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Posts with tag deathwing

Blizzard recaps the story of Cataclysm's legendary daggers

If you don't play an endgame rogue capable of getting your hands on the Fangs of the Father legendary daggers, you missed out on quite a bit of awesome lore surrounding the future of the Black Dragonflight. Worse, you don't get to meet Wrathion the Purified, Deathwing's son, at all. This has been an ongoing problem with legendary quest chains specific to certain classes or roles, but Blizzard has provided a solution this time around.

Blizzard has released a series of videos detailing the events that occur throughout the Fangs of the Father quest chain. Even better, the entire recap is narrated by Wrathion himself, describing the events of the quest chain from his perspective. The entire thing is capped off with an insinuation that we just might run into Deathwing's heir beyond the mists of the sea.

You can watch the first part embedded above and the following three parts either on Battle.net or behind the cut below. In addition to the videos, Battle.net offers a list of the first 100 people to complete their Fangs in each world region.

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Filed under: News items

Know Your Lore, Tinfoil Hat Edition: The secret of Pandaria

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
"It's just possible that the curious race we're going to meet in this mystic land, may just teach us a thing or two about who we are, and why we fight." -- Chris Metzen, BlizzCon 2011
What do we know about Mists of Pandaria? We've been told that the major conflict highlighted in this expansion will be between Alliance and Horde. We've also been told that this will be one of the bloodiest wars since the days of Warcraft II. We've been told that there will be consequences for our actions, and we were told when the expansion was announced at BlizzCon that the pandaren have something to teach us. So what's up with that? And what's up with the crazy map making a reappearance?

That's the funny thing -- it's all interconnected, possibly. Today we're going on a Tinfoil Hat trip through Mists of Pandaria to talk about my favorite crazy map, some theories on Azeroth, and why exactly Garrosh needs to be removed.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Encrypted Text: The Shock and Awe build

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Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

If you have been raiding 10-man Dragon Soul every week, Wrathion should be handing over the Fangs of the Fathers any day now. Even the second rogues in most 25-man groups will be collecting their last Elementium Gem Clusters shortly. For many rogues, these daggers are the first legendary weapons that they've ever acquired. When you receive them from Wrathion, it might feel a bit overwhelming. What do you do with these weapons? What will they do to you?

There is a quote that's been passed down from thief to thief, assassin to assassin, and rogue to rogue for generations: "If your blades are happy, you're happy." You want your weapons to work for you, and not the other way around. You can't starve your blades, trying to forcefully adjust their diet to tolerate Morchok's rocky hide or Hagara's snow cones. If you want to keep your blades happy, you have to feed them what they really want: player blood, and lots of it.

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Filed under: Rogue, (Rogue) Encrypted Text

The Dragon Soul -- a post-mortem

Technically, as I write this, the Dragon Soul isn't actually dead yet, nor do raids really die so much as either become outdated or revamped. (Zul'Gurub and Zul'Aman stand as examples of raid content that died to be reused, while Naxxramas was used again as an introductory raid.) But since we're closing in on our fourth month running the raid instance, I thought this was a good time to examine it critically. What were the Dragon Soul's main themes? How did it function both as a raid instance and as a platform to end Deathwing's story arc? And most importantly to me, did I enjoy the ride?

Dragon Soul as an experience was fascinatingly diverse compared to previous raids. It eschewed the static finding of some dark cave or towering fortress to instead create a raid wherein we traveled the world, with different environments for the bosses to suit the locations and set pieces for our transitions. One complaint I've seen is that by reusing the Dragonblight and Wyrmrest Temple, Blizzard's design team was cutting corners -- but frankly, I don't find that criticism very accurate. First off, Wyrmrest is where the dragonflights typically meet, as demonstrated by Malygos' assault during the Nexus War, so it makes perfect sense for it to be where Deathwing sends his full Twilight's Hammer forces to try and crush them.

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Filed under: Analysis / Opinion, Raiding, Lore, Cataclysm

Know Your Lore: Cataclysm for Dummies, epilogue

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you've read Act I and Act II of Cataclysm for Dummies, you should have a pretty basic understanding of what happened during Cataclysm, why Deathwing was a threat that needed to be addressed, and what we've been doing in all of those zones, 5-man dungeons, and raids. There was a purpose to every raid that came out with Cataclysm, but that purpose isn't blatantly clear unless you're paying really close attention as you're leveling through the zones. People who love following the lore do that automatically, which is why these guides aren't for them.

However, you might want to know what all of this means or have some questions about the stuff that wasn't really resolved in Cataclysm. Or you may want to know what's in store in Mists of Pandaria and why you should be interested in what's coming next. This epilogue is going to go over a few simple end-of-Cataclysm points that should be of interest to those wanting to know what's next or still have some questions about Cataclysm's story.

