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Posts with tag deathknight.info

The Daily Quest: Ain't no silverback girl


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Daily Quest

Magtheridon four-manned with Death Knight tank

One of the blogs I frequest most beyond our own WoW Insider is DeathKnight.info. They have a fun little community on their forums, and their front page highlights most of the really cool stuff that happens to come out of it. The bulk of it is, of course, Death Knight news, but it also shows off a lot of the really random things WoW players do.

Magtheridon, once one of the hardest raid encounters in the game (depending on who you talk to), has been 4-manned by an Unholy Death Knight (who you may have read about previously), a Retribution Paladin, a Restoration Druid and a Holy Priest. If you've done the fight before, you might be thinking to yourself, "That's not possible. You need more people than that just to click the cubes!" Apparently that is not the case. They didn't bother with the cubes, they just healed through the damage.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Death Knight

Karazhan three manned on the Wrath beta

A lot of people who read Ask a Beta Tester regularly have been asking about how easy Burning Crusade heroics will be at level 80. Can they be 3 manned? Can they be duo'd? This one's for you, guys. I decided it's worth a mention all on its own.

Three players, two Death Knights and a Priest, have recently trio'd almost the entirety of Karazhan, minus only Nightbane due to not having completed the quest needed to summon him. Admittedly both Death Knights were using a deep Unholy build which is tuned a little high now, but they're not wearing any high end gear, either. The spec that the tank used is a bit unusual for an Unholy Tanking build. They didn't take Bone Shield, and I suspect Magic Suppression being bugged had something to do with its exclusion, though that may have been fixed and I missed it. A fun little detail they discovered is that Gift of Arthas, which procs a disease, is counted as one of your diseases as a Death Knight and augments abilities that scale depending on how many diseases you have active such as Death Strike.

So there's your answer, ladies and gentlemen. Karazhan can be 3-manned before any raid gear is available, so Burning Crusade heroics will surely be able to be duo'd if you're still hoping and praying for Anzu come level 80.

[ via DeathKnight.info ]

Filed under: Priest, Expansions, Death Knight, Wrath of the Lich King

Death Knights get new starting zone, Runeforging skill

No more spawning at Tirion Fordring for new Death Knights, it looks like the Death Knight Citadel of Acherus, The Ebon Hold, is now implemented on the Beta servers, reports beta tester Jayde. The Ebon Hold, which is located on the eastern edge of the Eastern Plaguelands, will be where all new Death Knights start.

What's more interesting is that some of the first new quest text seems to imply that new Death Knights are still under the control of the Lich King, as the quest "The Eye of Acherus" sends you to a beacon on top of the hold to report to the Lich King himself. So apparently, you will in fact have to quest to break free of the Lich King -- but you start the quests on the Death Knight. Of course, we'll know as soon as we can get more information from the servers.

Another mechanic of the Death Knight that seems to have popped up for the first time is the concept of Runeforged Weapons. However, this is not the switching of Blood, Unholy, and Frost runes that has been previously discussed-- rather, it appears that the forging instead applies buffs to your weapons. The two examples shown by Jayde's screenshots are as follows:

Rune of the Fallen Crusader: Affixes your Rune Weapon with a rune that has a chance to heal you for 3% and increase Strength by 30% for 15 seconds. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

Rune of Lichbane: Affixes your Rune Weapon with a rune that has a chance to strike the undead for extra fire damage and stun them for 5 seconds. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

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Filed under: Realm News, Patches, Analysis / Opinion, News items, Expansions, Death Knight, Wrath of the Lich King

WoTLK to bring new emotes

I know I've complained a bit about Warcraft's lack of character customization, but I must say that it seems like they've been slowly but surely taking steps to make things better on that front. There's the dance studio and the barber shop incoming, of course, but here's another leak that's popped up from the Alpha: New emotes!

I know it sounds silly, but having pre-made emotes can really add to the fun factor of playing your character. Add them in macros (but don't spam them, that's just annoying) or use them to register your enjoyment, surprise, shock, or disgust at the situation. There's some really good ones in here that I've been wanting for a while -- although, word to wise, Blizzard: Facepalming is generally done with one palm, not two. I know you've seen the facepalm ASCII on the General Forums, too. Also, I would like to thank you for allowing me to finally act as my hero, Phoenix Wright, through the magic of emotes.

I know it's just a minor thing, but still, I'm looking forward to having a bit more variety in playing with my character in the social part of the game. Now if we could only get outfits and player housing too...

[Via Deathknight.info]

Filed under: News items, Expansions, Humor, RP, Wrath of the Lich King

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