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Posts with tag death-grip

Lichborne: Dungeon and LFR group Etiquette for DPS death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

At this point in the game, max level 5-man dungeons may feel a bit superfluous. Even most newbies and third or fourth alts at this point are running them primarily for VP, having gotten most of their real item upgrades on Timeless Isle already. That said, this has lead to a bit of chaos. I know some of my tank friends are getting those end-of-expansion blues, in which they find that DPS are so over geared and so lazy that they are constantly stealing aggro, running ahead, and otherwise making the tank's job difficult.

As a tank class ourselves, we have no excuse for doing this, if only as a courtesy for our brother and sister death knight tanks. This week, we're going to go over some basic dungeon etiquette for a death knight tank, designed to make your healer and tank not completely hate your guts. If you're not running dungeons now, you may want to keep it in mind for Warlords of Draenor.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Proving grounds, proc rate bugs, and more patch 5.4 news

Lichborne Energy changes, proc rate bugs, and more patch 54 news
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Patch 5.4 continues on the test server, introducing new class changes, new features, and more. Today, we'll keep looking at what the latest changes are, both those specific to death knights and those that affect death knights. Do proving grounds prove useful to death knights? What's the latest one weird bug that does weird things for death knights? Read on for the answers to these and other questions.

A ghoulish energy

While most of the major death knight class changes appeared done a few weeks ago, Blizzard just dropped another one that should be a nice game changer for unholy death knights. Gnaw and Leap, as well as their Dark Transformation equivalents, no longer have an energy cost. This means more energy available for Claw, and the ability for death knights to use those two skills freely without having to worry that they won't have the energy.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Patch 5.4 patch note analysis for death knights

Lichborne Patch 54 patch note analysis for death knights
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

The patch 5.4 PTR has seen its first round of updates, and with those updates has come a handful of death knight changes. We had most of our earth-shattering changes in patch 5.2, so while there's nothing completely major here, there are some welcome surprises and good quality of life changes, mostly focusing on making it easier for tanks, both in general and blood tanks in specific, to keep threat. Today, we'll take a look at the patch 5.4 patch notes as they stand at this writing. As always, this is the PTR, so class balances may change pretty drastically before the final patch goes live.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: The hidden skills of of the tank

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

DPS guides are usually pretty straightforward. You have your damage rotation, your stat priorities for gear, and maybe an extra section with some tips on using some of your more esoteric abilities. Tank guides get a little bit more slippery, though. Sure, you can cover some of the same stuff you cover in a DPS guide, included stat priorities and tips and tricks for using specific abilities, but a tank will operate on a different level. They need to know when to use their defensive cool downs. They need to know when specific boss fights may require them to switch up gear. In some cases, they need to know certain intangible things about a boss and about raiding or grouping that it doesn't seem like DPS quite need to deal with. These aren't things that will ever really involve using Death Strike, but they may be just as important to being a successful tank as Death Strike ever will be.

This week, we'll take a look at some of these intangible things and discuss ways to make sure you're on top of them. Most of this will apply primarily to pickup groups, since at the raiding level, it's easier (or at least necessary) to make sure even healers and DPS know this stuff. But if you're in Raid Finder, boy howdy will you want to keep this advice in mind.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: More death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne More death knight glyphs in Mists of Pandaria and Patch 504 TUESDAY 14TH
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Last week, we started our discussion of the redesigned glyph system for Mists of Pandaria. This week, we'll finish out that discussion, covering the remaining major glyphs as well as minor glyphs.

The glyph system continues to look remarkably alien compared to what we have had before, but there are still some familiar glyphs, as well as a few long sought-after cosmetic additions. As we mentioned last week, there are very few mandatory glyphs, so a lot of this is going to come down to your personal preferences and playstyle. Be sure to read part 1 of this guide if you haven't already, then read on for the rest.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

Lichborne Death knight glyphs in Mists of Pandaria and patch 504
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way.

With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight class achievements

Image
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Like just about every Blizzard fanboy these days, I have been playing a lot of Diablo III. And while playing it, I have indeed been looking to complete achievements whenever I can. A lot of Diablo achievements are similar to WoW achievements, but one category Diablo III has that WoW doesn't is class achievements.

