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Posts with tag death-knight-beta

Lichborne: 3 more death knight issues that need fixing soon

Lichborne 3 more death knight issues that need fixing soon TUESDAY
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Last week, I talked about three quick fixes death knights should get before the Mists of Pandaria beta is over. This week, I'd like to discuss three more death knight issues. These aren't necessarily any less urgent or problematic than last week's issues, but they're complicated enough that we probably can't expect them to be fixed before the expansion goes live. Still, they should probably be dealt with sooner rather than later.

1. Tier 5 talents have got to go. I have to admit, the level 75 death knight talent tier had me pretty excited when it was unveiled. Finally, anyone could choose their flavor of rune regeneration. At optimal balance, it seemed like everything could turn out great. People could choose how much control they wanted, people could avoid rune tetris if they wanted, and everything would be cool.

In practice, it hasn't worked out like that. It's become more and more obvious that it will be nearly impossible to balance the three types and that Blood Tap is the clear winner for any death knight DPS player, with Runic Empowerment nearly equal and Runic Corruption taking up the distant rear. The level 75 tier, in other words, doesn't pass the basic litmus test for the new talent system. There's no real choice. Min-maxers will feel forced to take a specific talent on this tier in all situations, and it will, in fact, almost always be Blood Tap.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Ghostcrawler discusses death knights

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Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

To say that the death knight community has been a little grumpy this past week is probably an understatement. Essentially, what happened is that we got a post from Ghostcrawler discussing some of our Mists of Pandaria beta issues, and in almost all cases, he wasn't quite on board with our complaints. This week, we'll hit some of the highlights of what Ghostcrawler said and what they mean for our class, as well as look at some of the changes we have seen coming from the beta.

It's not a disadvantage -- it's a feature

In the list of perennial death knight complaints, there are three that are probably pretty near the top and have been for a while. First, unholy pets and summons do not scale with mastery. Second, unholy has very little in the way of burst AoE. Finally, critical strike is incredibly undervalued for frost due to Killing Machine.

Ghostcrawler pretty much breezed through all three of these complaints with a classic "working as intended." That's not to say he didn't explain all three reasonings to some extent, but they all boiled down to the idea that the dev team is perfectly happy with the skills working this way, because they're all calculated differences that separate the death knight trees from each other.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Unholy first impressions in the Mists of Pandaria beta

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Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

The strange thing about talking about the unholy tree since Cataclysm is that nothing ever seems to change. Don't get me wrong, unholy's been on a roller coaster of nerfs and balances, it's true, but the basic gameplay stays the same -- and more importantly, the basic problems never really get fixed.

So as we come into Mists of Pandaria, where are we with unholy? It still has a relatively unique playstyle, with a pet and less difficulty keeping diseases up (but more difficulty applying them because of the rune spending issue), but this same playstyle gives it a lot of trouble, as weapon damage scales horribly and strength becomes more important -- some would say too important. This is how it continues to go with unholy.

Today, we'll take a look at the upsides and downsides of unholy as it currently exists in the Mists of Pandaria beta and maybe make some suggestions for things Blizzard could focus on fixing once the death knights' turn for class balancing comes around.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Mists of Pandaria beta first impressions for death knights

A Death Knight in the Jade Forest
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Having finally had a chance to play the Mists of Pandaria beta, I'll be looking this week at the basics of the experience for a level 85 death knight coming into Jade Forest, the first zone in the leveling experience.

The setup

Upon logging in to Mists of Pandaria for the first time, you will, of course, have to choose new talents. With the talent system being so radically changed, there's really no around it. Luckily, it's a relatively painless process. Having played around a bit with most of the choices, I'm not sure if many of the choices are that dynamic, but your mileage may vary.

On tier 1, you may see some blood death knights going for Unholy Blight to have a nice bit of runic power AoE, but other than that, the three choices are pretty clearly split between the three specs. That said, it's not a horrible tree, either. You can pick some cool stuff that'll help with your desired role and keep on playing, and I like that. It's just not going to be a free choice, per se. At the moment, it just appears that there's almost always a clear winner for most situations on any given tier based on your preferred spec, role, and playstyle.

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Filed under: Death Knight, (Death Knight) Lichborne, Mists of Pandaria

Lichborne: Testing notes and goals for death knights in the Mists of Pandaria beta

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With the Mists of Pandaria beta test under way, I'm reminded of an interesting discussion I've seen going around the death knight community. Coming out of Wrath, we were most definitely seen as overpowered, and starting a few patches later, we started off on a balance roller coaster we've never quite disembarked from, getting nerfs, de-nerfs, tweaks, and even the removal or redesign of entire spells and systems.

Some argue that we could have avoided this by being more thorough and honest while beta testing in Wrath. By not only advocating for what we needed but being honest that some stuff (such as, say, the stun effect on Death and Decay) was overpowered, we might have avoided a lot of heartache down the road.

Whether you believe this is true or not, it does highlight the importance of beta testing. Blizzard certainly has its own internal numbers and testing methods, but for those of us lucky enough to get hands on in the beta, this is our chance to help make sure our class gets through this great period of balancing. This week, let's look at a few things we'll need to focus on when we finally get those invites and get to beta test our death knights.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight changes for Cataclysm beta build 12942


Welcome to Lichborne, your weekly source for news, guides, tips, and opinions on the death knight class.

Cataclysm beta build 12942 is now on the beta servers, and with it has come a much-anticipated, huge round of death knight changes. There's some deceptively minor stuff, some incredibly game-changing stuff and a lot of in-between stuff. Let's take a look at the changes (some gleaned from in game, some courtesy of MMO Champion) and see what we can figure out about where the death knight class is headed.

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Filed under: Death Knight, (Death Knight) Lichborne, Cataclysm

Lichborne: The death knight beta diaries, part 1: Unholy in Hyjal


Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class.

With the Cataclysm beta well under way, the death knight class does still have some bugs and glitches to work out and maybe even a bit of balancing work needed. But for now, the beta is definitely where the action is, as we work out some of the major changes to our rune systems and trees and figure out where the future of the class is headed. With that in my mind, I'll be playing through the beta for the new few weeks using various builds and heading to various zones and dungeons, getting a feel for how a death knight plays in Cataclysm. This week, we're headed for Mount Hyjal as a freshly copied-over level 80 unholy DPS death knight.

Note that for the most part, I plan to discuss only specific items and death knight mechanics and will do my best to keep out actual zone and quest plot line spoilers, but if you're afraid of spoilers from item names or discussion of quest mechanics, some of them may appear in this column.

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Filed under: Death Knight, (Death Knight) Lichborne, Cataclysm

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