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Posts with tag ddo

PAX East 2010: Turbine on renting vs. owning in the MMO market

Blizzard's presence at PAX East 2010 was even smaller than I was expecting, with two or so Community reps there to oversee the StarCraft II tournaments going on. Boston-based Lord of the Rings Online developer Turbine, though, had a very large demo area which saw a lot of traffic over the course of the three-day event. Con-goers could stop by and demo LotRO, as well as Dungeons & Dragons Online: Eberron Unlimited, and hobnob with the Community reps and developers present.

With the WoW-specific news at the event registering somewhere between "literally nothing" and "nearly nothing" on the newsy scale, I decided to stop by Turbine and ask them a few questions about their MMOs. I ended up speaking with their Design Director, Ian Currie.

"I'm from," I said, "so obviously I don't normally do a lot of reporting on your games. In fact, I'm not sure I've ever even played DDO, and I've only played a little bit of LotRO."

Currie smiled and said "You really don't know what you're missing, then, do you!"

"Apparently not," I acquiesced, "but maybe you can help fill in the blanks."

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Filed under: Events, Interviews

WRUP: Your cheating heart edition

Now, I ain't saying that a few of us might be cheating a little on WoW. Nope. I'm not saying that at all. Hank Williams Senior might be saying that, but certainly not me. I'm not saying anything.

But what Hank Williams Senior pointed out is that it seems like everyone on your intrepid staff is doing something a little different this weekend. If they're not checking out the newly freemium DDO Unlimited, then they're levelling an alt, doing some PvP on a vile disgusting Belf, or otherwise going a little outside the lines of their accustomed relationships. Mostly, it's DDO though.

Take a moment, check out what the staff is up to this weekend. Don't forget to leave a comment at the end, so that we know what you are playing.

  • Adam Holisky: (@adamholisky) -
    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing.
    Only I will remain.

    I'm going to level my Lock.
  • Alex Ziebart: (@aziebart) - Continuing to gear up my Paladin for Retribution raiding. When I'm not doing that... well, either more work or Champions Online. Yes, that's right. I'm cheating on WoW. Wanna make something of it?

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Filed under: Analysis / Opinion, Odds and ends

Massively's Dungeons and Dragons Unlimited launch day round-up

Dungeons and Dragons Online: Eberron Unlimited goes free-to-play today, so we put together a little round-up of our best guides for this new content. Maybe you're confused on how the new DDO Store will work, or have heard rumors about what aspect of the game is truly free-to-play. Massively has you covered!
Massively's DDO Unlimited developer tour
Love can sometimes be a fickle thing, but I'm pretty sure that I love what Turbine has done with the DDO Store in Dungeons and Dragons Online Unlimited. I'll admit that initially I was a little concerned with the concept of an in-game store, but after playing with it at bit and asking some questions my fears have pretty much melted away.
Massively Speaking Episode 57: DDO with Jerry Snook
Massively Speaking Episode 57 returns this week with an entire episode dedicated to Dungeons and Dragons Online and their recent announcement about going free-to-play. Shawn is joined by DDOCast host Jerry Snook as they discuss the ins and outs, good and bad of a 3-year-old game going F2P.
The pros and cons of free to play Dungeons and Dragons Online
Dungeons and Dragons Online going free to play is undoubtedly an awesome announcement. But exactly how awesome of an announcement is it? Yesterday we were all over the announcement, covering the basics of what can be expected with this changeover from subscription based to free to play. But now, I'd like to break that down even further, and really look at the changes in an in-depth manner.
DDO goes F2P: An interview with Turbine
As the news hit yesterday concerning Dungeons and Dragons Online going free-to-play, many MMO gamers collectively rejoiced, while others didn't. The idea of this hybrid business model is wonderful for those who have yet to experience DDO, as it now gives them a chance to play the game as long as they'd like, with no level cap restrictions for absolutely no cost. This means no credit card info changing hands, no commitments to a monthly fee and the implied need to "get your money's worth" and no real need to quit the game if you can't afford it. But it can't be that easy, can it? Well, there's a slight catch.

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Filed under: News items, Features

The Daily Quest: It's always sunny in Dalaran

We here at are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Daily Quest

Instances are for groups, silly solo player

We've mentioned solo instances before -- just like more midlevel content, Heroic versions of old world instances, and player housing, they seem to be the kind of content that players seem really interested in, but Blizzard isn't all that excited about implementing. And now they've come up again on the forums, and once again Bornakk has given a few good reasons why it just wouldn't work for the game Blizzard is making.

Tremallyn of Shu'halo is actually asking for scalable instances -- he says that if 10 and 25man groups are going to be playing the same instances in Northrend, why not scale those down to five man and even solo versions, so all players can get a chance to see the content? Bornakk replies that the rest of the game already is solo content, and that they want the endgame dungeons to be more exclusive. We've heard other good reasons before -- to tune an instance for every class, with all of their varied strengths and weaknesses, would require Blizzard to water down the instance so much that it wouldn't be nearly as dynamic an experience as you can have with a minimum 10 people in the party.

Not that it's impossible -- other games (I know of one in particular) have scalable instances, some of which are even tuned for one player. But at the same time, we play MMO games for a reason -- if you really just wanted to play a great single player experience, there are a wealth of single player games to choose from out there. And if you really want to do an instance solo, you could always just wait 10 levels and do it solo anyway.

Filed under: Analysis / Opinion, Blizzard, Instances, Raiding, Wrath of the Lich King

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