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Posts with tag damage

Interview: Technical Game Designer Chadd "Celestalon" Nervig talks Warlords of Draenor

I was lucky enough to head over to Blizzard Campus this week to talk to Technical Game Designer Chadd "Celestalon" Nervig. Chadd is a huge part of the class design team, key to a lot of the changes we saw in the recent Warlords of Draenor patch notes, which is just what we discussed. We were also joined by Senior Community Representatives Zarhym and Lore. You can also find a much-abbreviated summary on Wowhead.

Olivia: First up, is there anything you really wanted to clarify and get out there?

Celestalon: I've tweeted about pretty much everything. This was the first version of the patch notes, there have been more changes since then, those patch notes are about a week old or so?

Zarhym: Yeah it's like, tons of changes. [Rygarius] said he had a huge list of changes.

Celestalon: There's another five thousand words that aren't up there yet, which [Rygarius] is working on now.

There have been different amounts of patch notes released for different classes. Paladins have been complaining that they haven't got enough, rogues have been really happy that not much has changed. Is it safe to assume there's more to come? This is just step one?

There's definitely more coming. Like, for example, paladins had relatively few patch notes, and a lot of that is we were relatively happy with how things played out, at least for ret and prot, with the exception of a few things we can solve with tuning – changing numbers. So a lot of what you see in the patch notes now is what we call design changes, so the mechanics that we want to change so we can get to some design that we like.

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Filed under: Interviews, Warlords of Draenor

Pro Tip: Damage meters don't tell the whole story

Pro Tip Damage meters don't tell the whole story
Some people /ignore others in random raids or dungeons for language or bad play. I add to my instant /ignore list those who spam the meters in raid chat.

Anyone who cares about whose bar is the longest is already measuring on their own screen. Not only is the reporter almost always on the top (and conveniently never reports when s/he is below), but displaying the damage done for a fight to the same raid who's on the meter is just pure epeen spill. Asking for a damage meter is just laziness (or, in rare cases, a really crappy computer paired with a log-intensive fight).

Let's not forget that problem of boiling a player down to a single number. All three roles of the holy triad have a complex set of abilities for every encounter.

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Dungeons and you - a guide to basic etiquette

Dungeons and you  a guide to basic etiquette
I am generally a tank, and therefore when I run heroics I tank them. This is not always the case. If I want DPS gear, I queue as DPS because it's only fair to perform the role you intend to gear up. This results in me ending up switching to tank after a previous tank has left, or the group has wiped a few times, about half the time I sign up to DPS. This is intensely frustrating to me, because I don't like having to switch and end up seeing the gear I came for, and signed up for, going to someone else because I'm tanking. I also don't like tanking after waiting in a queue for twenty minutes.

Therefore, this is a basics guide to dungeon running that covers a few things all groups should know, because I'm seeing a lot of groups that don't seem to know them. Five man dungeons are all about personal responsibility in the Mists of Pandaria era - you need to help keep yourself alive by making smart decisions.

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Filed under: Analysis / Opinion, Mists of Pandaria

How to choose between the same pets, but different stats

Same battle pets, different stats
Something I was surprised to notice when I began collecting battle pets was that the stats were not always consistent within the same pet type. While Mr. Wiggles is always Mr. Wiggles, a rare Mouse does not necessarily have the same stats as another rare Mouse. The inconsistency of stats applies to both purchased pets, like Undercity Cockroaches, as well as wild pets, such as a Cheetah Cub. (Have you killed a cheetah so that you could capture her baby? I have. We are bad people.)

At this time, many of us have more than three of quite a few battle pets. Extra quest pets, like Winter's Little Helper, can just be caged and sold (when cageable, of course), since they all have the same stats. but how do you choose which purchased pet you should keep? And what about the wild pets?

I'll show you my favorite stat, and you can show me yours.

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Filed under: Analysis / Opinion

Why spells should work the same in PvE and PvP

Why spells should be the same in PvE and PvP
This ugly subject inevitably comes up: "I do bad damage in PvP, but they can't buff me because of my high PvE damage." Spend enough time around MMOs, and you'll hear that line with nearly the same regularity that the cock crows each morning. That statement leads to this one: "Spells should work differently in PvP and PvE. They're two different games!"

They're not, they shouldn't, and please, no. Ghostcrawler himself just hit the forums to point out a few good, solid, technical reasons. To sum up his excellent explanation, Blizzard can't just duplicate all the spells and make them work different in PvP and PvE because that multiplies the level of complexity in the programming. The more complexity you add to the system, the more likely you are to see bugs and exploits sneak into the game. Not to mention, on the other side of the fence, the PvP dynamic itself is so complex that you can't just assume "low damage" is a function of the game itself. It can easily be due to the metagame, not to mention each player's performance.

