Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag death-knights

The earliest beginnings of the death knight and other class abilities

Death Knight design notes
Following Alex Afrasiabi's example, both Cory Stockton and Jonathan LeCraft have posted some of their earliest design brainstorming notes to Twitter. Stockton's notes focus on the death knight class and what you're looking at was originally penned back in 2006, before Burning Crusade was even launched. Now that's planning ahead! It's interesting to see what aspects of the class survived those initial thoughts scribbled down on paper, such as no shield for tanking and runes as a resource.

LeCraft's notes (image after the break) date back even further to show the earliest workings of class abilities like Ice Lance, Snake Trap, and Spellsteal. Rogues and warlocks, you were once considered for that latter spell but it appears the mages won that round. The "jumpy heal" didn't end up in the druid's spellbook and instead went to priests as Prayer of Mending. It's a fascinating look into WoW's development process and makes one wonder what notes are being scribbled today for expansions we don't even know about.

Read more →

Filed under: News items

Know Your Lore: Lore summed up part 3 - Wrath of the Lich King


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Part one covered the original launch game, and part two covered the Burning Crusade expansion. Part three is about Corgis Unleashed.

No, no, I kid. Part three is of course about Wrath of the Lich King, when our titular king of the liches gets upset. Miffed. Irate. Angry, even. This one is going to be long - even longer than the BC recap, so long that I see no choice but to split it into two parts. The Lich King was a long time in coming - players were clamoring for him from the moment World of Warcraft launched, and when the expansion bearing his name finally hit, it changed everything.

Like The Burning Crusade, WotLK started with an event. But unlike TBC, this particular event, the Scourge Invasion, was leaps and bounds more dramatic than expected. This time, the monsters were the players, so to speak.

It began with mysterious boxes appearing in Booty Bay and other cities and towns, spreading across Azeroth slowly. The boxes appeared in capital cities, shipped from unknown locales... and slowly, all over the world, the curse of undeath began taking root. At first members of the Argent Dawn could keep ahead of the tide of plague, but as it continued, more and more of Azeroth's heroes succumbed. Soon an irresistible tide of undead threatened Orgrimmar, Stormwind, Ironforge, Undercity (yes, even the forsaken were not immune) and other locations. Some ran and hid in the countryside, avoiding major cities, because these undead seemed to possess a sadistic enjoyment and sought to infect as many as possible.

Read more →

Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

All death knight team clears 25-man heroic Dragon Soul

Expansions come and expansions go, but death knights are eternal. It took cross-realm raiding to unite enough death knights into a cohesive team, but renowned DK solo artist Raegwyn has done it again, conquering 25-man heroic Dragon Soul with a team of death knights.

Finding enough strongly geared English-speaking DKs appears to have been the primary challenge for Raegwyn and fellow death knight Valacar, who have already taken down heroic Ragnaros with an all-DK 10-man team. "Russians, Austrians, British (love zonestar ;D), Poland, Germany, Denmark, Netherlands, Spain, France and and and ..." Raegwyn wrote on the YouTube posting of the event. "Pretty much any nationality was in this raid so leading this bunch of europeans was damn hard because i am as raidleader wasnt that good at english speaking myself."

The group's main setup included:
  • 4 tank blood DKs
  • 17 DPS blood DKs
  • 3 DC heal blood DKs (to assist tanks with Deathcoil Glyph)
  • 1 DW frost DK (for buff)
The team also called in a druid and priest for the Spine encounter to beat the dispell mechanic.

Read more →

Filed under: News items, Death Knight

Death knight glyph changes in patch 5.0.4

Glyphs in Patch 504 Death Knights
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for death knights. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

There are no brand new death knight glyphs.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Death Knight, Mists of Pandaria

10 death knights kill heroic Ragnaros

You knew death knights were overpowered, right?

Death knight gurus Raegwyn and Valacar took a team of 10 death knights and defeated the heroic version of 10-man Ragnaros. No healers, no casters with epics, just 10 amazingly badass death knights showing off their skills.

Their raid composition was as follows:
  • 1 frost DK
  • 6 DPS blood DKs
  • 3 tank blood DKs
Raegwyn notes that the kill took six hours of wiping, but that's a small price to pay for this epic achievement. Take a look at some other accomplishments of his teams, including an all-death-knight clear of 10-man and 25-man Firelands, plus this interview we did with him back in February 2010.

Meanwhile, 10 warlocks announced today that they were able to take down a bunny in Elwynn Forest.

Grats all around!

