One of the coolest features in
patch 4.3 was the introduction of the
Darkmoon Faire Island, a brand new, self-contained island packed with new games, pets, mounts, prizes, and everything Silas Darkmoon and his merry band of carnies and personalities can muster for your enjoyment. Players earn tickets from completing games, bringing in Darkmoon artifacts from dungeons, PvP, and raids and from doing profession quests. Many players (myself included) were confused as to how many tickets players could earn each week, considering there is so much we want to buy and so many tickets needed to save up for it all. Bashiok has put together a great forum post that outlines just how many tickets you can get per month.
Bashiok's post clearly points out that the max number of tickets a player can get during each Darkmoon Island week is 145 tickets. The only issue is that a mount from the Darkmoon Faire costs 180 tickets, so players will have to wait until the next Darkmoon Island opens to claim their first mount reward. Now that the number of tickets is spelled out, it doesn't actually seem as bad as I originally thought it was going to be.
However, the weird thing that still permeates all of this is why playing the games at the Faire, the real focus of the island, rewards players with the lowest amount of tickets. The random Darkmoon artifacts that you get as drops from PvP, dungeons, and raids give substantially more in terms of tickets than the games themselves; the random pickups or Auction House items eclipse the daily games in terms of rewards. I really like the new Faire and hope that the prize ticket changes for the games can be upped to reflect their focus.
Hit the jump to read Bashiok's breakdown of Darkmoon Faire tickets.
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Filed under: Cataclysm