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Posts with tag dalaran-sewers

Arenas hotfixed, more changes to come


I said it before, and I'll say it again: the new Arena maps suck. The gimmick-laden maps of the Ring of Valor and Dalaran Sewers are great fun in a Takeshi's Castle sort of way but are a bad idea in serious Arena play. You would've thought Blizzard learned their lesson with the cyclone effect in the Nagrand Arenas. The new Arena maps introduce unnecessary RNG that some high ranked Arena players don't appreciate. In fact, both of the new maps are banned from the recent ESL Arena Tournament in Germany.

Blizzard applied some hotfixes over the past few days that should help make the maps less of a circus. The gates have been removed from the Ring of Valor, allowing players to engage as soon as the problematic elevators hit the arena floor. The moving pillars were adjusted to start the match in the elevated position, whereas they used to rise a few seconds after the match started. Most importantly, the damage from the flame wall was changed to break certain effects such as Fears and Roots after a certain amount of damage has been dealt. The last change is nice, but it's still problematic. The only thing that should damage another player in an Arena is another player.

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Filed under: Analysis / Opinion, PvP, Forums, Arena

Blizzard previews new Arenas


Old news if you paid attention to our liveblog of the PvP panel at BlizzCon (or if you read through Zach's great analysis of the news we got there), but Blizzard is adding two new Arena spaces to the game, and they've created an official page to show off the new designs and mechanics in each.

The Ring of Valor is a new space in Orgrimmar -- it features an elevator that rises up to a starting position that leaves players in close proximity, and then there is a set of fire obstacles and two moving pillars that can be used to as many tactical advantages that you can come up with. The other space, the Dalaran Sewers, also mixes in a few line-of-sight tricks, including a periodic waterfall that blocks LoS and a raised platform in the middle that can only be reached via two sets of stairs on diagonal sides.

Personally, I think the new mechanics are exciting, but then again I've played maybe four Arena matches in my life -- word I'm getting from most of the Arena players I know is that these changes add a little too much RNG to the maps (considering the all the obstacles are timed, they're not really random, but that's just what I think). What say you, Arena players?

Filed under: Analysis / Opinion, Virtual selves, Blizzard, PvP, Guides, Wrath of the Lich King, Arena

Sewer fishing for fun and profit (mostly fun)


I have a confession to make; I love fishing. Most people seem to hate it, and it's certainly not one of the more popular professions to level, but I could pass a perfectly entertaining afternoon ingame doing nothing more than chatting on vent and emptying pools of delicious and lucrative fish. Blizzard made a lot of effort towards improving the fishing experience in Burning Crusade, and tons of people wound up leveling it for a shot at Mr. Pinchy, the Find Fish skill, or the high-end raiding food buffs like Spicy Crawdad and Blackened Sporefish.

You'll find an array of new fish and pools in Wrath, but for my money the two great joys are fishing in the Dalaran sewers and the Dalaran wishing fountain. The fountain is actually the more interesting of the two for a reason we'll cover in a bit, but you'll also need the sewers if you're interested in a new noncombat pet and the Accomplished Angler achievement (the one rewarding the "Salty" title, which I'm sure no one in the game ever intends to abuse).

Spoiler warning: if you don't want to know the disgusting but highly interesting things you'll coax out of the Dalaran sewer system, just keep scrollin'.

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Filed under: Fishing, Analysis / Opinion, Tips, How-tos, Economy, Expansions, Buffs, Achievements

Wrath of the Lich King's magical city of Dalaran

Dalaran, which is more or less the Shattrath of Wrath, has been getting a lot of love in the last couple of beta patches. It seems development on that particular bit of Northrend is going at full steam. It's still far from complete, with a whole legion of NPCs missing, the inside of some buildings still lack textures, and entire parts of the city still walled off. It really is coming together little by little though, and the city is more or less presentable now, not to mention beautiful -- it's like cotton candy for your eyeballs.

We've put together a little gallery of Dalaran for you to sift through if you're interested, and as the beta patches go by we'll probably update it with more of the finished product. Not yet pictured is the Dalaran Sewers, but I hope to fix that soon. What are the Dalaran sewers, you might be wondering? It's a small hidden town beneath Dalaran, within the pipelines that were torn up when the relocation took place. It's full of all sorts of unsavory stuff. Awesome? Yes. Yes it is.

Filed under: Undead, Expansions, Lore, Leveling, Wrath of the Lich King

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