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Posts with tag dark-pact

Patch 3.3.3 PTR: Build 11643 notes

MMO Champion's got the goods on an upcoming build of patch 3.3.3.

Mounts and pets

But first, check out Lil' XT! Doesn't your Lil' KT want a lil' company? No idea where this lil' guy will come from as of yet, but it could be a future purchasable pet joining the likes of the Pandaren Monk and Lil' KT!

Both the Celestial Steed and X-53 Touring Rocket (screenshot) now have their own spells and have 310% flying speed.

Icecrown Citadel

There's been some issues with absorption effects like Power Word: Shield not benefiting from the raid buffs that Wrynn and Hellscream provide. That will be addressed shortly with patch 3.3.3.
Glyph changes

These changes could be temporary and could be reversed at any time. They're not in the official notes.

Death Knights

Priests
Rogues


Other changes

Warlocks
  • Dark Pact now has a 100 yards range (up from 30 yards) and ignores the line of sight.

Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

Filed under: Priest, Rogue, Warlock, Analysis / Opinion, News items, Death Knight

[EDITED] Patch 3.0.2 primer for Warlocks

First things first. Things will be changing this Tuesday for all of us. One sobering fact that we must all face is that from that day forward, we're going to be just a little bit squishier. Demonology, in particular, has taken some hits in survivability with the rework to Demonic Embrace (Stamina increase reduced to 10% from 15%, but Spirit penalty removed) and Soul Link (15% damage transfer, down from 20%). General homogenization of cloth items also means that we will no longer be getting more Stamina than other squishies in gear past Level 70.

Stamina stacking from gear is about as good as it gets at Level 70, so enjoy it while it lasts. On a good note, Soul Link has been moved up to an 11-point talent, giving us some very interesting choices to make when considering going deep into Affliction or Destruction. In fact, out of all the 11-point talents, Soul Link is the only one that should give us any pause for thought. Considering that for about a month, we can only allocate up to 10 points in another tree if we choose to get a 51-point talent. Anyway, Patch 3.0.2. What's in store for Warlocks? An overview of the talent trees after the jump.

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Filed under: Warlock, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King

Warlock changes in Beta build 8926


The nerf bat swung low and hard. Did it hit Warlocks? Well... yes and no. This is the stage in Beta where things are tuned downwards -- notoriously labeled the nerf patch -- and Warlocks are big, fat nerf targets. On the other hand, some spells got buffs and others were reworked. This is just Beta, so don't panic. Classes are buffed and nerfed throughout the testing process until everything is finely tuned.

Without further ado: they nerfed Death's Embrace to grant 9% crit to all Shadow Spells when an opponent is at 20% or below health, down from 15% crit. Eradication can no longer be a permanent buff now as it now notes that, "This effect cannot occur more often than once every 30 sec". On the other hand, Death's Embrace and Eradication got cool new icons. Dark Pact, which I raved about when I talked about the Felhunter, has been nerfed back to its current form of granting 100% of the mana drained from pet (down from 200% in previous builds).

Curse of Exhaustion was nerfed to a 30% movement speed reduction, down from 50%. It's now back to the live realm's value but without the benefit of Amplify Curse, which was reworked in Beta. Fel Armor's mana regeneration was removed and replaced with a health regeneration rate of 2% per 5 seconds. I'm not too sure how to feel about that, but since Warlocks treat health as mana, anyway, it's not such a substantial nerf but merely a mechanical change. More nerfs and a few pleasant surprises after the jump.

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Filed under: Warlock, Patches, Analysis / Opinion, Expansions, Wrath of the Lich King

Demonology 101: the Felhunter


I thought I'd do a Blood Pact on a Warlock's demons and how they'll be changing somewhat in Wrath of the Lich King, but considering there are two other trees to worry about, I've got the next two weeks loaded. Instead, we'll take a short look at one demon each day and see how the new talents and inherent demon abilities change the way you'll be playing with your pet.

For today, we'll take a look at my personal favorite, the Felhunter. I love the Felhunter because its cute, scaly, and eats my opponent's buffs and locks them out of magical schools. Out of all the demons -- with the exception of the Succubus -- Warlocks get the most benefit from micromanaging a Felhunter. This demon changes the most significantly in Wrath owing to a few things. The bad news first: currently in Beta, Felhunters no longer confer Paranoia, so in Wrath you'll actually get stun-locked by surprise instead of seeing it coming and not being able to do anything about it anyway. It also loses Tainted Blood, which won't be missed because a Felhunter with a Rogue or Warrior on it is going to die, -475 attack power notwithstanding.

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Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King

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