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Posts with tag darkmoon-cards

9 years later, a venerable trinket finally dies

9 years later, a venerable trinket finally dies
There are very few items in World of Warcraft that have much of a shelf life beyond the games in which they debut. No matter how powerful and prestigious they are, they get nerfed, or their level range is restricted, or -- most commonly -- they're simply outclassed by bigger and better gear. Thunderfury lasted through early Magtheridon kills in The Burning Crusade before Blizzard nerfed its threat. The Luffa was resurrected for a few shining weeks to help guilds kill Moroes before the developers squashed its use for anyone past level 60. Even the most hotly contested BC trinket and Wrath trinkets, the Dragonspine Trophy and Deathbringer's Will, were eventually scuttled by DPS, no matter how much intra-guild bloodletting they'd inspired before.

However, the Darkmoon Card: Blue Dragon somehow managed to fly under the radar for years. While it was never the best trinket in any tier outside of classic, it was still a pretty solid regen piece (albeit more so before in-combat regeneration was improved during Wrath). I got mine after Aertimus at Hotstree noted in early Wrath that it was still shockingly good almost five years after it appeared in the game, and I knew legions of healers who pulled theirs out of mothballs or went to hunt the Beasts deck themselves as a result. You never know, we all said, when it'll pop up in the middle of a sea of "better" trinkets and still be one of your best options for regen.

No more. As Blizzard announced during a hotfix late on April 4 for the recent patch 5.2, the Blue Dragon "now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69." I guess it'll be in the bank for good now, because I just don't have the heart to get rid of a workhorse trinket that performed its job faithfully for so long.


Filed under: Analysis / Opinion

Gold Capped: Inscription gold-making guide

"Every" week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Basil's re-reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

Have a scribe? Need gold? Look no farther. Inscription is one of the best gold-making professions in the game. You can make glyphs, Darkmoon cards, and all kinds of other odds and ends. Each of these markets has a characteristic time investment requirement and potential profit. Each realm is going to be different, but in general:
  • Darkmoon cards: Scalable time investment, massive profits
  • Glyphs: Massive time investment, low profit
  • Odds and ends: Minimal time investment, medium profit
Darkmoon cards start off simply enough: if you do your daily research, you can make a card a day. Different cards have different values, but on average, you'll make back way more than the value of the inks. You can trade cards, and the more cards you make, the better efficiency you'll have making decks. Assuming you can make a full deck for every 12 cards you produce (which is the ratio you see if you trade really well and/or produce a lot of cards), it'll cost you 120 stacks of any herb but Fool's Cap, or 75 stacks of Fool's Cap. At 40g per stack of, for example, Green Tea Leaf, that's 4800g per deck. Some decks can sell for over 20,000g.

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Filed under: Economy, Gold Capped, Mists of Pandaria

Patch 5.1 PTR: Blizzard reserves the final Darkmoon word

Patch 51 PTR Darkmoon trinkets nerfed
With this morning's minor PTR patch, a few changes were datamined, most notably to the trinkets earned from the Darkmoon Faire. Another small addition revealed itself, an achievement associated with the Wrathion quest chain called A Test of Valor.

The Darkmoon Faire trinkets were said to have seen the stat levels of their procs altered considerably, indicating that they had all been nerfed down to a default value of 2,682 from their current positions.

But datamining isn't always accurate. Lead Systems Designer Greg "Ghostcrawler" Street has tweeted in the past about this, and reiterated his message today with this missive:


Blizzard Blue Daxxarri then added a similar message to the US forums:

Daxxarri
No! Bad! Stop pointing to data-mined content as fact. The change that got picked up was actually an adjustment to Darkmoon Card trinkets for Challenge Mode stat scaling.


While it's important that the Darkmoon trinkets weren't nerfed, the big message here is that datamined content is not always fact. Yes, dataminers get a lot right, but always take their information with a pinch of salt.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Mists of Pandaria

Mists Darkmoon Card Trinkets, and how to get them

Darkmoon Card Trinkets, and how to get them
A new expansion brings with it a new set of Darkmoon Cards. The current batch are item level 476, unique-equipped, bind-on-equip, and created in a very similar fashion to previous Darkmoon Cards.

The cards themselves, of which there are 32, are created by Inscription from Darkmoon Card of Mists, which is available from level 600 and requires Scroll of Wisdom. This has a daily cooldown, severely limiting the number of cards which can be made. [Corrected, thanks to commenters. Original post was written based on database relics]

The cards are bind on equip just like before, so can be traded and sold as previously. The cards are created randomly, and therefore unless you're very lucky, some trading will be necessary. As previously, there are four decks, Tiger, Ox, Serpent and Crane. Once you have all eight cards, the Ace through the Eight, right-click them to combine into the Deck.

These decks then allow you to start a quest, which asks that you hand in the deck at the Darkmoon Faire. All steps up to this point can be carried out at any time, but the quest hand-in can only be completed when the Darkmoon Faire is in town.

Handing in the four decks awards four different cards, with the exception of the Tiger Deck, which awards two. The trinkets and decks are as follows:
As previously, these cards are bind-on-equip, so can be sold. When completing the Tiger Deck quest, players can choose between the two relics trinkets. These trinkets are unique equipped, and players can't equip more than one Darkmoon Card trinket.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Mists of Pandaria

2 crafting professions that won't make you rich

glyph heat map
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Fox and Basil's reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

If you're trying to decide which professions to put on your character and you are considering their gold making potential, you'll want to avoid engineering and inscription. While they're not terrible if you consider their stat bonuses, they're not ideal for gold making on many realms.

Of course, every realm has its own ecosystem, and as with all advice you'll read from this column, you should check that the assumptions hold for your realm and faction. That said, by far the most common problems I have trouble helping people with are related to these two professions.

Inscription

I'll start with the one that's going to get me the angry comments first. Inscription has long been touted as a cornerstone of the money making meta game -- heck, it earned my esteemed colleague, Fox, his first million gold on Darkmoon Cards. Before that, we had "glyphsmas" when 4.0 hit and a steady level of demand for glyphs before that. We still have the stupidly profitable fortune card market that lets anyone open a tiny, Blizzard-sanctioned casino. So what's not to like?

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Filed under: Economy, Gold Capped

Gold Capped: Why Mysterious Fortune Cards will always be stupidly profitable

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first born to him.

Last week on Gold Capped, I discussed how to make money playing the glyph market. It's hands down the most popular way that scribes try to make money. Problem is, it's probably the hardest route to riches I know. Glyphs tend to fester on the Auction House, and most go unsold. And yet despite this, no single profession has made me more money over my WoW lifetime than inscription has.

Confused? Don't be -- I'm about the blow the lid clear off the most profitable aspect of inscription: Mysterious Fortune Cards. Yes, seriously. They're still making people boatloads of money.

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Filed under: Economy, Gold Capped

WoW Rookie: All about Darkmoon cards

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking out new classes, new playstyles, and new zones.

Last week, we talked about what it meant to be a rookie and casual in this crazy patch 4.2 world. Tharenar asked about something much different in the comments, though:

Could you do a wow rookie: darkmoon cards column please? I started playing just before wrath and this whole section of the game is a mystery to me. What are the cards for? Why do I want them? Which cards are good and which are a waste of money etc. Thanks

Fellow commenter Revnah provided a pretty good, short explanation of Darkmoon Cards, but I wanted to take the time expand on that this week. Darkmoon Cards are a big enough part of the end-game dynamic that it's worth our time to make sure we understand it.

First, a little history. Darkmoon decks were created by combining crafted "cards." (The cards are made via Inscription.) You would then take these decks and turn them in at the Darkmoon Faire to get trinkets. Some trinkets, like those created by the Nobles deck, were so perfectly itemized that they never stopped being really, really good in the previous expansion.

It's not that these trinkets possessed a very high item level. It's that they wasted no points on stats that weren't absolutely perfect. So later, when higher item level gear became available and spread their points among sub-optimal stats, the Darkmoon trinkets still had more of the stats that you really really wanted.

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Filed under: WoW Rookie

Insider Trader: Beat the RNG making Darkmoon cards

Insider Trader is a column about professions by Basil "Euripides" Berntsen, who also writes Gold Capped about how to make money using the auction house. Email Basil your questions.