Filed under: News items, Raiding, Death Knight

Roleplaying plot points for the death knights of the Ebon Blade

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

Death knights saw their introduction in Wrath of the Lich King, which was the only appropriate point for them to be introduced. Former servants of the Lich King, the death knight class as we see it in World of Warcraft has now broken free of his hold. The death knights that have broken free rejoined with their former comrades, either Alliance or Horde, but not without a struggle. As a class, the death knights are masters of undeath, using unholy, frost and blood powers against any who would stand against them.

But for roleplayers, the death knight offers a unique challenge. Here is a character who once had a life filled with hopes, dreams, aspirations and goals just like any other. But that character had his life taken from him abruptly and then found himself brutally ripped back to a mockery of his former self. It creates an interesting space in which one can play with the notion of what might have been, had you not been relegated to an unfortunate fate.

The playable death knights of WoW have their own organization, the Knights of the Ebon Blade. It was formed primarily to retaliate against the Lich King, which was taken care of in Wrath. So what are these knights up to today?

Read more →

Filed under: All the World's a Stage (Roleplaying)

The Queue: There's a surprise at the end

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's edition of The Queue discusses the nature of the death knight, the recent lack of creepy whispers, the nature of the vrykul, and ... something special. Enjoy!

Oscar asked:

Is it me or does it feel as if the whole "caster" part of DKs was just wholly abandoned and just being confined to Death Coil and a few other abilities?

Read more →

Filed under: Analysis / Opinion, The Queue, Archaeology

Wrath Retrospective: What we learned from death knights


With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in Wrath Retrospective.

Wrath of the Lich King
is coming to an end, and with it one of the largest experiments that Blizzard has ever done in the history of WoW. At the onset of this expansion, we were all introduced to a new class; the death knight. The addition of a new class has major complications on the game as a whole: how they fit into PvE, how they work in PvP, what buffs and debuffs they bring, what roles they fill, what unique utility that they provide. All of these things have changed the face of the game as we know it. though fairly new arrivals, death knights have been integrated into the game almost seamlessly; the craters that they made when they first arrived, however, are still highly visible to those that know where to look.

There were a lot of misconceptions about death knights when they were first released. Once they were announced, Blizzard classified them as being a hero class, not to be confused with your ordinary, run-of-the-mill class. To many people, this caused worry that death knights would be grossly overpowered and far superior to all of the others. Blizzard was quick to point out that this was not the case, but it did little to assuage many of the fears that players had. Still, death knights have had their ups and their downs all throughout this expansion, and if that is not a case for removing then from hero status then I don't know what is.

What can we learn from death knights? What has all of the work done with the significant re-balancing changes and the major talent changes taught us about WoW in general? How can we apply that knowledge to all of the other classes in the game? That is what I wish to explore to day, and I hope that you will join me.

Read more →

Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King

Patch 3.3.3 PTR: Death knight changes

The Patch 3.3.3 PTR notes are out, and with them a nice handful of death knight changes. Oddly enough, most of them are buffs. The focus this time seems to be mostly on slightly buff death knight tanking, giving frost DPS some arguably much needed buffs, and applying some general changes to specific talents in the death knight class. While we'll need to see some PTR testing to be sure, it looks like frost DPS may be out of the pit and sitting pretty indeed. Without further ado, let's take a look at the changes.

Read more →

Filed under: Analysis / Opinion, News items, Death Knight

Armory Data Mining updated for patch 3.3

I've pointed this out previously to people curious about WoW's in-game demographics, but Armory Data Mining is really a fantastic but underappreciated site. To be specific, there are actually two sites of interest here -- the actual Armory Data Mining and its related blog. Zardoz, the creator and maintainer of both, uses the former to collect and update statistics on class, race, and sex popularity in WoW (in addition to reports on class battleground performance and profession popularity), while the blog is often used to look at smaller issues or questions like the effort to distinguish between bear and cat specs through the Armory.

Zardoz posted his newest collection of statistics this past Wednesday, all of them updated to reflect the patch 3.3 game world. Perhaps most interesting is that paladins have knocked death knights out of the #1 spot, with retribution being the most popular spec (and, as a druid player, I think I'm seeing a bit of decline in balance popularity here as well). If you're at all interested in in-game demographics as of patch 3.3, I highly recommend a trip over to both sites.

Filed under: Analysis / Opinion, News items

Blood Sport: Beginner's guide to arena, part III


Want to crush your enemies, see them driven before you, and hear the lamentation of their women?
Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Modeselektor's Tetrispack. Allison Robert offered a challenge to our most beloved columnist last week. Ms. Roberts has chosen a clever and palatable piece with Richard Shindell's On-A-Sea-Of-Fleur-De-Lis. And now we come to my retaliation. My wife recommended our musical selection today -- it just happened to be on the absolute opposite end of the spectrum. How fitting. We love this song, albeit mostly for the intro. Upon your first listen, if you correctly predict the timing and type of shift in the first thirty seconds, serious e-props to you.

