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Posts with tag death-penalty

Ditching the Death Penalty

Ditching the Death Penalty
About ten days ago, Blizzard Community Manager Taepsilum posted in the EU forums on a thread about removing the death penalty. While this may sound like a political hot potato that WoW Insider would do best to avoid, Taepsilum was actually responding to a post calling for the removal of resurrection sickness from the game. The original poster asserted that it was outdated, no longer necessary, and flatly inconvenient. That it detracted from the game's experience. Taepsilum's post was as follows.

Taepsilum
The death of a character should be something important, the death penalty is there to make sure players don't disregard it, in my opinion it's actually already too easy and too fast to resurrect.
It's because of the penalty and the lost time when doing a corpse run, that players will be more cautious about their character.
If you decide to resurrect at the spirit healer, it's because either your character died in a very weird place (and you should be more careful), or you just don't want to corpse run.

I think we should all be glad that there's no experience loss as death penalty, that would probably be a bit too harsh, but I do think we need something to keep death from being meaningless.

We're always open to good and new ideas of what that might be; as long as it's not "removal of the death penalty", feel free to chip in ;)

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Filed under: Analysis / Opinion, News items

The high cost of rez sickness

Lotonero got his thread locked because he posted it in the wrong forum, but he makes an interesting point: rez sickness costs are higher than ever. Death costs are already pretty high -- when you're dressed in greens and blues it's not much of a problem, but get yourself down to red on some high-level epics, and see if you don't wince when you hit up the repair vendor to pay the piper. But rez sickness costs are even worse -- they affect durability on all of your items, even those you're not wearing, and so when a dual-specced healer or tank with two or even three sets of gear goes rez-sick, the amount they have to pay goes through the roof.

Now, you might think what I thought: if you're carrying around that much epic gear, then a) why are you dying, and b) why are you rezzing from a spirit healer? But Wryxian, right before sending Lotonero packing to the suggestions thread, throws in his own two cents: "Maybe not." Maybe Blizzard might consider it -- dual specs wasn't around when they originally thought up the cost of rez sickness, and maybe since many players are carrying around two sets of gear now, it's due for another look. I didn't think the Hearthstone cooldown needed a nerf either, but we got that anyway.

So maybe it's something for Blizzard to think about. My guess is that most players will not think it's worth the change -- gold is flowing so freely nowadays and the death penalty is so cheap (back in the EQ days, we used to lose XP or even levels) that it's not a big deal, especially when you choose to go rez sick. But it's true that this is one of the game's oldest mechanics, so maybe it's time to take a critical look.

Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Economy, Making money

Azeroth Interrupted: It's OK to AFK

Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.

We all know that Real Life takes priority over WoW and if you don't, you need to hang out with Captain Obvious more often. Even if you have all of your obligations taken care of before sitting down to play, however, sometimes a Spontaneous Real Life Interruption (SRLI) can occur and you find it hard to break away from WoW to resolve it. Maybe you're in a raid or getting revenge on that ganker or fighting the quest boss -- the SRLI doesn't get the attention it deserves. Subsequently, the most responsible, attentive people can have responsiveness issues when faced with an ill-timed SRLI.

Of course, not all SRLIs require immediate attention, but you are not always able to ascertain that without taking at least some attention away from your WoW activities.

So, remember this basic rule when faced with an SRLI: It's OK to AFK.

Why is it OK? Because death in WoW has a very minor penalty. It really is only a penalty of convenience and the ramifications for ignoring SRLIs are usually far, far worse. It's OK to AFK because WoW death is EZ mode MMO death.

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Filed under: Analysis / Opinion, Azeroth Interrupted

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