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Posts with tag damage

Mage Spell Calculator shows numbers behind the casting

From a forum post by Jonaleth, we find this nifty little tool that will tell you everything you ever needed to know (ever) and even some things you didn't about how your mage spells push out damage.

It takes a while to load, and the site seems pretty rickety (I really hope posting it here doesn't bring it down), but once it loads up, you can realize just how powerful a tool it is. Put your mage talents in, use the checkboxes at the top to fill out info about your gear and situation, and then the tool will show you average hit calculations,damage per mana spent total, and even all of the damage coefficients (up to 2.0.1, so Arctic Winds hasn't changed here yet) on each one of your spells.

Pretty incredible tool for mages, especially for those who want to squeeze every possible bit out of their class and spec. Jonaleth uses the guide as proof that frost mages don't get to churn out nearly as much damage as fire mages do. Well, umm, yeah. What else is new?

But Jonaleth is right-- this kind of tool does provide a really clear look at what we already know to be true. Now you can see in raw numbers just how crazy powerful Pyroblast is.

Filed under: Mage, Tips, Odds and ends, Classes

Speedrunning Shadowfang


This is something cool that I haven't seen in WoW before. The video above is a paladin named Daz on EU Bronzebeard speedrunning Shadowfang Keep in 11 minutes and 17 seconds.

Now, I don't know if that's fast or not, only because I haven't seen anything at all about doing speedruns in WoW. Speedrunning (beating the game as fast as possible) has gotten popular for games in the 8bit era, probably because of emulators and save states, but WoW instances seem like a great place to race through. I wonder why it hasn't happened much yet. Well, except for that one big exception.

One reason may be that, unlike battleground twinking (another "below the radar" kind of competition), the classes just aren't balanced for it-- while the paladin here does pretty well, I'd imagine that at level 70 in a lower level instance, a mage would always be faster, just because they can push out the most AoE damage. But that doesn't mean we can't pit the same classes against each other. Anyone want to give the pally's time a go and see how fast you can tear through SFK?

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Features

Phat Loot Phriday: Blinkstrike


Last week we did a little joke with Phat Loot Phriday (and, if I can brag for a moment, did everyone read my completely-made-up WoWWiki article that the beautiful people over there didn't delete?), but there's nothing funny about the loot this week-- it's one of the most droolworthy world drops you'll find in the game.

Name: Blinkstrike
Type: Epic One-hand Sword (which means, yes, it can be dual-wielded)
Damage/Speed: 143 - 267 / 2.60 (78.8 DPS)
Abilities:
  • chance on hit: adds an extra attack to your swing.
  • What, no other stats? Nope, it doesn't need any other stats-- that proc might be the best one in the game. Players who've had one say it procs about 5-6% of the time, which is nice, but here's the big deal: unlike most "extra attack" procs, this one supposedly chains. As in, you hit once, get an extra attack, and then get another extra attack from the extra attack. One player reported seeing 8 hits chained in a row-- that's around 1300 damage without any crits with one swing. Ummm... yeah. Unstoppable much?
  • Because of that, this thing is perfect for combat rogues, but fury warriors will love it too (Tanks will find better defensive swords, but they have to PvP sometimes, too, right?). Bewarned: the chaining thing is very likely a bug, but even if Blizzard nerfs that, extra attacks are teh win.
How to Get It: With a weapon as crazy as this one, you know they're not going to just give it out. In fact, that's exactly what they're doing, but very, very rarely-- it's a very rare World Drop, which means it could drop from anywhere at any time. Some servers haven't even seen them yet, though, so if you really want one from a drop, you'll be killing things for a long time.

The better option would probably be to just farm the gold-- they're selling on the AHs for anywhere from 1500 to 3000g. At least it's not as much as an epic mount, right? If you do go the raising money route, make sure you can find a seller first-- make friends with your guildies, in case they get one, and keep an eye on your AH and your realm forums to see if anyone's found a Blinkstrike to sell.

A Blinkstrike is more of a weapon you just come across if you're lucky, rather than grinding or questing for. But everyone can dream, right?

Getting Rid of It: If you're crazy, a vendor will give you 10g, 19s, 34c for it, and it'll DE into... well, it'll DE, but no one has DE'd it yet-- probably a Large Prismatic Shard or a Nexus Void Crystal, if I had to guess. Of course, if you have one that you can't get rid of and can't use, feel free to drop it in the mail to Punishment on Thunderhorn-- I'd love one!

Filed under: Items, Tips, Economy, Phat Loot Phriday, Making money

AddOn Spotlight: SCTd

We all probably know SCT, or Scrolling Combat Text, the mod that puts incoming damage, buffs, etc. above your character's head, or down the side, or whatever. It's the AddOn that Blizzard ripped off borrowed for their built-in Floating Combat Text, and it's a true classic of the AddOn world.

But what if you wanted to display your own damage, the damage you dish out, above your head? SCT - Damage (or SCTd) is the ticket there. It requires SCT, and can show all the damage you do, including names of special skills, resist information, coloration by spell school, DOT ticks, and so forth, right in the middle of the screen over your character's head where you can see it. It's very nice for ranged damage, since your target may be inconveniently located for the built-in damage display.

It's a good mod, and I love it. I only wish it would show heals I do as well as damage I do -- I know SCT can show my heals, but it would work better for my setup if SCTd could do it too. New in the latest version of SCTd, by the way, is an oft-requested feature: the ability to show damage above your targets' name plates. It's still in beta, so to speak -- it's buggy and has some limitations -- but if you want it, there it is.

Download SCTd at WoWInterface
Previously on the Spotlight
AddOns for the Complete Noob

Filed under: Add-Ons, Features, AddOn Spotlight

The trouble with epics?

I must say, in all my forum travels, this is one of the more educated posts I have read in a long time. It is a well thought out piece of writing that goes over epics and their high damage output.

The post goes in to detail as to why tier-2 epics are overpowered from a damage output perspective and not enough damage absorption. The crazy part is when he compares a blue equipped mage versus a blue equipped hunter, or the same pair wearing MC epics - the mage can crit for 38% and 42% of the hunter's life, respectively. A BWL equipped mage can score a 71% crit on the hunter's hp. That is insane!

The poster also goes on to mention various ideas to bring things back into balance, which I applaud him for! Nothing will get a problem solved faster than having a solution attached to the complaint. While I think this isn't something we will see fixed quickly, hopefully Blizzard will take notice before they release the expansion (one of the solutions).

I also liked the idea of changing spell resistance to be more of a partial blockage of the damage (similar to AC and melee damage) rather than an all or nothing deal.

Kudos to Arash for such a fine post.

Filed under: Analysis / Opinion, Blizzard

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