To wit, Robert: pan flute > no pan flute. Your move.

Last Week: part two of our beginner's arena guide. We featured the cute ukulele kid who pretty much controls the internet right now. After that, we discussed frequently asked questions from new arena players. We talked about how to spec and what team composition to choose, with two different types of answers (easy and long).

Today, we'll be talking some very basic class strategy. If you know your class inside and out, you'll know what I'm going to say when it comes to your class and arena. You can still learn about other classes here. I've written over 2500 words about individual class perspective inside arenas, that's a lot. Full article after the break.

Read more →

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Tips, Tricks, How-tos, Walkthroughs, Blizzard, PvP, Guides, Classes, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena, Achievements

One year of Wrath

Rufus on Livejournal reminds us that one year ago as of November 13th, Wrath of the Lich King first came into our lives. That means it's been one full year since we had our launch events, since death knights first became free of the Lich King's control, and since we first stepped foot in Dalaran. It's the one year anniversary of our arrival at Borean Tundra and Howling Fjord, the addition of Inscription to the game, and the first fights in Strand of the Ancients and Wintergrasp. If you add in the pre-Wrath patch 3.0.2, you can add in achievements, barbershops, and a whole bunch of other changes.

It's almost unbelievable how much has been added to the game in just the last year, though of course, considering that most of these things were actually announced way back at BlizzCon 2007, we've been living with them a little longer than that. And of course it's not over yet: we're currently standing on the doorstep of Icecrown Citadel, about to finish the fight over Arthas' soul that was started way back in Warcraft III, and there are rumblings under the earth of a whole new threat. Who knows what the World of Warcraft will look like a year from now?

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Wrath of the Lich King

Blood Sport: Patch 3.3, part I

Ahh, lovely Radiohead. The entirety of Scotch Mist (which is In Rainbows played live) will be our listening music, as I expect today's article to be somewhat...lengthy. Starting out with "Weird Fishes" is a nice touch -- you gotta love Radiohead's set order diversity. By the way, I'm going to continue supporting the Blood Sport column with listening music, due to overwhelming positive response. If you have any suggestions for songs, please let me know in the comments below!

Instead of talking about minor changes, I'm going to try to only hit the major ones here, as this is a giant patch. If you think I skipped something important, please let me know via the comments below and I'll reply.

Today, we'll be covering pet resilience, the Will of the Forsaken nerf, death knight, and druid changes, and what they hold for arena combatants. Expect the other classes and item/glyph changes soon! You can find all about Patch 3.3 here.

Check out what the last major patch of WotLK has for gladiators and challengers alike after the break!

Read more →

Filed under: Undead, Druid, Patches, Analysis / Opinion, News items, PvP, Classes, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Battlegrounds, Arena

Ghostcrawler and the "hybrid tax"

Ghostcrawler has put a significant sticky up on the forums about what he calls the "hybrid tax" in terms of PvE play -- there's been some back and forth lately on the forums about hybrid classes and what they should and shouldn't be able to do, and GC wants to put any confusion about what Blizzard intends "hybrids" to be to rest. Very basically, he says that there are three roles in the game (tanking, healing, and DPS), and if a class can respec to perform a different role, it's considered a hybrid class. Otherwise, it's a "pure" class. This means a few things: pure classes, he says, should have slightly higher DPS ("all things being equal," and when does that ever happen?), because they don't have the option to switch out. There's no rule as to how much better that is, but as a tradeoff of rerolling being the only way for "pures" to switch, they get to be a little better. That's the "hybrid tax," and mages, hunters, rogues, and warlocks don't have to pay it.

Hybrids, however, do, and that means that paladins, druids, priests, shamans, and to a certain extent, warriors and death knights, will in Blizzard's view never be able to equal "pure" classes in terms of DPS output, with everything else being equal. You may love your ret pally, and he may be in uber gear, but he should never be able to pour out as much damage as an equally specced and geared hunter, because you can switch to healing, and the hunter can't.

Read more →

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Patches, Analysis / Opinion, Virtual selves, Raiding, Classes, Death Knight

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half



I don't care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They're one of those bands I'm glad exist. When I'm forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross -- I'm satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)

This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!

In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes -- paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes - death knight, druid, hunter, and mage.

Being "TheArenaGuy" here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn't because ArP is confusing. The main thing I'm trying to say here is that I don't want to write anything that is opinionated without being grounded in something. I don't want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).

I'm satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.

With that, let's get into the juicy, juicy 3.2.2 patch notes.

Read more →

Filed under: Druid, Hunter, Mage, Analysis / Opinion, News items, PvP, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories