll want to do is head to Crystalsong Forest, near the entrance of the Crystal Vice.

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Time is Money: Farming in Storm Peaks


Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Today we'll be discussing some of the choice farming locations in the province of Storm Peaks. There are three areas in particular that I will point out, as well as some good gathering tips and information on where you can locate rare mobs.

Don't forget to check the comments section, as I'm sure it will be full of sweet spots and mob-hunting information!

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Filed under: Herbalism, Mining, Skinning, Tailoring, Enchanting, Items, Analysis / Opinion, Tips, How-tos, Economy, Jewelcrafting, Features, Guides, Making money, Time Is Money

Netherwing dailies nerfed

MMO-Champion found small, yet important, undocumented change. The Drop rates for Netherwing Relics and Fel Glands have been increased to 100%. This will significantly shorten the time it takes to do the two daily quests The Not-So-Friendly Skies... and A Slow Death.

For those that need their memory jogged, The Not-So-Friendly Skies daily is the one where you have to go around and kill Dragonmaw Transporters. It was, for me, one of the most annoying quests to do in the whole chain. The spawn points always seemed camped, and the previous drop rate was about 50%, give or take.

In A Slow Death, you have to poison 12 Dragonmaw Peon Camps. The Fel Glands dropped from any tainted wildlife in Shadowmoon Valley at a previous drop rate of about 25%.

Hopefully this will do two things. First, it'll help everyone working their way towards the 100 mount achievement, Mountain-O-Mounts. And secondly, it should help people get their alts a Nether Drake all the faster.

Filed under: Analysis / Opinion, News items, Mounts

The daily quests of the Kalu'ak


We've completed our first set of Wrath Dailies outlining ways to increase your reputation with the Kalu'ak faction. The three quests that you can do are all available to you when you hit Northrend, and are generally pretty easy to swing through if there's not a lot of other people around.

The best way to complete them all is to begin at one of the starting zones and work your way across Northrend. I usually start off in the Howling Fjord with The Way to His Heart since that's the least heavily farmed, then go Dragonblight for Planning for the Future, and finally end up in the Borean Tundra doing Preparing for the Worst.

The Way to His Heart

In this daily quest you have to mate two squishy sea lions. Have fun, and don't forget that soap you made earlier. And what gets two sea lions to mate better than some yummy gooey raw fish?

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Filed under: Walkthroughs, Quests, Guides

Wrath Dailies: Preparing for the Worst

Quick! Utaik needs your help! Gather eight of the Kaskala Supplies for him or the families of the Kalu'ak town Unu'pe will starve.

This daily quest is simple yet surprisingly annoying. It's one of those that can quickly get under your skin as more and more people do it. Want to run around pickup objects while ten other people on your server do it at the same time? Then this quest is for you!

Quest Giver: Utaik, Kaskala, Borean Tundra
Reputation: Kalu'ak
Reward: 500 rep & 4.86g at level 80
Minimum Level: 68
Required Chain: None!

Read on after the break for our walkthrough of the quest, complete with a few tricks you can do to get it done quickly and easily.

Read more →

Filed under: Quests, Factions, Guides, Making money

Wrath Dailies: Planning for the Future

In the daily quest "Planning for the Future" you need to help maintain the balance of life with the Wolvar near Moa'ki Harbor. The Kalu'ak are afraid they're going to kill too many Wolvar, so you're going to ensure they live on and steal some young Snowfall Glade Pups.

The quest itself isn't too complicated, but it can be a royal pain if more than one other person is doing it at the same time you are.

Quest Giver: Trapper Mau'i, Moa'ki Harbor, Southern Dragonblight
Reputation: Kalu'ak
Reward: 500 rep & 4.86g at level 80
Minimum Level: 71
Required Chain: None!

Read on after the break for our walkthrough of the quest, complete with a few tricks you can do to get it done quickly and easily.

Read more →

Filed under: How-tos, Walkthroughs, Quests, Factions

Hellfire Fortifications grants an Insignia


Reader Zanthix of Gul'dan let us know, and I just confirmed, that the Hellfire Fortifications PvP quest in Hellfire Peninsula now grants a little extra welcome gift to Outland when you do it. In addition to the Marks of Thrallmar or Honor Hold that you get as a reward, you also now get an Insignia of the Horde or Alliance, to get you started on PvP.

And yes, it is just a start -- the Insignia removes all movement-impairing effects, but it doesn't have any extra resilience like the epic PvP trinkets you can get from turning in honor, so if you're doing lots of PvP, you'll still want to grind for the other trinkets. It is equivalent to the trinket sold for ~2800 honor (that used to be a class-specific trinket, but is now basically faction-specific), just a little easier to get.

