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Posts with tag deadly-throw

New rogue talents and other rogue buffs coming in patch 5.2

If you follow rogue news, you know the class is in a bit of a funk. The developers are certainly aware of the class's low representation and they're aiming to fix it. Two new rogue talents have been datamined from patch 5.2: Hit and Run and Marked for Death. Where these new talents fall in the talent trees, we aren't yet sure. One of them is surely replacing Preparation, which has now become a baseline ability.

In addition to the new talents, great changes have been made to select existing talents and abilities. For example, Deadly Throw no longer requires a full 5 combo points to interrupt an opponent's spellcasting, but rather only 3. Shuriken Toss, when used beyond 10 yards, turns all of your auto-attacks into ranged shurikens with a 30 yard range for 10 seconds. Do keep in mind, however, that this is the PTR. So sayeth Ghostcrawler:
Everything on the PTR is subject to change. Get excited, but cautiously so.

Filed under: Rogue

Encrypted Text: Shuriken Toss breaks all the rules

shuriken toss
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Raise your hand if you remember fighting against Shazzrah. I'm not talking about our recent bout with Shannox or even our old fights against Mother Shahraz. Shazzrah goes way back, to WoW's very first raid instance, Molten Core. Due to the frequent AoE explosions that Shazzrah unleashed, rogues couldn't engage him without being slaughtered immediately. While the rest of the raid fought the boss, I joined the other rogues in my group crushing Blindweed and making some food next to the Cooking Fire.

As a melee class, our biggest weakness for years has been that we can only deal damage to nearby targets. It's limited our ability to swap targets effectively, our ability to avoid point-blank AoE attacks, and our ability to attack any target that's not on the ground. Rogues, along with other melee classes, have actually been benched because of these limitations. These shackles and restrictions have bound our class since its inception.

Shuriken Toss has the chance to change all that. The new level 90 rogue talent slated for Mists of Pandaria might redefine what it means to play a rogue.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

Patch 3.3.3 PTR: Build 11643 notes

MMO Champion's got the goods on an upcoming build of patch 3.3.3.

Mounts and pets

But first, check out Lil' XT! Doesn't your Lil' KT want a lil' company? No idea where this lil' guy will come from as of yet, but it could be a future purchasable pet joining the likes of the Pandaren Monk and Lil' KT!

Both the Celestial Steed and X-53 Touring Rocket (screenshot) now have their own spells and have 310% flying speed.

Icecrown Citadel

There's been some issues with absorption effects like Power Word: Shield not benefiting from the raid buffs that Wrynn and Hellscream provide. That will be addressed shortly with patch 3.3.3.
Glyph changes

These changes could be temporary and could be reversed at any time. They're not in the official notes.

Death Knights


Other changes

  • Dark Pact now has a 100 yards range (up from 30 yards) and ignores the line of sight.

Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know.'s Guide to Patch 3.3.3 will keep you up to date!

Filed under: Priest, Rogue, Warlock, Analysis / Opinion, News items, Death Knight

Encrypted Text: Rogue Glyphs, part 2

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we finish a discussion on upcoming Rogue glyphs in WOTLK.

Wrath of the Lich King (and also the upcoming patch 3.0) includes a new tradeskill: Inscription. Inscriptionists will be able to create scrolls, off-hand items, and parchments to help enchanters sell their wares. However, their key crafted item comes in the form of spell/skill enhancing Glyphs.

Every non-inscriptionist character has six Glyph slots they can use to enhance themselves. There are three major and three minor slots; of which you can mix and match appropriate Glyphs. An image of the Glyph interface is shown above (the center slot is thought to be for Inscriptionists themselves as a tradeskill perk).

Some of the various Glyphs enhance existing abilities, while others add utility to skills that change its function completely. The current Rogue Glyphs come in 3 major flavors: cooldown/energy cost reduction, range increase, and damage/effect increase. After the cut, let's explore these groups individually.

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Filed under: Rogue, Classes, (Rogue) Encrypted Text, Wrath of the Lich King, Inscription

Encrypted Text: Rogue Glyphs

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the Rogue feature blogger, discusses a new feature in Wrath, Glyphs and the opportunities for Rogues.

Inscriptions, a new profession in Wrath of the Lich King, allows for the creation of tradable Glyphs that can enhance your spells and abilities. Recently a number of these glyphs were released into a beta build and Inscription was announced to be apart of the new pre-Wrath patch.

As you'll see in the list below, Rogues get a wide variety of both lesser and greater glyph options, and in a lot of cases can greatly effect your talent choices in a way that gemming or enchanting never did.

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Filed under: Rogue, (Rogue) Encrypted Text, Wrath of the Lich King

Phat Loot Phriday: Serpentshrine Shuriken

In all of the different items we've done here on Phat Loot Phriday, we've never once featured a thrown weapon. Time to fix that.

Name: Serpentshrine Shuriken
Type: Epic Thrown
Damage/Speed: 97-146 / 1.40 (86.8 DPS)
  • +14 Stamina, which doesn't seem like a lot, but don't forget, this is on a thrown weapon. That's a whopping +14 Stamina you can't get anywhere else.
  • Improves hit rating by 12 and critical strike rating by 20.
  • And while thrown weapons used to be used only for pulling or tagging cowardly mobs, the Rogue ability Deadly Throw has changed the game. You can get some nice crits in (using this or any other high level thrown items) if you've worked up a good number of combo points on a target running away from you. Put on the HWL or Gladiator's gloves and this also becomes a spell interrupt, so you want as nice a thrown weapon as you can find.
How to Get It: The Shuriken drops from trash mobs in Serpentshrine Cavern, at a rate of about 1%, so it's not super easy to come by. I'd really say the weapon is meant for Rogues, too, but I could see how fury Warriors and other classes would have an interest in it, so you might have to win a competitive roll on it, too. But spend a lot of time in SSC, be a little lucky, and you can probably pick it up without too much trouble.

Getting Rid of It: Disenchants to a Void Crystal, and I bet that's where most of these things have ended up, because odds are that anyone who could really use it in PvP has already picked up the PvP version anyway. Maybe there's a reason we've never done a thrown weapon... Sells to vendors for 3g 63s 68c.

Filed under: Items, Analysis / Opinion, Odds and ends, Instances, Raiding, Phat Loot Phriday

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