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Posts with tag dark-iron

Patch 5.3 PTR: Blood in the Snow overview

Patch 53 PTR Blood in the Snow overview
If you've been wondering what's been going on in Ironforge during Cataclysm and Mists, patch 5.3 ought to fill you in. The first of two scenarios required to unlock the quest chain for 5.3, Blood in the Snow tells the story of Moira Bronzebeard and her attempt to prove to both the Bronzebeard, Wildhammer, and the Alliance itself that the Dark Iron are worthy allies. One tends to forget that Moira's roots lay originally with the Bronzebeard clan -- and she's not out for blood, she's out to prove that both she and the clan she now runs aren't the one-dimensional villains everyone would like to make them out to be.

Does she succeed in this goal? Well ... that remains to be seen. But given Cho's story of the three clans, the tale that pointed out that both Wildhammer and Bronzebeard were being perhaps unnecessarily paranoid, it looks like the dwarves might finally be moving in a direction of actual unity. Meanwhile, the scenario itself is actually pretty fun, and presents a bit of a challenge without being impossible.

Please note: This post contains spoilers for patch 5.3 content.

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Filed under: Analysis / Opinion, Mists of Pandaria

The Council of Three Hammers: Fire and Iron newest leader short story

The fourth leader short story, The Council of Three Hammers: Fire and Iron, was released late last week and chronicles the beginning and the end of Kurdran Wildhammer's time on the newly formed ruling council of Ironforge. The story describes the early days of the council, the Dark Iron dwarves' rough integration back into Ironforge society, and the relationship between Kurdran and his stalwart gryphon Sky'ree. The leader short stories have been great so far, and this story is definitely no exception.

We've got a summary (spoiler warning) and the full announcement after the jump.

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Filed under: Lore, Cataclysm

Know Your Lore: Current Alliance politics -- the dwarves, part two


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING:
The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed.

The dwarves of Azeroth have had a somewhat rocky start politically speaking -- the War of the Three Hammers caused a rift between the three major dwarf clans that looked as though it would never be repaired. However, current events as well as revelations regarding new class combinations suggest that the dwarves may not remain as fractured as they've been in World of Warcraft's history.

When we left off last time, it was to an introduction of the woman pictured above -- Princess Moira Bronzebeard, daughter of King Magni. Why is she so important, you may ask -- well Moira's been in the clutches of Emperor Dagran Thaurissan, leader of the Dark Iron clan since World of Warcraft's launch. How'd she get there? Why isn't she dead? What's Magni doing about all of this? Let's take a closer look at Moira and her role in what could possibly be upcoming conflicts.

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Filed under: Lore, Know your Lore

Ask a Lore Nerd: Of Nerubians, Dwarves and Titans


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

I'm going to get this out of the way right off the bat since I know I'll get a dozen people asking again this week: Yes, Know Your Lore will be coming back, it is not gone forever. I promise. I will pinkie swear on it, even. Come on, who wants to pinkie swear? Anybody? Anybody?

Aler asked...


"On the topic of the Nerubians and the Qiraji, is there any relation in the lore between the two? Or are two insect civilizations coincidental?"


There's absolutely a relation between the two. They hold a common ancestry. Both the Qiraji and the Nerubians are offshoots of an even more ancient race, the Aqir. Way back when Azeroth was still very primal, and Trolls were the top dogs. There were three major players in the world: The Amani Trolls, the Gurubashi Trolls, and the Aqir. They warred for thousands of years. Thousands. It was a war of attrition on the grandest scale possible, and all involved more or less broke under the weight of their losses.

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Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

June's Brew of the Month: Blackrock Lager


It's the beginning of a new month, which means a new brew! This time around it's the Blackrock Lager! This is a hot hot hot beverage to kick off the summer season. Drinking the Lager sometimes procs something that sounds like it should be a Mage talent: Internal Combustion. While you have this buff (which lasts 5 minutes), your face gives off an eerie red glow like you're seeping fire out of every orifice. Except that one. And that one. Okay, you people are gross. Just the ones above the neck. After 5 minutes (or when you click off the buff), you get what you see in the image above. You belch a great load of fire! And that's it. Pretty straightforward.

I always try to find little factoids about the various brews these are based on, but a lager is common enough that I don't think it's necessary or interesting to anybody but beer buffs. Instead, I'm going to point out how awesome some of the Blackrock/Dark Iron themed brews are. This one makes you belch fire, but there's also the Dark Iron Ale that you can use to get a pet from the Darkmoon Faire, and the Sulfuron Slammer which creative individuals use to break crowd control effects cast upon them in PvP. The best of the lot is the Dire Brew, which turns you into a Dark Iron Dwarf for an hour. Awesome? Yes, I think so. You can get all of them in Blackrock Depths, so go celebrate in the Grim Guzzler sometime this week!