I also checked the Halaa PvP quest in Nagrand, but there's no extra trinket reward there, just the usual daily gold and the extra honor. The Armory shows that this is the only place you can get it, save for the usual honor vendors. So if you haven't nabbed a PvP trinket yet, go take some fortifications in Hellfire.

Filed under: Horde, Alliance, Patches, Items, Analysis / Opinion, Blizzard, PvP

Phat Loot Phriday: The Booterang


I've been grinding as much Netherwing rep as I can lately, and this is definitely the most fun of the quests down there, if not the most fun daily quest ever.

Name: Booterang (Wowhead, Thottbot, Armory)
Type: Quest item
Damage/Speed: N/A
Abilities:
  • Gets Disobedient Peons back up and working again, and fast.
  • As you might expect, the Booterang is a boot you can throw that will come back to you, whereever you are. It's part of the Netherwing rep questline, and involves a daily quest where you must search out Disobedient Dragonmaw Peons on Netherwing Ledge, toss the Booterang at them to give them an attitude adjustment, and then the boot flies back to you (and as you catch it, you do a great fist pump motion). It's great, great fun -- while the bombing daily quests are always a good time, and the Murloc de-mind-controlling on Sunwell Isle always brings a smile to my face, the Booterang is the best.
  • Unfortunately, the Booterang only works on Disobedient Peons on Netherwing Ledge, so using it to knock some sense into raiders who aren't paying attention or battleground members who aren't fighting at the flag is, unfortunately, out of the question. But maybe we'll see an upgraded Booterang in the expansion?
  • There is also a technique called "Booterang chasing" -- you can use the item from your mount, and since an epic mount is required to do the Netherwing quests, you actually move faster than the Booterang can come back to you. Since you can use it 20 times in a row, you can throw out 20 Booterangs at various peons, and as long as you keep moving, you can trail all 20 Booterangs behind you, spinning around you as they try to find their way back. The 'rangs can be trailed anywhere, too, so people can be seen flying around Shadowmoon Valley with a trail of spinning boots behind them.
How to Get It: There are lots of Netherwing quest line guides around (including an official one) -- to start the quests, you've got to first have a 300 riding skill, and then you'll have to grind a few dailiy quests until you get to Friendly reputation with the Netherwing Faction (by masquerading as a Dragonmaw Orc grunt). Once you hit Friendly, you'll get upgraded to an Overseer, and with the promotion comes your very own Booterang (which you've got to assemble with a quick quest that requires you to get some Knothide Leather, easily attained on the AH if you're not a skinner, and the hide of Tyrannus, a dinosaur hiding in the northernmost ecodome in Netherstorm).

Make your Booterang (the "There are many like it, but this one is yours" inscription, along with the text of the quests, comes straight from the great Full Metal Jacket), and then the next quest requires you to bust some Peon heads. And let me tell you -- after a day of slogging through the Netherwing mines dealing with all those Flayer respawns and fighting with other players over drops and mobs, there is nothing better than slinging a booterang around and telling some lazy orcs to get back to work.

Getting Rid of It: Unfortunately, you don't actually get it -- even though you "make" it by getting the mats together, the Overseer who gives you the quest keeps it when you turn the quest in. It sure is fun while you have it (and note to Blizzard: this would be a great leatherworking pattern, especially if you threw a stun or even a debuff on it), but when the quest is gone, so is your Booterang. Until the next day, anyway, when you can do the quest again.

Filed under: Items, Analysis / Opinion, Odds and ends, Quests, Phat Loot Phriday, Factions

Poll: How many dailies do you complete?

Let's take a poll for a future article I'm working on about daily quests. I want to know (and I'm sure some of you will be interested too): on average, how many daily quests do you complete each day?

For me the number is nine. I do six out in the Isle of Quel Danas, and then three in Outland (the mining, fishing, and cooking daily). I have a couple of friends who do 25 every day, and I have other friends who only do one or two. I was surprised yeterday in my article about making money through the AH that there were several of you who mentioned that doing all 25 was the norm.

So vote away and lets us know how many daily quests you do every day.

On average, how many daily quests do you complete each day?
01364 (13.5%)
1 to 52522 (24.9%)
6 to 102377 (23.5%)
11 to 152110 (20.8%)
16 to 20990 (9.8%)
21 to 25773 (7.6%)

Filed under: Polls, Analysis / Opinion, Quests

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