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Posts with tag dark-portal

Patch 5.2 PTR: New pets, mounts, potential TCG items

Patch 52 PTR New pets, mounts, potential TCG items
An early build of patch 5.2 is hitting the PTRs early tonight, though it isn't yet available for play. A small selection of new mounts, pets, and flavor items are among the datamined additions. The Gusting Grimoire, Living Sandling, and Red Panda are the three new companions. The new mounts are the Ghastly Charger, Armored Riding Pterodactyl, and the Spawn of Horridon. The latter of those we assume to be a drop from the new raid (or dungeons?) in patch 5.2.

Set 20 of the World of Warcraft Trading Card Game was announced earlier today, entitled Betrayal of the Guardian. The set is themed around Medivh and Karazhan. Given that information, it seems very likely that the upcoming set of TCG loot has been included in this PTR patch. The Ghastly Charger is likely the rare mount of the set, while the Gusting Grimoire is likely to be the relatively common pet. As for the uncommon vanity item? There's a miniature Dark Portal amongst the datamined. Fitting, we think.

Filed under: News items, WoW TCG

WoW for Dummies, Act III: The end of vanilla

WoW for Dummies, Act III The end of vanilla SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Vanilla WoW may not have seemed full of story to most, but it was jam-packed with plot elements, although they were hidden from all but those who paid the closest attention to what was going on around them. Most lore in the game was simply introduced with quest text -- there were no cut scenes, there was no phasing, there were none of the innovations we currently have today in regards to the implementation of lore in gameplay.

If you missed them, I recommend going back and reading through the summaries of early days of vanilla lore. There are two versions of Act I, one for Alliance and one for Horde. Act II applies to both sides of the faction fence as the story began to merge for both sides. Please note that these are summaries of the lore that existed in game -- later novels, comics, and other material adjusted what actually happened in the scope of the game universe, and some of those novels and comics are now the official canon version of these events. I've pointed out where these changes occurred.

The end of vanilla was marked with the return of foes long thought dead and gone, and the ominous stirrings of a portal to another world.

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Filed under: Lore, Know your Lore

Know Your Lore: Why do we fight?

Know Your Lore Why do we fight SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Azeroth is a volatile land fraught with conflict. In recent years of history, this conflict has been highlighted by the battle between Alliance and Horde, a seemingly never-ending struggle that began the moment the orcs made their way through the Dark Portal and began attacks on the Eastern Kingdoms in earnest. But prior to the orcs, there were still wars to contend with. In early days, pandaren rose up against mogu, troll against aqir. Kaldorei against Burning Legion, and against each other in the process.

It almost seems as though Azeroth's destiny is one that is irrevocably tied to war -- we're destined to fight, regardless of who we are, or what we happen to be fighting. But why do the Alliance and Horde continue to fight? They've worked together in the past, and yet it seems that every time they are close to some sort of peaceful resolution, they are drawn once more to war. What's making the Alliance and Horde so aggressive this time around?

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Filed under: Lore, Know your Lore

WoW Archivist: Patch 2.0.3 -- The first pre-expansion event

Players zerg the Dark Portal
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Released on Jan. 7, 2007, patch 2.0.3 set the stage for WoW's very first expansion. One week later, The Burning Crusade officially went live. During that week, Blizzard unveiled the game's first pre-expansion event, known as The Dark Portal Opens (or Highlord Kruul Unleashed in Europe).

While perhaps not as ambitious as later in-game events, the Dark Portal offered some memorable moments -- and some valuable lessons for the game's developers. Let's take a look back!

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Filed under: WoW Archivist

Breakfast Topic: Let's make up our own WoW holidays

One of the biggest issues that I have with holidays in World of Warcraft is that they mirror our own holidays in the real world and give them the ol' World of Warcraft spin. I am of the opinion that Blizzard should create a truly unique in-game holiday that does not have its roots in our traditional celebrations. Two holidays would need to be created -- one for the Horde and one for the Alliance.

