Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag data-mining

What is data mining and why is everyone talking about it?

The recent release of the alpha client for Warlords of Draenor means that there's a lot of talk about data mining that's going around the community. But if you aren't up on your tech jargon, this might not mean much to you -- and Googling the term will send you to a Wikipedia page that tells you data mining aims "to extract information from a data set and transform it into an understandable structure for further use." Even if you are up on your tech jargon, you might not grasp what that means, especially in the context of World of Warcraft.

So let's start with a straightforward definition: data mining is the process of digging through WoW's data files and looking for information like maps, graphics, models, or sounds. It's not hacking or exploiting the game, just looking at the game files -- often, but not always, files that are publicly available -- to see what's there. These files can be from the current game client or come from a PTR or beta build, any of which could have new content that players can't access in the game world. Similar to looking up filming photos from a favorite TV show or movie, data mining gives you a sneak peek at game content that hasn't been publicly released, which can range from hints at the next patch to hints to the next expansion. Hungry for information, plenty of players turn to data mining for answers -- but because Blizzard can change, remove, or expand on unreleased content without any warning, anything data mined needs to be taken with a pretty big grain of salt.

So should you be paying attention to data mined info? In the end, the choice is up to you -- but we'll give you some background on just what WoW data mining might tell you.

Read more →

Filed under: WoW Rookie

Wowhead launches Warlords of Draenor database

Dark Portal
With the Warlords of Draenor alpha now underway, the datamining efforts are in full swing. Our friends over at Wowhead have compiled their information into a specific Warlords of Draenor database, ready to fulfill all your spoiler-iffic, data-licious desires. You can find tabs for spells, talents, glyphs, factions, zones, items, and even a few item sets, for the transmogrification-conscious. Some of the details, such as icons, are still missing, but this is only the first round of datamining, and only the alpha after all! The database will certainly be updated as needed and as more information becomes available.

As if to further emphasize the ephemerality of some of this information, there are some entertaining little alpha tidbits in there--items such as the "Test Chest" (it rhymes!), "Chris' New CR Test Gloves," and the fantastic "Novel Mind-Blowing Chest Guard." For some unfathomable reason I have a sneaking suspicion that these aren't the items' final names. It's just a hunch, though!

Filed under: Warlords of Draenor

Armory Data Mining updated for patch 3.3.3

One of my favorite WoW information sites, Armory Data Mining and its related blog, has now been updated for patch 3.3.3. We've profiled the site here before, but if you're not familiar with it, it's run by a fellow named Zardoz who trawls the armory assembling statistics on race, class and spec popularity. He also gathers information on class battleground performance and professions.

From what I've seen, there haven't been any giant changes between the patch 3.3 and patch 3.3.3 data (you can find the former at the profile link above). Paladins are still the most popular class, followed by death knights, druids, priests and warriors. It's well worth a look if you're interested in seeing what WoW's statistics look like right now.

Filed under: Analysis / Opinion, News items

Armory Data Mining updated for patch 3.3

I've pointed this out previously to people curious about WoW's in-game demographics, but Armory Data Mining is really a fantastic but underappreciated site. To be specific, there are actually two sites of interest here -- the actual Armory Data Mining and its related blog. Zardoz, the creator and maintainer of both, uses the former to collect and update statistics on class, race, and sex popularity in WoW (in addition to reports on class battleground performance and profession popularity), while the blog is often used to look at smaller issues or questions like the effort to distinguish between bear and cat specs through the Armory.

Zardoz posted his newest collection of statistics this past Wednesday, all of them updated to reflect the patch 3.3 game world. Perhaps most interesting is that paladins have knocked death knights out of the #1 spot, with retribution being the most popular spec (and, as a druid player, I think I'm seeing a bit of decline in balance popularity here as well). If you're at all interested in in-game demographics as of patch 3.3, I highly recommend a trip over to both sites.

Filed under: Analysis / Opinion, News items

The mystery of the missing Ulduar models


Back at the very end of last year, the folks at MMO-Champion did their usual excellent work in mining up a heap of models from Ulduar. Now that it's six months later, I have to ask: what happened to all of them? Take the sword pictured above. If you've raided Ulduar, you've seen this model wielded by the Twilight's Hammer cultists in the hallway to the Descent Into Madness. Why, then, is it the case that there are four 2h swords available in 10 and 25 man Ulduar and none of them use this model? Furthermore, why do all four of them in fact use the same model instead?