This is understandable. There are a lot of reasons WoW doesn't have class achievements. It's harder to level multiple characters and get them all. It's harder to implement flashy achievements that could force you to put a group at a disadvantage. People could focus on gaining achievement points rather than winning a battle. That said, I still think there's some merit to the idea.

One of the best reasons to have class achievements, I think, is as a possible teaching tool. There's still not a really solid, in-game way of teaching you how to play your class, but a few achievements that rewarded you for using certain skills in certain ways might just be a good start. Sure, you could just cheese them anyway, but if you tried to get them legitimately, you could very well find yourself learning how to play along the way. This week, we'll brainstorm a few death knight achievements and see how they could help a lot of people play the class better.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: New Mists of Pandaria talent updates for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As I'm sure you've heard by now, Blizzard treated us to a nice new chunk of news this past week with an update to the Mists of Pandaria talent calculator. Death knights received some new talents and new skills as well as adjustments to old ones that definitely deserve some analysis. We'll start by looking at the talent tiers, then move on to some of the new modified skills we're seeing in this build.

Level 15 begins our journey with a couple pieces of very welcome news. Outbreak is back to a general class skill, once again taking its place at level 81 for all three specs. In its place for tier 1 talents is the old-school Unholy Blight, in all its AoE glory. That's right, you can once again have that awesome semi-permanent damage aura. Alas, this welcome change is accompanied by the similar removal of Corpse Explosion in favor of Vile Spew, an ability that will explode an undead minion for AoE damage and disease infection.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: 5 common death knight mistakes

A blood elf death knight outside molten core
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

A guide that tells you how to play is pretty helpful, don't get me wrong. But just reading that and following along often isn't enough. Sometimes, we make mistakes anyway. If it were simple as reading a guide, we'd all be in heroic raid groups never doing any less than 40,000 DPS on Madness of Deathwing and/or never dying due to our constant chain of Blood Shields while tanking. But human error will always enter into things.

Of course, realizing what mistakes you're making and getting them fixed is easier said than done, especially when they're being yelled at you by an irate guild leader or that especially grumpy member of your Raid Finder group. This week, we'll look at some of the most common mistakes death knights make and offer some short and sweet commonsense tips to avoiding them.

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Filed under: Death Knight, (Death Knight) Lichborne

Encrypted Text: My rogue wish list for Mists of Pandaria

stealth mount
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

We learned a lot of information about Mists of Pandaria at BlizzCon 2011. The early talent trees were released, and so we have a rough idea of what we'll see at level 90. We don't know exactly what abilities we'll receive as part of choosing a talent specialization, but it's assumed that we'll see most of our former talents returning.

While we do have some information, we're still missing pieces of the puzzle. It's likely that we'll receive new abilities in Mists of Pandaria in addition to the talent system revamp. Any predictions about what might happen are purely speculation, but there's no harm in talking about what we'd like to see. I have a list of abilities and ideas that I think fit with the rogue theme, and I'm hoping that I might see one of them implemented in Mists of Pandaria.

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Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: You can tank your way to level 70 as a death knight

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

I've actually seen more than a few questions lately about tanking as a lowbie death knight. People want to know if it's possible, how to gear, and if there's any special tips or tricks you should watch out for. Combine this with Alison Robert's resurrection of her lowbie tank project, and I have to admit, lowbie tanking has been on my mind. There's no denying that tanking at level 60 is an entirely different beast than tanking at level 85, but there are enough similarities that practicing at 60 can help you develop a lot of the tools you'll need to soldier through those level 85 heroic PuGs on the way to those Satchels of Exotic Mysteries.

This week, we'll take a look at the average level 58 death knight (58 being the level your average death knight is upon leaving the starting experience), and figure what you can do to get in gear and get yourself tanking all the way through to level 70.

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Filed under: Death Knight, (Death Knight) Lichborne

Spiritual Guidance: Priest changes in build 12984 and Life Grip video

Do draenei dream of space travelling sheep?
Every Sunday at WoW Insider, you'll find Spiritual Guidance, a guide to healing as a discipline or holy priest. Priestess Dawn Moore will bring you the latest in news, discussion and advice for priests in the World of Warcraft while simultaneously battling her shadow priest rival, Fox Van Allen. This week, Dawn has been training an infantry of super-perceptive aerial assault sheep to counter the Dark Shrine she spotted Fox warping into WoW Insider HQ earlier.

