If you've been paying attention to the death knight community lately, you know that there is general sense of dread about the upcoming Mists of Pandaria expansion. Sure, as far as general content goes, Mists is shaping up to be the best expansion yet. Unfortunately, for the death knight class, many people are afraid that we'll see a repeat of Cataclysm, in which the death knight community saw problems in beta remain in live, only to be removed over multiple patches.
There's certainly some merit in that view. In the Mists beta, the removal of many runic power-generating talents and the adjustment of presences means that PvE DPS is in a very weird place right now, with the promise of new resource levels to juggle, exacerbated by trying to find a balance between global cool down capping and resource availability.
A lot of my fellow death knights have already started talking about switching to a new main when Mists goes live. I'm not against this at all. If it's no longer fun for you to play a character, switching is a very valid response to that. Why are you paying for this game every month if not to have fun? That said, I do not plan to switch. There's still a lot of fun and even a bit of optimism to be had in playing a death knight. This week, we'll look at some of the upsides of playing a death knight in Mists of Pandaria.