Ready Check: Death and Raid Guilds

This week, world-first guild Death and Taxes made an announcement which floored most of the raiding community: The End. Death and Taxes is no more. For a long time, raiders and non-raiders alike have been following the adventures of those guilds with the time and dedication to be competing for firsts. Seeing a household name disband, and not for April Fool's, is particularly poignant because it brings the message home that even the loftiest raid guilds are human too, subject to the same problems and drama as any other guild out there.
There have been multiple reasons given for the disbanding of D'n'T -- what's most interesting about these is that many people have commented on the same things happening in their guild, or in guilds they know about. Were the problems introduced by The Burning Crusade and other Blizzard-based changes, such as paid character transfer? Or are they fundamentally the result of high expectations, raiding downtime and the ensuing attrition over two years? Let's take a look at some of the problems facing endgame guilds' longevity, and perhaps an insight into how to avoid the same fate.
Filed under: Analysis / Opinion, Guilds, Features, Raiding, Ready Check (Raiding)





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This is the first in a Know Your Lore twofer this week, since we missed it last week. We also have to get these two lore figures down quickly, before someone kills them and makes us all look like fools. FOOLS I TELL YOU! Anyway, first up is a slimy, wily maiden with a deep sense of loyalty and devotion to anyone who commands her.
... as Death and Taxes 