We've all heard someone say something to the effect of "I don't make Darkmoon cards because I don't have enough gold to beat the random number generator." What do they mean? Here's the situation: Darkmoon Cards of Destruction are craftable by maximum-skill scribes, and they award a completely random card. There are 32 possible cards they can give you in four different "suits" of eight, and if you match up a whole suit, you can create one of four Darkmoon decks. These decks start a quest that, when turned in at the Darkmoon Faire, provide one of the best trinkets in the game.

The Darkmoon greatness decks last expansion "outlived their iLvl" in the sense that since they were so perfectly itemized for quite a few classes that they would reward their owners with better performance than later-tier trinkets, especially token-bought trinkets. Looking at the new decks, they are almost as perfectly itemized, so I suspect that they will provide their owners many months of use before they get overshadowed by some new drop. What this means is that everyone wants one of these, and they're very expensive to make and thus very rare.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

The Queue: Definitely not a kitten, at all

Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I think we can all agree that the above picture is not a kitten, thus ending the cute-baby-animals theme used in header images in The Queue once and for all.
The Dark Wayne asked:

There's one question that's been on my mind ever since 3.3 came out: Will we be able to obtain Shadowmourne or at least Shadow's Edge in Cataclysm? If we can, will we also still be able to get the fancy box of lore trinkets that drop when you kill the LK with it?

Given that it's part of the We Are Legendary guild achievement, all signs point to yes.

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Filed under: The Queue

Gold Capped: How to calculate inscription costs and prices

Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

With its myriad of materials and finished items, inscription can be one of the more complicated professions for a crafter who's trying to track his expenses and profits (or even to know if he's made a profit at all). Herb prices have changed dramatically over the past several months, dropping to record lows as farming bots proliferate and climbing just as dramatically during the ban wave that followed. After months of being spoiled by a market overflowing with cheap herbs, many players stopped paying attention to what they were paying to make each item. Now that herb prices are climbing, it's left a number of sellers scrambling to reprice their items and to take a closer look at what they're paying for their supplies.

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Filed under: Guest Posts, Gold Capped

The Queue: Trinket-Palooza 2009


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert is your hostess today again (our condolences).

I'm in an autumnal sort of mood, hence today's picture. Yes, I know that Barrens trees always look like that. We got a really interesting question about trinkets the last time around that really caught my attention, so a lot of today's Queue is going to be comprised of an Enjoyable Stroll Down Memory Lane and Into Holy ^$*# Look At That Trinket From AQ40 How Has That Not Been Nerfed Yet.

Starlin asks...

So, what's up with Brewfest this year? Anything new or updated?


Fortunately or us, Kisirani posted on this same question yesterday. To summarize, there are no major changes to the holiday, but Coren Direbrew has been updated to level 80, the mount drop rates haven't changed (nor are they now required for the Brewfest meta-achievement), and no new pets or mounts have been added. You can reasonably expect a beefed-up holiday boss with a new loot table (most likely of ilevel 200 items, possibly 219 if they want to match the gear from heroic Trial of the Champion), but otherwise the same experience as last year. I'll have an OverAchiever for the good folks seeking Brewfest achievements up on the site soon.

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Filed under: Items, Analysis / Opinion, Features, The Queue

Wrath 101: Darkmoon Cards


Now that that Silas Darkmoon and his merry bunch are in town -- well, if you'd like to call outside of desolate Shattrath your town -- it's a good time to take a look at the four new Darkmoon Cards that have come out in Wrath of the Lich King. The method of acquiring the cards, unlike in the past, is no longer as random as it used to be. The new darkmoon cards can be created through the Inscription spell Darkmoon Card of the North, which is learned from Grand Master Inscription Trainers at skill level 400.

It still isn't easy to get the right cards, of course, as each Darkmoon Card of the North can produce one of eight cards from four different decks. With a little patience and a lot of resources, it's possible to get the right cards or trade for them. Failing that, there's always the Auction House, which is still the most common way to complete a deck. You will also sometimes see entire decks for sale. Realm economies notwithstanding, the most expensive deck will be the infamous Nobles Deck. What is the this deck and what Darkmoon Card does it give? A look at all the new Darkmoon Cards in Wrath after the jump.