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Filed under: Lore, Know your Lore

Know Your Lore: Cataclysm lore for Dummies, Act I

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Are you super familiar with Warcraft lore? Can you name all the dragon aspects, what they were created for, where they got their powers? Do you have a working definition of the Dragon Soul, what it is, what its other name is, and why it's important? Do you know who Sinestra was before she was a torn-up, reanimated corpse in the bottom of the Bastion of Twilight? Are you related to the Red Shirt Guy? Are you the Red Shirt Guy? Then this post is likely not for you.

But if you've been running the Raid Finder like a fiend, killing dragons and elementals and minions left and right, and suddenly found yourself wondering why, exactly, you were fighting in Wyrmrest Temple, this is for you. If you're wondering why Thrall is suddenly pals with the Dragon Aspects, this is for you. If you're wondering why exactly Deathwing is such a huge major threat and what's with all this running around you have to do, this one is for you.

Let's take a quick sweep through the entirety of Cataclysm and recap what's happened. Better yet, let's sum up.

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Filed under: Lore, Know your Lore

The Light and How to Swing It: The Fall of Deathwing, ret edition, part 2

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

This is it, guys and girls. This is the moment we have all been training for while hitting that poor target dummy in Orgrimmar, because only repeatedly bashing a plank of wood will truly prepare you to square off against a dragon as epic as the big DW. So pick up your weapon, your bag of tricks, and your handful of cooldowns -- it's time to kill Deathwing the Destroyer.

Spine of Deathwing

I remember when there was wild speculation on what the Deathwing fight in Dragon Soul would actually look like. The devs announced that we would jump on him for part of the fight, and my strange brain secretly hoped that we would start at his tail and work our way up, maybe chopping off his legs and wings into a giant container of dry rub so the Titans could come on down and throw it on a massive barbecue. Honestly, we should have done that with Onyxia so she couldn't be resurrected 14 times!

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It, Cataclysm, Raid Guides

Limited edition WoW cups coming to ampm stores

Upset over the cancellation of BlizzCon 2012 and looking to drown your sorrows in a massive cup adorned with one of your favorite Warcraft characters? Blizzard is teaming up with ampm to promote World of Warcraft cups featuring Arthas, Kil'jaedan, Illidan, and Deathwing. We don't have a release date for the cups just yet, but look for more information as the promotion gets closer to beginning.

World of Warcraft is entering over seven years of operation and still going strong, enough so that regional advertising campaigns at widespread retailers are an attractive move. WoW has definitely eclipsed the video game market and is instead focusing on attracting new players because, for the most part, a lot of the home team market is dried up. By putting WoW in places where less typical gamers might encounter it, Blizzard has a great chance of attracting new people.

Can we please get the dataminers on this and tell us what size cups these are, as well as the materials used to make them? I love those study plastic cups. I'm waiting patiently.

Filed under: News items

Encrypted Text: How fast can you get Fangs of the Father?

fangs of the father
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Last week, a rogue obtained the very first pair of legendary daggers, Fangs of the Father. The spelling of the rogue's name is Имбос, and I can only imagine it sounds like the words "borscht" and "gulag" combined, because those are the only two Russian words that I know. You might recognize Имбос's guild, Exorsus, as the guild that achieved the world-first Glory of the Dragon Soul Raider. Thankfully, I can actually pronounce Exorsus. How could one guild win both the Glory achievement and legendary dagger races?

In fact, how could any rogue have obtained the Fangs of the Father when they take eight weeks to acquire, at the very least? If you're keeping track, there have been seven raid lockout periods since patch 4.3 and Dragon Soul were released. If you examine Имбос's armory, you'll notice that there are a combined nine kills of Yor'sahj listed (three normal, six heroic). Lockout resetting is a known issue for progression raiders, but since it hasn't been declared an exploit by Blizzard, there's nothing stopping players from spending some cash to get ahead. I'll be waiting to congratulate the first rogue to acquire Fangs of the Father in a mathematically possible timetable.

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Filed under: Rogue, (Rogue) Encrypted Text

Know Your Lore, Tinfoil Hat: Destroying this clockwork universe

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

If you've ever run the Black Morass in the Caverns of Time, you may recall Aeonus' memorable line upon entering the fray: "The time has come to shatter this clockwork universe forever!" A clockwork, as we know, is a precision instrument, an engineered and designed mechanism that proceeds along a rigidly programmed path. A clockwork does exactly what it was designed to do -- it ticks off the seconds in a preordained fashion.

I bring this up because of the revelation that the Titans, when they created the dragon aspects, seemingly knew that one of them would go mad and align himself with the Old Gods. The four aspects who remained seemed convinced that this moment, this Hour of Twilight, is what they were created to avert. The question then becomes, why would the Titans empower Neltharion in the first place if they knew what he would do? Why would they create a powerful entity like an aspect if they knew he would become corrupted?

The answer may be as simple as this: They didn't know it -- they simply anticipated it. The mechanism was designed to accommodate a great many options.

Algalon the Observer
Your actions are illogical. All possible results for this encounter have been calculated. The Pantheon will receive the Observer's message regardless of outcome.