Ghostcrawler's logic seems to be a slam dunk, but I've had the misfortune of playing in a few games that did use different rule sets for PvP and PvE. It's a nightmare. City of Heroes was so clumsy in its divisive handling that I still wake up at night screaming, "That was my power move!"

WoW isn't an either/or game. You don't tend to completely eschew PvE when you're playing PvP, no matter how much we wish you could. Dailies, raids, and other circumstances force you into the world. Even dedicated PvE players jump into the BGs occasionally. Separating the rules between the playing arenas creates yet another barrier to playing the entire World of Warcraft. Not to mention, if those different rules are different enough, it ends up feeling like you're running two different characters. Is that really the game we want?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items

Skill Mastery: Astral Shift

One of the early shaman survival cooldowns that you can get at level 15 is called Astral Shift. It isn't flashy or super awesome or anything. But an emergency damage reducer on a 2-minute cooldown could be just what you need to stay alive and continue DPSing (or healing).

It doesn't reduce only magic damage.

Nor does it reduce only physical damage.

It reduces any damage!

In case you feel two minutes is too long, you have some alternatives. Nature's Guardian is an effect that can kick in once every 30 seconds, which might potentially save you (although the next hit you take could be lethal). Stone Bulwark totem is another alternative that places a shield on you which refreshes and adds additional absorb amounts every five seconds after.

The theme of the level 15 shaman talents revolves around survival and damage mitigation. Raiders may lean more toward Astral Shift, but I'm using the Stone Bulwark totem for the purposes of questing and leveling.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Shaman, Mists of Pandaria

Blood Sport: Finding your PVP playstyle in arena

Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport.

I've found one of the most common excuses for not having an arena team is conflicting playstyles with past teammates. While often times these excuses are not really the problem (far too many arena players are self-centered and unreceptive to criticism), playstyle differences can be a factor in not meshing well with certain players.

I'd like to provide you with a few common playstyle differences, my take on which side of the spectrum is generally more popular, which side is generally better, and what I tend toward.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Addon Spotlight: DrDamage

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, the doctor is in.

Welcome to the first Addon Spotlight post-Cataclysm edition! With the release of Cataclysm and the subsequent changing of environments, instances, raid and dungeon progress, and everything in between, certain addons that we've come to rely on continue to thrive or slowly die out as the world's needs change. Little forgotten addons, we salute you and hope that you find a way back into our hearts.

This week, your HMO better cover out-of-system doctors, because we're going to the best. Occasionally called "Doctor TMI" among my friends, DrDamage is a beefy little addon that adds a completely new level of understanding and information to your damage and healing abilities. Sometimes you learn a little too much about your skills. Nonetheless, DrDamage is a unique addon that can help you feel your way through Cataclysm's new skills and abilities, making you a heroic king again in no time.

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Filed under: Add-Ons, AddOn Spotlight

Totem Talk: Enhance DPS on the move

Rich Maloy, master of the turn-around-Frost-Shock, nerd-rager of the Big Crits (week 7 coming next week), and blogger of the enhancement variety prides himself on keeping the pressure on the boss at all times. He encourages you to work on your turn-around jump shot this week.

I love being melee. I love being up in the middle of the fray right on the boss' heel, breathing in the fumes of battle and mashing my abilities as fast as global cooldowns will allow. But the cost of being in the heart of the action are cleaves. And whirlwinds. And tail swipes, dragon breaths, shock vortexes, running around the room chasing ads, and oh yeah, dodging cleaves. Did I mention whirlwinds yet?

Granted, there's not as much hate on melee in Wrath as there was in The Burning Crusade, but our DPS is still limited by time on target. We are after all, melee. Yet the great thing about enhance is when we're not in melee range, we can still lob some spells and drop some fire bombs all while running around dodging those whirlwinds.

It was Sindragosa's Permeating Chill that first got me thinking about maximizing my damage output while I'm not doing melee attacks. Also, her Blistering Cold got me wondering about ways to keep damage on boss even while running in the complete opposite direction. What follows are some of my simple strategies for maximizing time on target and keeping the damage pumping even while running around.

