Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag debuffs

Blood Pact: Buffs and debuffs for warlocks and logs

Blood Pact Buffs and debuffs for warlocks and logs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is almost free for summer. Almost.

The last two weeks have been on simple topics like glancing at a raid parse on World of Logs (WoL) or looking at the various graphs WoL has. Before we dive into the actual combat log itself with the expression editor, I'm going to take a stop at what buffs and debuffs are going on in the fight. This information is still broad in scope and can apply to almost anyone, but it's still important foundation knowledge for warlocks and logs.

Read more →

Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

WoW Archivist: The long fight for debuff rights

Warlock casting corruption
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Debuffs help us beat bosses, but not all debuffs are created equal. Over WoW's eight years, debuffs have dealt extra damage, prevented damage, healed us, given us mana, slowed boss attacks, sped up our own, and helped us to hit harder.

Some are more powerful than others, but today those concerns are meaningless. Applying every possible debuff and keeping it active is a critical component to success.

Believe it or not, however, there was a time when your raid leader would yell at you for doing exactly that. Your weaker debuffs weren't just considered useless -- using them was a dire liability.

Eight is not enough

Vanilla WoW had an interesting, longstanding, and highly criticized technical limitation. A raid of any size could only apply a maximum of eight debuffs to a boss. As you can imagine, forty-player raids had many, many debuffs at their disposal, but only eight could ever be active at one time.

To make things worse, the game didn't differentiate between debuffs. The latest one that was applied would knock off the oldest one, regardless of type or power. It's not difficult to figure out how this could become a huge problem.

Read more →

Filed under: WoW Archivist

Totem Talk: Enhancement buffs and debuffs in Mists of Pandaria

A crab holding a sword with a wizard's hat and flavor text.
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers
is now a female dwarf shaman with pigtails who raids as all three specs on a regular basis. He kept the same transmog set, though.

I'm doing my best not to be excited for Mists of Pandaria yet. This is partly because we've not even seen a hint of the beta starting yet and thus have a few more months of patch 4.3 to play before MoP comes out. This is also partly due to the fact that my new guild just started heroic Spine of Deathwing attempts, and I'm not sure I'm ever going to look forward to anything ever again. Ever.

Even though I'll never be excited for anything ever again, Blizzard has released some juicy new MoP information over the past two weeks, and a good chunk of it pertains to enhancement shaman. If you still have the ability to be excited for things, this something you want to read. If you're also progressing on heroic Spine of Deathwing, you probably still want to read this ... if only to know that there is a light at the end of the tunnel.

Read more →

Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Mists of Pandaria

Ghostcrawler discusses Mists of Pandaria buff and debuff design

Ghostcrawler has continued his series explaining some of the system changes coming to World of Warcraft in Mists of Pandaria. The newest blog post discusses which buffs players will be bringing to groups as well as which debuffs certain classes can inflict on enemies. Blizzard is giving a variety of classes each category of buff and debuff in order to make setting up 10- or 25-man raids a breeze.

First, Ghostcrawler outlined the main design goals of the new buff and debuff categories, saying that making the player feel more powerful in a group as well as making group-building easier were two of the biggest reasons for the changes. DPS classes should be excited to know that buffs and debuffs will vary per role rather than spec, so a DPS warrior will bring the same utility whether he is arms or fury.

After discussing the design goals, Ghostcrawler gave some notes with regards to the new categories of buffs and debuffs, with the new categories as the big finish. Check out all of the categories in Ghostcrawler's post after the jump.

Read more →

Filed under: Blizzard, News items, Mists of Pandaria

Addon Spotlight: Adding on to the Blizzard Raid Frames

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

One of the great joys of writing Addon Spotlight is watching the evolution of addons and their relationship to World of Warcraft over time and how the effectiveness and usefulness of certain addons wanes and waxes like the phases of the moon. Blizzard's new raid frames have not replaced my own custom job, but they have been getting progressively closer to a complete package, as I discussed only a few weeks ago. But there are ways, friends, of adding on to even the Blizzard default raid frame setup to give them just a bit more substance.