We already quasi-have this to a small degree with World of Warcraft's heroes. Some quests during the Harvest Festival over on the Horde side of things, for instance, have us visit Grom Hellscream's monument and pay tribute to his sacrifice in removing the orcish blood curse. I think we could have two faction-specific holidays that show off the Warcraft history without being spiritual dopplegangers to real life events.

For the Alliance, a holiday could be created to honor the sacrifices of the men and women who charged through the Dark Portal and destroyed the other side, leaving them stranded on Draenor for what appeared to be forever. Nethergarde Keep could be the site of the holiday, as Alliance players go to pay their respects at the site of one of the bravest acts of heroism the Alliance exhibited in the war against the Legion-dominated Horde.

For the Horde, players could partake in some sort of release from bondage day, since at some point all of the races that currently make up the Horde were enslaved either physically; through addiction, like the blood elves; or through conflict, like the tauren. Rather than be a holiday wishing for the destruction of slavers, this time would be of appreciating the relative freedom that the races of the Horde now enjoy.

What do you think some in-game holiday, unique to the game world and lore, be? Would you like to see Blizzard make up actual in-game holidays instead of following by our own cultural moments?

Filed under: Breakfast Topics

Know Your Lore: The Warcraft cosmos, Tinfoil Hat edition

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we wrapped up the second half of the Warcraft cosmos series and covered the additional planes of existence within the Warcraft universe. These layers of planes and the way they interlock is a tricky topic that, quite frankly, gives most people a headache when they think about it too long -- myself included. However, now that we've got the basic layers and interaction between all these planes of existence, there is an incredible amount of speculation to be done.

That's right; today's a Tinfoil Hat edition of Know Your Lore. If you are unfamiliar with the Tinfoil Hat concept, these are columns in which we take existing known lore and place our own spin on it to try and speculate on future events. None of the Tinfoil Hat columns should be taken as actual lore by any stretch of the imagination. However, there is a great deal of fun to be had in picking things apart and trying to predict, so let's see what we can come up with, shall we? But first, let's clear up the matter of demonic death.

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Filed under: Lore, Know your Lore

Know Your Lore: Orgrim Doomhammer, part 1


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the father of the modern Horde. His name became the name of the great city built by the orcs. He found in the son of his oldest friend a protegé who would lead his people, and he passed his family's greatest treasure down to ensure that prophecy was satisfied. To his people, he was one who never forsook them. No attempts to run away from the consequences of their actions, no dissembling -- simply forthright, pragmatic action. Alone of the Blackrock Clan, he refused the taint of the demon blood, yet found himself marked by it as it spread through his people. Called the Backstabber because he killed his direct superior, Blackhand the Destroyer, he ruled the Horde until its final defeat at Blackrock Mountain.

To his enemies, he was death. He beheaded his own chieftain and seized power in one brutal moment, crushing any opposition by the swift assassination of his enemies.He destroyed Stormwind and nearly brought down Lordaeron. He killed the majority of the warlocks of the Shadow Council and removed the position of Warchief from the role of a puppet ruler, leading the Horde in truth. He asked for no quarter and gave none. He countenanced the capture and forced breeding of the dragon queen Alexstrasza and her consort Tyranastrasz, using the juvenile dragons as mounts. He allowed Gul'dan to live, even though he suspected treachery, because the old warlock promised him a weapon that could counter the magics of the humans. He was never one to put his conscience ahead of what he saw as his duty; even as he suspected the orcs were being lied to and manipulated, he took part in the slaughter of the draenei. In the end, his own pragmatism cost him the victory in the Second War, as the treacherous Gul'dan proved that placing victory above all sometimes means giving someone too much rope -- Gul'dan's betrayal of the Horde in its moment of victory effectively destroyed all of the hard work of its Warchief.