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Filed under: Items, Guides, Inscription

Breakfast Topic: All's faire in love and war


Once again, those funny little circus guys are coming to town. They'll be right outside Shattrath this week, so the ghost town which used to be bustling with activity will see a few visitors swing by if only to claim their new Darkmoon Cards. After that, Shattrath will be empty once again, echoing only with the hooves of Deathchargers and the synthesized laughter of Death Knights. The traveling circus will sell drinks, frogs, and have some amusing games for about a week and then merrily pack up and disappear again. Anyway, so, the Darkmoon Faire is coming around.

Does anybody else feel like these guys deserve something a little more than being just a stopover for epic trinket turn-ins? I mean, there aren't even any Achievements for them. Shouldn't getting shot out of the cannon without dying be an Achievement? How about sampling all the crazy food and drink they offer? That should be an Achievement, too, right along with owning a frog or a Darkmoon Card. These guys have entertained us, stuck with us for years, and they don't get so much as a welcome or a thank you whenever they roll into town.

Considering it's a monthly event, what else do you think can be added to the Darkmoon Faire to make it more of a stop? I think Achievements are in order, at least. Professor Thaddeus Paleo receives more visitors than anyone in the faire, but nobody ever remembers him. Silas Darkmoon may be a gnome, but he's everybody's circus gnome. Who doesn't know Jubjub? Let's give these hard-working guys some love. What's your best memory about the Darkmoon Faire? What would you like to see? Would it be cool if they visited Northrend, too?

Filed under: Events, Breakfast Topics

Insider Trader: Inscription from 200 to 305


Insider Trader is your inside line on making, selling, buying and using player-made products.

For the past two weeks, Insider Trader has been helping you level your Inscription cheaply and efficiently.

Beginners should read through the walkthrough up to skill point 100, as it not only shows you how to reach it, it discusses the basics of Inscription in detail and offers some helpful hints.

Once you've reached 100, move on to the guide to hitting 200. You will need to be at least level 20 to complete this!

This week, I am walking you from skill 200 to skill 305. At 225, you will need to be at least level 35, and by the time you hit 300, you will need to be level 50 in order to train from 301 to 375.

Remember to click on any of the Wowhead herb links to view detailed maps of where to find each herb!

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Filed under: Herbalism, How-tos, Walkthroughs, Economy, Expansions, Features, Leveling, Guides, Making money, Insider Trader (Professions), Wrath of the Lich King, Inscription

Arcane Brilliance: Inscription and the common Mage



Each week Arcane Brilliance gathers energy from the nether, spinning it from the bowels of the universe itself, then threads that dark matter together into a tapestry of destruction. This is a fancy way of saying that Arcane Brilliance summons up a column about Mages each Saturday. Then, over the course of a 5 second cast-time, it balls that column up into a giant ball of flame and nukes your face with it.


Patch 3.0.2 hurled a new profession into our little virtual pond, and like Jewelcrafting before it, Inscription has plunged beneath the surface like a cannonball. We'll likely be sorting out the various waves and ripples that splash has created for months to come, but having spent the better part of three weeks with it, we can begin to see some results of the impact. Some of us have dived right in, picking up the profession and leveling it with gusto. Some of us only know that we saw a big splash, and that we are now very wet.

As a Mage, this profession intrigues me more than most. Several of the glyphs for Mages are quite powerful, the Scribe-only shoulder enchants are pretty spectacular, and the off-hand weapons Scribes can create and equip seem like an attractive leveling option going into Wrath. What are the pros and cons of this new profession? Is it worth dropping old standards like Enchanting or Tailoring for? As a Mage, is Inscription worth learning, or am I better off just buying glyphs when I need them?

Though we're still in the early stages of learning about this new tradeskill, we're at a point now where we can start to weigh its costs and benefits. After the break, we'll evaluate Inscription as a profession for Mages, and go over the glyphs available to us both now and after November 13th.

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Filed under: Mage, Patches, Analysis / Opinion, Tips, PvP, Expansions, Features, Raiding, Leveling, Classes, Enchants, (Mage) Arcane Brilliance, Wrath of the Lich King, Inscription

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