The latest build for the Cataclysm beta was the big news yesterday, thanks to ol' B at MMO-Champion. The news hit sometime in the night while most priests were nestled all snug in their beds, but High Priest Matticus and I were up late drinking chocolate malts and playing wall ball, so we got a head start on the information ... which we promptly used to write about pets and shaman.

Last week, I said I'd be finishing my Cataclysm roundup this weekend, but since there were quite a few changes in this latest beta build (which I'm guessing will affect the release of patch 4.0.1), I think it's better if we discuss the details of the changes before we try to summarize them. There was also a super-exciting (though entirely superficial) change with this patch as well ...

Leap of Faith, also known as "Life Grip," got a brand new animation! Check out the video after the jump.

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Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm

Lichborne: Demystifying Death Grip


Welcome to Lichborne, your weekly source for tips, news, guides and opinions on the death knight class.

So recently, as I've been working on trying to get the Loremaster title before Cataclysm hits, I've rediscovered the joy of queuing for the random dungeon as DPS. The 10- to 20-minute queue times offer a perfect little window of opportunity to finish up a good chunk of questing while I wait to get back on the emblem treadmill and allows me to take a break from tanking to get in a little bit of good old hacking and slashing. Of course, all this dungeon queuing has given me a good opportunity to see both some of my fellow death knights in action and to see how other people react to having a death knight DPSer in their group.

Between that and observations from browsing the web and even simply from reading comments on past issues of Lichborne, I've noticed that one skill seems to be the most misunderstood and reviled by non-death knights: Death Grip. Thus, I figured that this week, we'd take a quick look at this much-maligned skill, so that you can understand the best practices to get the most out of this undeservedly hated and unique death knight ability. These tips will mostly apply for 5-man dungeons, but you'll probably find a lot of the basic principles will also apply to PvP and raiding.

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Filed under: Death Knight, (Death Knight) Lichborne

Abilities I usually wish didn't exist in 5-mans

Most tanks are control freaks. As a matter of fact, you should hope that your tank is a control freak, because the ones who shrug off a mob running around loose are the ones you probably don't want tanking your run anyway. With that in mind, there are several player abilities that, while great for soloing or PvP, don't make the transition to a 5-man very well. Either they make life a real nuisance for your group members due to inherent design, or they tend to do so in the hands of a player who doesn't deploy them in a particularly helpful fashion.

Not all tanks will have the same degree of irritation with all of the following skills (for example, I play a druid, and because bears don't have a ranged silence, a knockback on a caster mob is much more likely to annoy me than, say, a death knight tank), but I promise you that they've all been mentioned by my tanking colleagues as abilities with a high chance of blowing a pull.

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Filed under: Analysis / Opinion, Instances

Lichborne: A death knight primer for tanking 5-man dungeons

Welcome to Lichborne, the weekly death knight column. This week, your host is in a bit of a tanking mood. Those Emblems of Frost don't earn themselves!
So when the Dungeon Finder came out, it was pretty cool even for DPS. A 10 minute wait for a DPS slot for a 5-man dungeon is pretty insanely awesome. If nothing else, it was certainly faster than the old way of sitting in Dalaran for 2 hours picking your nose and watching the LFG channel.

Now that the dungeon finder has been around for a while though, things are getting a bit stickier for DPS. My server averages around 15-20 minutes for a level 80, and I've heard some battlegroups are up to 30-45 minutes, even at prime time. To make matters worse, tanks and healers can continue to boast instant or near-instant queues almost everywhere, leaving the poor DPS green with envy.

Now technically, this is how it's almost always worked. Tanks and Healers get groups pretty quick, DPS has to wait around. And all told, the dungeon finder system is still pretty cool, and you still get a group faster than the old way. That said, now that we've had a taste of true power, I'm sure we're all loathe to lose it. Luckily, death knights have an out: We can go tank.

Whether you're a DPS DK considering going tank for shorter queue times, or a 5-man DK tank newbie looking to up their game, this column's for you.

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Filed under: Analysis / Opinion, Tips, Instances, Guides, Talents, Death Knight, (Death Knight) Lichborne

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