Orgrim Doomhammer, last of the Doomhammer line, Warchief of the Horde, chief of the Blackrock, was an orc, give him all in all. You shall not look upon his like again.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The First War


Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

In the past two weeks we've talked about the formation of the Old Horde on Draenor, and the resulting rise of the Alliance of Lordaeron to oppose them. Unfortunately we were forced to give the actual events of the wars slightly short shrift in the interest of being done someday. So this week, we cover the First War. (Note: there are spoilers for the original Warcraft game and several books and comic books contained in this post. Be warned if you continue to read it.)

When last we discussed the Old Horde, we mentioned that Gul'dan and his Shadow Council were feeling the strain after having been abandoned on a slowly dying world by Kil'jaeden after having apparently slain the draenei. As the demonic corruption slowly poisoned the land and turned the orcs (even orcs who hadn't partaken of the Blood of Mannoroth) a livid green color, two events occurred to forever change the fate of two worlds. The first was seemingly small: a plague known as the Blood Pox started spreading, forcing the establishment of a quarantine zone in Nagrand in the lands formerly held by the Frostwolf Clan. That clan, however, was no longer able to hold those lands due to the second and more immediately portentous event. Gul'dan was contacted by Medivh, the Guardian of Tirisfal and host to the essence of Sargeras himself, and offered to the dark orc warlock the one thing he truly craved.

Power.

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Filed under: Analysis / Opinion, Features, Lore, Know your Lore, NPCs

The Queue: Hump Day


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

It's Wednesday, hump day. And that means it's time for some Black Eye Peas. NSFW, and all those young whipper-snappers love it. For you older folks, here's something you might enjoy. Ladies and gentleman, Mr. Conway Twitty.

Andrew R asked...

"Why do people always talk about how the alliance is full of little kids while the horde is where the "mature" players are and vice-versa? To add to that why do those same people talk about how bad the opposite faction is and they will never play that faction?"

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Filed under: Analysis / Opinion, Instances, The Queue, Cataclysm

New zeppelin and portals coming in Patch 3.2


Another patch 3.2 announcement today, this time from Zaryhm concerning a few travel options in Azeroth.

First, there will be a new zeppelin route between Thunder Bluff and Orgrimmar. We heard about this before, but now we know in what patch / context it will be released in.

Secondly, there will be portal in Stormwind and Orgrimmar leading directly to the Stair of Destiny at the Dark Portal. No more need to haul yourself out there at level 58. Just take a portal instead!

The portal in particular should help people level in Outland much easier. It should also help to significantly decrease the use of Hearthstones for traveling back and forth between Outland and Azeroth. Now you can fly to Shat in your 150% flying mount at 60, take a portal to Stormwind to train, and then portal right back to the entrance to Outland where you can hop on your flying mount again and return to grinding levels. Very quick, very easy, very smooth.

Filed under: News items

All the World's a Stage: So you still want to be a Shaman

This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.

One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.

Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.

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Filed under: Horde, Alliance, Orcs, Tauren, Trolls, Shaman, Draenei, The Burning Crusade, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

Warcraft restaurant opens in Beijing


World of Warcraft continues to find ways to trickle beyond our virtual lives and into our day to day real lives. In Beijing, a new restaurant has opened up with a Warcraft theme, from the decor to the food. The entrance, which you can see above, is designed to look like the Dark Portal (The Burning Crusade's intro screen) and the interior walls are lined with artwork from the game and shots of characters in epic gear. TV screens throughout the restaurant play footage of the game, too.

The food itself is even based on the game, and while CCTV.com reports that the menu is named after denizens of WoW, I wonder if they borrowed anything from the in-game recipes. The food shown in CCTV's video definitely looks Chinese in style, so I doubt you'll find anything there you would see in our very American Well Fed Buff, but that's probably a good thing. Personally, I'd love to see a menu. I'm also curious if this restaurant was given the go ahead from Blizzard or the9, or if they even need it.

[via CCTV, thanks brucewain!]

Filed under: News items, The Burning Crusade

WoW Moviewatch: Run all the way Gnome

The date on the video says 8/13/08, but we suspect it's actually meant to be September 13th, as that's when, this past weekend, WorldofWar.net did that Gnome race for a few beta keys. And this is a fun documentation of it -- the Gnomes all run from the front steps of Ironforge all the way down south to the Dark Portal, with a little fun bit at the beginning using real marathon audio.

Big player-run events like this are always a good time. We wonder if there's some way Blizzard could actually support this stuff with an ingame UI feature -- maybe show distance run or time traveled with an option? But even if they don't, players are creative enough to come up with all kinds of strange fun to have in Azeroth. Whether it's fun races like these or Gurubashi Arena challenges, one of the best things about a social game like this is all of the games players come up with on their own.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Gnomes, Machinima, Events, Fan stuff, Contests, WoW Moviewatch

All the World's a Stage: So you want to be an orc

This installment of All the World's a Stage is the second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

If you've seen Lord of the Rings, or read any other fantasy story in which orcs are portrayed, you probably think orcs are hideous humanoid monsters charging mindlessly forward to slaughter helpless innocents. Azerothian orcs are significantly different, however, with a shamanistic culture that prides honor above all other virtues.

But unless you've played World of Warcraft or Warcraft 3, you probably wouldn't know that. The orcs of Warcraft 1 and 2 were pretty squarely in "bad guy" territory, and it is only with the story of Thrall's rise to power and return to shamanism that we find out what the orcs' true history is.

Ironically, the story of the orcs is a bit like that of the horrors of modern Nazis and the lore of the ancient Jews mixed together. Imagine that the vast majority of your species came under the sway of a terrible and evil leader, utterly determined to commit genocide against your peaceful neighbors. After carrying out this deplorable task, your people sought a new enemy, and found a new world to destroy. In the midst of this conquest, however, your people's political leadership failed, the way back home was cut off, and you all ended up as slaves in exile, lethargic and utterly without hope. Suddenly, a hero appeared to unite your people, overcome your former masters, restore your ancient faith, reclaim your dignity, and establish a new homeland.

What follows is a brief account of the events most orcs know about or lived through, and a glimpse of the effects they would have had on your character.

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Filed under: Horde, Orcs, Lore, Guides, RP, All the World's a Stage (Roleplaying)

All the World's a Stage: So you want to be a human

This installment of All the World's a Stage is the first in a series of roleplaying guides on every race in WoW, in which we find out all the background information you need to roleplay a particular race or class well without embarrassing yourself.

I know, you're thinking "wait a minute, I'm already a human, aren't I? Isn't roleplaying a human in WoW just like being a human in real life -- plus some sword and sorcery, minus some boring office jobs and unpleasant bodily functions?" The answer is no, it's not so simple -- there's a bit of history and culture at work in Azerothian human society that all roleplayers of human characters need to be aware of. Otherwise, it's easy to fall into the trap of inconsistency with the Warcraft lore and the roleplaying that everyone else is trying to do within it.

Suppose for example that you say "Hi! My name is Walter and I was raised on a farm. Now I've come to Stormwind to have adventures and become a hero!" You may find the never-seen-danger-before style of new hero interesting to roleplay, but it would be very unlikely to find such a human in the actual Warcraft lore: ever since the orcs first came through the portal 30 years or so prior to the setting of our game, every human nation has suffered terribly as the human race barely survived 3 huge waves of devastating warfare, with some whole nations of humans completely wiped out. No human growing up in that time would have been untouched by the conflict -- and if you want to roleplay a human, you ought to know about it.

Similar issues exist for all the available player races in WoW; there are certain details about your race's history that you need to know in order to roleplay well. So today we will provide you with the basic knowledge you need to be a human. We'll leave the in-depth lore to other columns, though -- today is just a basic roleplayer's primer on one race, with other races to follow in the future.

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Filed under: Alliance, Human, Lore, Guides, RP, All the World's a Stage (Roleplaying)

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