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Posts with tag darkmoon-deck

9 years later, a venerable trinket finally dies

9 years later, a venerable trinket finally dies
There are very few items in World of Warcraft that have much of a shelf life beyond the games in which they debut. No matter how powerful and prestigious they are, they get nerfed, or their level range is restricted, or -- most commonly -- they're simply outclassed by bigger and better gear. Thunderfury lasted through early Magtheridon kills in The Burning Crusade before Blizzard nerfed its threat. The Luffa was resurrected for a few shining weeks to help guilds kill Moroes before the developers squashed its use for anyone past level 60. Even the most hotly contested BC trinket and Wrath trinkets, the Dragonspine Trophy and Deathbringer's Will, were eventually scuttled by DPS, no matter how much intra-guild bloodletting they'd inspired before.

However, the Darkmoon Card: Blue Dragon somehow managed to fly under the radar for years. While it was never the best trinket in any tier outside of classic, it was still a pretty solid regen piece (albeit more so before in-combat regeneration was improved during Wrath). I got mine after Aertimus at Hotstree noted in early Wrath that it was still shockingly good almost five years after it appeared in the game, and I knew legions of healers who pulled theirs out of mothballs or went to hunt the Beasts deck themselves as a result. You never know, we all said, when it'll pop up in the middle of a sea of "better" trinkets and still be one of your best options for regen.

No more. As Blizzard announced during a hotfix late on April 4 for the recent patch 5.2, the Blue Dragon "now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69." I guess it'll be in the bank for good now, because I just don't have the heart to get rid of a workhorse trinket that performed its job faithfully for so long.

Filed under: Analysis / Opinion

WoW Rookie: All about Darkmoon cards

New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. WoW Rookie is about more than just being new to the game; it's about checking out new classes, new playstyles, and new zones.

Last week, we talked about what it meant to be a rookie and casual in this crazy patch 4.2 world. Tharenar asked about something much different in the comments, though:

Could you do a wow rookie: darkmoon cards column please? I started playing just before wrath and this whole section of the game is a mystery to me. What are the cards for? Why do I want them? Which cards are good and which are a waste of money etc. Thanks

Fellow commenter Revnah provided a pretty good, short explanation of Darkmoon Cards, but I wanted to take the time expand on that this week. Darkmoon Cards are a big enough part of the end-game dynamic that it's worth our time to make sure we understand it.

First, a little history. Darkmoon decks were created by combining crafted "cards." (The cards are made via Inscription.) You would then take these decks and turn them in at the Darkmoon Faire to get trinkets. Some trinkets, like those created by the Nobles deck, were so perfectly itemized that they never stopped being really, really good in the previous expansion.

It's not that these trinkets possessed a very high item level. It's that they wasted no points on stats that weren't absolutely perfect. So later, when higher item level gear became available and spread their points among sub-optimal stats, the Darkmoon trinkets still had more of the stats that you really really wanted.

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Filed under: WoW Rookie

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