This is a Tinfoil Hat edition of Know Your Lore. It takes established game lore and speculates on what it could, might, or does mean. It contains spoilers and, furthermore, is not to be taken for actual in-game or tie-in story.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Lichborne: Fall of Deathwing Raid Finder tips for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

I will be frank: Every death knight should have a solid goal to defeat Deathwing this expansion. It's not for the experience, it's not the glory, it's not even for the achievements. No, it's for one thing: It's for the tentacle sword. This baby is everything that one can aspire for in a WoW weapon. It's a sword. It can be transmogrified into our signature runeblade. It has an awesome creepy pet proc. What's not to love?

Of course, to get to the sword, you'll first have to take down four bosses, hope the sword drops, and then hope you win the roll against who knows how many other plate DPSers in the raid -- but hey, you have to start somewhere, right? Let's dive into the Fall of Deathwing.

To be frank, the most annoying part of the fight with Ultraxion, the first boss, is his trash. Dragons will fly in slowly from the skies above and must be pulled down where you can DPS and/or tank them. If you can get past that, Ultraxion himself should be a breeze.

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Filed under: Death Knight, (Death Knight) Lichborne

The Queue: My heat still isn't fixed

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your
questions about the
World of Warcraft. Mathew McCurley (@gomatgo) will be your host for today.

I may start to combust internally to fuel my warmth, as opposed to waiting for my landlord to fix the heat. It is uncomfortably cold here. Send heat.

kyle asked:

I love the Asian theme in MoP. What real world cultures or mythologies un-used in WoW would you like to see?

Back before Cataclysm was announced and revealed, I had desperately hoped that Blizzard would eventually do an Egyptian-themed world or expansion because of how much I loved Egypt-related stuff as a kid. All boys at some point in their lives want to be an Egyptologist, astronaut, or some kind of dinosaur expert. I think I wanted to be all three at the same time ...

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Filed under: The Queue

Breakfast Topic: Do you mind being the unsung hero?

Without a doubt, the characters we play in World of Warcraft are great heroes. We were there when the gates of Ahn'Qiraj were opened. We were there to fight off the Burning Legion at the Sunwell. We were there to see Arthas fall. We were there to down Deathwing -- twice. Hell, we have even traveled through time to be instrumental in events that happened before we were born.

Of course, we're never the real hero. The real hero of the fight against Deathwing was Thrall. Anveena vanquished Kil'jaeden. It was Tirion Fordring who saved the world -- and you -- from complete destruction at the hands of the Lich King. It's like we're the Secret Service agent who saved Ronald Reagan from being assassinated. But if we were also the agent who saved Gerry Ford twice -- and then traveled back in time to save JFK and Lincoln, too. And then found Saddam Hussein and killed Hitler. And also maybe you caused the Big Bang too. It's an inevitable fact of MMORPGs. You're always there, but you never get the credit.

Does that bother you at all? Do you wish that it was your character with the statue along the entrance to Stormwind? Or are you OK with your character's role, serving as the bridesmaid in every wedding to ever occur throughout history?

Filed under: Breakfast Topics

Know Your Lore: The top 10 lore reveals of Cataclysm, part 2

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Welcome to what is easily the most subjective list I have ever done. Last week, we covered the Infinite Dragonflight, the Alignment, the return of many old favorites, the tol'vir and Uldum, and the resurgence of the naga. However, that was only half of the story.

This week, we'll get moving right away on the five biggest (as determined by me) lore revelations of this expansion. What did Cataclysm change, shake up, or bring into focus for us?

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Filed under: Lore, Know your Lore

Spiritual Guidance: Priest healing the Madness of Deathwing and heroic Dragon Soul

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

This is it -- the last priest healing boss guide of the expansion! (After this, it's pandas or bust, baby!) Are you excited? You should be, because the last boss fight of Cataclysm is a loot piñata that's actually easier than the second to last fight a lot of fun! Hopefully, you all remember the drill from last week ... You want to familiarize yourself with the mechanics of this fight before progressing further into this guide. LearnToRaid.com has a nice video guide for Madness of Deathwing, and Icy Veins has an excellent written guide.

Priests of either spec should know that cooldown management is the key to succeeding in this encounter as a priest. The encounter as a whole is not particularly difficult, but using your regen cooldowns at the right time will pave the way for you to hold onto just enough mana from start to finish. I recommend using your first Shadowfiend after the Mutated Corruption dies on the first platform, and your first Hymn of Hope just after jumping over to the second platform. Your second Shadowfiend should be used as soon as it becomes available, which will allow you to pair your third Shadowfiend and second Hymn of Hope together (just like we used to always do it in Wrath -- cast Shadowfiend, then immediately follow it up with Hymn of Hope). From there, use everything on cooldown, and you should be sitting pretty for mana the whole fight.

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Filed under: Priest, (Priest) Spiritual Guidance

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