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Filed under: Shaman, (Shaman) Totem Talk

Icecrown Citadel raid buff has been buffed to 10%


Raiders rejoice (or despair depending on how you feel about it)! The Icecrown raid wide buff has been increased by an additional 5% to 10%. Anyway, if your raid has been on the brink of taking down some bosses but could not muster enough firepower, then the improved Strength of Wrynn or Hellscream's Warsong could be that extra push you need!

For more information and resources, check out WoW.com's Icecrown Citadel raid strategy and information page!

Filed under: News items, Raiding

Totem Talk: Glyphing for Fire Elemental


Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance at Big Hit Box, pens the enhance side of Totem Talk, and leads the guild Big Crits as the enhancement shaman Stoneybaby.

After writing last week's article and then this week diving headfirst into some 10s and 25s I felt like the Glyph of Fire Elemental Totem needed some love. I felt even more so after looking at my combat parses for Lich King fights and noticing Fire Nova was my second highest damage ability. The fight is a long one -- a very long one -- and it got me wondering if I could step up my output by glyphing into fire ele. After all, who doesn't want more minions running around doing damage for them?

Fire ele has the potential to be a great glyph: the elemental is another pet doing good damage and we can still cast Fire Nova off the totem. Of course the downsides are deal breakers for the glyph in most cases:

  • The pet is leashed to the totem
  • Fire Nova's damage is lost if the boss or mobs move away from the totem
  • The 5 minute cooldown is still longer than most boss fights

Read more to see when and where it's appropriate to glyph into this.

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Filed under: Shaman, (Shaman) Totem Talk

Icecrown Citadel raid buffs live

If your guild has been struggling throughout the various bosses in Icecrown Citadel, then struggle no more! Icecrown Citadel raid buffs are now live. For the Alliance, it is called Strength of Wrynn and the Horde version of the buff is Hellscream's Warsong. For now, your health, healing done, and damage done are increased by 5%. It looks like it'll eventually cap out and end at 30% but who knows when that will be. All in all, the buffs will definitely help progression raids out. If your raid doesn't need the buffs, you can simply talk to your faction guy and tell him to go away. He'll ask you once just to confirm, but if you are sure, he'll disappear. We've known that the raid wide buffs would appear at some point but not exactly when.

Be sure to check out WoW.com's Icecrown Citadel raid strategy and information page!

Filed under: Analysis / Opinion, News items, Raiding

A macro for stacking parry or dodge

I haven't played a tank in a while, so I haven't had to mess with stats at endgame for a long time. Though my paladin is slowly getting there, so this little macro over at Honor's Code might come in handy. Parry and dodge are very similar abilities -- both of them help you to completely avoid damage from bosses as a tank. But they do have a very few important differences (Parry speeds up your next attack swing, and is affected by diminishing returns at higher levels of the stat), so when you're gearing up at endgame, you want to make sure to balance them out in the right way.

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Filed under: Druid, Paladin, Warrior, Tips, How-tos, Death Knight

Phat Loot Phursday: Onyxia Scale Cloak

Special edition of Phat Loot Phriday this week, on a Phursday! Why? Because tomorrow is gonna be full of fun in the California sun.

We did Quel'serrar a while back, so with Onyxia headed back to the game, we'll look at the other piece of gear that involved the black dragon we love to hate.

Name: Onxyia Scale Cloak (Wowhead, Thottbot, WoWDB)
Type: Cloak
Armor: 43
Abilties:
  • +7 Stamina, +16 Fire resistance. Ah, the days of level 60, they seem so far gone now. Compare this to a prime tanking cloak nowadays, and take a look at just how far we've come.
  • On equip, protects the wearer from being fully engulfed by something called Shadow Flame. What is Shadow Flame, you ask? Here's where this item really gets interesting: sit back and enjoy a tale of old level 60 raiding.
  • Shadow Flame is actually an ability used by Nefarian, Onyxia's brother, and a few other bosses in Blackwing Lair. He casts a huge unblockable AoE during his fight -- unblockable, that is, unless you're wearing one of these cloaks (although since then, Ice Block and Divine Shield will both stop it).

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Filed under: Items, How-tos, Fan stuff, Odds and ends, Instances, Quests, Raiding, Phat Loot Phriday, Bosses

Phat Loot Phriday: Petrified Ivy Sprig


Let's do a wand! A really, really hot wand, too -- best in slot for most casters in the game right now.

Name: Petrified Ivy Sprig (Wowhead, Thottbot, WoWDB)
Type: Epic Wand
Damage/Speed: 414-719 Nature / 1.80 (328.6 DPS)
Attributes:

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Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Instances, Phat Loot Phriday, Galleries

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