Filed under: Analysis / Opinion, Events

All the World's a Stage: So you want to be a dwarf

This installment of All the World's a Stage is the fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Imagine if you were raised in a culture who took playing in the mud very very seriously. As a young lad or lassie, your parents advised you that it would be wise of you to learn digging as your profession, and they hoped that one day you would marry a forger. Your people loved the earth so much that they built their homes and cities underground, and reached as deep as they could into the ground to see what they could find there.

Then... imagine if, just a few years ago, someone discovered evidence that your people had once been made by giant Titans out of the very stone and earth you now craft with such care. Wouldn't you be pretty psyched?

There's so much more to dwarves than just a Scottish accent and short stature, you see. Dwarves are the Indiana-Joneses of World of Warcraft. After eons of digging into and sculpting the earth of Azeroth, they suddenly have a clue as to where they came from and how everything came to be the way it is for them. They are now spread across distant places of the world, digging and plumbing ancient ruins in order to unravel the mystery of their existence, and discover the ultimate reason for being.

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Filed under: Alliance, Dwarves, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Strange things are afoot at the Grim Guzzler

A lot of us pre-Burning Crusade players hold a warm place in our hearts for the Grim Guzzler, the bar in the middle of Blackrock Depths. It's a hangout for desperadoes and shady figures run by a leper gnome with a demonic bar wench and a metallic bouncer. Most of the patrons would usually kill you as soon as look at you, but as long as they're drunk and you don't bother them too much, they'll generally leave you alone. Of course, sometimes it's worth bothering them, since a few of the patrons and staff drop some pretty cool loot.

Despite this charming atmosphere, the Grim Guzzler is in the middle of a sprawling dungeon of hostile Dark Iron Dwarves, so ever since the Burning Crusade, people don't seem to go down there too often. That said, you might want to check it out in the next few days. There's a few new faces down at the bar since patch 2.4.3 went live, including an Arena gear vendor named Griz Gutshank, a Dark Iron Brewer who can't hold his brew, and a couple of goblin roadies setting up for a Level 80 Elite Tauren Chieftain concert.

Check out the gallery for a complete illustrated guide to the new faces and surprises at the Grim Guzzler, and maybe I'll see you there tonight for the Level 80 Elite Tauren Chieftain concert. Oh, and try the Sulfuron Slammer -- It's Plugger's newest specialty!

Filed under: Dwarves, Patches, Items, News items, Instances, NPCs, Galleries

Restarts and maintenance for Tuesday, May 20th

It's a relatively painless Tuesday Morning this time around for those who play in what are the early morning hours at Blizzard HQ. This time, most US servers will just recieve a quick rolling restart at 5 AM PDT, about half an hour from now, which should result in no more than 15 minutes of downtime. However, there are some servers that will get 2 hours of downtime: Agamaggan, Azshara, Baelgun, Dark Iron, Detheroc, Emerald Dream, Greymane, Kalecgos, Lightninghoof, Maelstrom, Malfurion, Moonrunner, Nazjatar, Sargeras, Staghelm, Twisting Nether, Ursin, and Wildhammer.

Also, here's something that should please a lot of Australian players: Their realms won't get the rolling restarts until 5AM AEST -- which translates to noon PDT. That should translate to lots of time for night owls to finish their raids before the restarts kick them off.

So in that 15 minutes to 2 hours of down time you'll have to go through, or if you're stuck at school or work, here's a few WoW Insider articles from the last week that are worth checking out. First, last week's major news and views:

If these aren't enough for you, there's more after the break.

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Filed under: Realm Status, Odds and ends, Blizzard, News items, Lore

Know Your Lore: Grim Batol

If your first time discovering Grim Batol was anything like mine, it ended in horrible, bloody, unexpected death. That experience sums up Grim Batol rather well. The fortress has stood roughly 250 years, give or take a couple decades, and has changed hands more than once during that time.

Before we get to Grim Batol itself, we need to take a look at a little piece of Dwarven history: The War of the Three Hammers. You see, the Dwarves of Azeroth, just a few hundred years ago, all carried one banner. They were the Dwarves of Ironforge, plain and simple. Their society was a large one, and their wise and powerful king Modimus Anvilmar was highly revered. Amongst the Dwarven society, though, there were three clans that stood above the rest. The Bronzebeard Clan, the Dark Iron Clan, and the Wildhammer Clan.

Each of these clans played a very specific role in the Kingdom. The Bronzebeard, led by Thane Madoran Bronzebeard, were the military arm of the mountain city. They were soldiers and defenders. They were the sword and the shield, and the clan closest to King Modimus Anvilmar. The Wildhammer, led by Thane Khadros Wildhammer, lived in the outlying regions of the Kingdom, in the... well, the wilds. Scouts, hunters, things of that sort. They held little real power within the city proper, and they didn't really like that. The Dark Irons, led by Thane Thaurissan, were mages and sorcerers. They were also jerks.

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Filed under: Humor, Lore, Know your Lore

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