As you can see from the older post, there was an alternative two handed mace model, two more 1h sword models, another crossbow model and an alternate gun model as well. You may not love all of them (our own Alex Ziebart felt that the crossbow model lacked) but you have to wonder, why does every Ulduar gun, crossbow, mace and 2h sword look identical? Why are there only two one handed sword models when there could have been four? Are these models coming in a later instance or are they just there to dress up some NPCs? I actually think that the sword model alternative rocks pretty hard. I realize the mace says 'aspect' instead of 'ulduar' meaning that it might be intended for a later Chamber of Aspects instance, but even so, there was clearly a lot of work making new gear for Ulduar that didn't even get used outside of some NPCs. Any opinions on why we got one model for most drops in Ulduar instead of using some of these?

Filed under: Items, Analysis / Opinion, Odds and ends, Instances, Expansions, Raiding

15 Minutes of Fame: Boubouille proves an MMO Champion

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

What does it take to bring WoW fanatics the freshest World of Warcraft news on the planet? Imagine, if you will, a guy who sleeps literally no more than three or four hours at a stretch so he won't miss any World of Warcraft news. Imagine a guy who spends hour upon hour digging through game database files searching for anything that appears remotely different. Imagine a guy who no longer raids because he's so weary from 10-hour stretches on the PTR (public test realm).

Meet Boubouille, the force behind MMO-Champion. The hard-working Boubouille is also one of the friendliest, most genuine voices in the WoWosphere. Ever notice how often WoW Insider links developments, new items and spells and breaking news back to MMO-Champion? While Boubouille's first on the money, he's also quick on the tips and first to share a really interesting scoop – that's just the way he rolls. We poked our heads into his insane, non-stop schedule to find out what keeps him ticking along and where MMO-Champion is headed as WoW evolves over time.

Read more →

Filed under: Features, Interviews, 15 Minutes of Fame

The Queue: Mutant turtles are greater than boys in spandex


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

On this Monday morning I have come to realize one important thing: a picture is worth a thousand words.

Clearly, TMNT > Power Rangers. For shame Alex, for shame!

Romir asked...

"I just switched my off spec for my Death Knight to a tank spec. However I've never really tanked before, what would be the best heroic to go into to learn to tank? I have an uncrittable set I got from raids/off-spec rolls. I know most of the dungeons, I just need practice. Which would be best to start in?"

Read more →

Filed under: The Queue

Making flasks in Patch 3.1 to give double the reward


There is a new build out on the Patch 3.1 PTR tonight (Build #9722 for those of you keeping track). MMO-Champion is already data mining the stuff, and fresh from this build comes a rather important change that everyone will need to know about:

All flask recipes will now create 2 flasks for the same amount of ingredients, but flasks will only last half the amount of time.

This means where you used to make one flask of awesomesauce, you now get two flasks of awesomesauce. That's a lot more awesome for the same amount of sauce.

We can speculate that this change is in part to due to the difficulty ramp-up that will occur in Ulduar. We know that Ulduar is going to be harder, and so this change will help soften the time required to come prepared. And as someone who flasks and eats food religiously, this is a welcomed change.

Of course the downside to this change is that flask prices will drop on the AH, meaning people will earn less money off them. But at the same time, raw materials will likely go up a bit since folks will be wanting to have their flasks made for them now more often. We'll have to wait and see to be sure, however.

Edited on 3/23/09 at 9:40 p.m.
: Updated with more recent information.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Alchemy, Analysis / Opinion, News items, Making money

Tuskarr Animation movie

While 2.4 has been mostly concerned with the Sunwell and Kil'jaedan, there's still WoTLK to look for in the future, and still a few preliminary tidbits hidden away in the patch files. We've already showed you some shots of the Tuskarr that made it in, as well as the preview page for the race over on the official WoTLK site, and now it looks like someone's dug a bit deeper into the files and found the Tuskarr Animations. The animations are pretty straightfoward, mostly just running, fighting, and casting, but there is an animation in which the Tuskarr jumps up and slams his behind on the ground - perhaps a high powered War "Stomp" to make even Taurens envious? Enjoy this closer look at the gentle giants of the Borean Tundra!

Filed under: Patches, News items, NPCs, Wrath of the Lich King

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories

Joystiq

Massively

Engadget