Today, I've got three little additions to the default Blizzard raid frames that can help you with targets, marks, and debuffs. If you like options, these addons will add a ton of them to the Blizzard standard setup, making the entire package look a little more like Grid. So sit back, relax, and check out these new additions to the Blizzard default raid frames.

Read more →

Filed under: Add-Ons, AddOn Spotlight

Reader UI of the Week: Recover from corruption with Icewalker

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.

Reader UI is no stranger to UI crashes and corruption issues. Believe me, I've had my fair share of UI crashes that completely and utterly obliterated my entire setup. It is a sad state of affairs when your settings just decide to up and leave on you. Not fun, right?

Losing your user interface in a crash or through some corruption issue is annoying and demoralizing, to be sure. However, rebuilding usually takes less time than you think and sometimes adds new and unique aspects to your UI that weren't there before. In destruction comes organized rebirth, or something like that.

Icewalker sent in his UI with the sad tale of UI failure and starting over, which I felt for. Poor, innocent UIs getting corrupted, probably from Old God influence, just puts me in a bad mood. So today, we will take a look at Icewalker's new, basic UI and grieve together for all of those user interfaces lost in senseless crashes and the wanton ways of home computing.

Read more →

Filed under: Add-Ons, Reader UI of the Week

Addon Spotlight: Utilities with Bliky

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, Bliky will never, ever get his heroic bow.

Addon Spotlight is a collaborative effort on occasion, when you fine community folks send me addons in my email or over Twitter to use for the column. Sometimes, a guildmate or Mumble compatriot will fire off some addons that they find particularly useful. One such compatriot is hunter extraordinaire and begrudging worgen Bliky. We have a special relationship; Bliky gives me misdirects, and I send him awful and weird whispers. It's a balanced relationship.

When I asked Bliky for a few of his favorite addon utilities that might be able to help out my readers, he was happy to oblige, since he scours my columns each and every week to see if I made another terrible hunter joke about him. No, there will be no hunter jokes or snipes today. Instead, I will celebrate these recommendations, since they are some pretty cool utilities that everyone can benefit from.

Read more →

Filed under: Add-Ons, AddOn Spotlight

AddOn Spotlight: NeedToKnow

Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. We'll look at everything from bags to bars, buttons to DPS meters and beyond -- your interface folder will never be the same! This week, we look at a different style of cooldown, debuff and buff tracker.

In a previous Addon Spotlight, I reviewed Sexycooldown, a timeline-style buff/debuff/cooldown timer that brings with it functionality and an awesome look and feel. This week, I wanted to showcase another of my new favorite addons that performs certain tasks similar Sexycooldown/ForteXorcist, but does so in a different style. A few emails that I have received have asked for a bar-style cooldown and debuff tracker. Well, here is your answer: NeedToKnow. I've tried my absolute best to avoid a dumb joke about "you're on a need-to-know basis," but you do need to know about NeedToKnow! NeedToKnow.

Read more →

Filed under: Add-Ons, AddOn Spotlight

Ready Check: Raiding debuffs and the final key to synergy

We've spent the last two weeks talking about the core raiding buffs, the eclectic raiding buffs, and how those combine to create synergy in your raid. The final step of that Voltron-esque sum-being-greater-than-the-parts are the host of debuffs that your raid can put out.

The thing about debuffs, though, is that many have to be actively applied. Sure, folks like paladins spam their Judgments at all costs, so the debuff associated with that spell is certainly going to be nearly always present. But what about a rogue's Expose Armor? Does that really have a solid place in their rotation?

If a rogue has to go out of their way in order to Expose Armor (and they do), then you have to sort out how much DPS you lose from the rogue changing their rotation. Is that loss really worth having the debuff present for your raid? Equations like that is the stuff Elitist Jerks is made up of.

Nonetheless, if you can manage to squeeze in all of your debuffs (or even most), your raid is going to have a vast performance improvement. Let's take a look behind the jump, and see who lays which debuffs down on the hapless and helpless boss.

Read more →

Filed under: Ready Check (Raiding)

Breafast Topic: Do you use all available buffs when pugging?

I rarely notice buffs when I'm running heroic dungeons. Granted, every buff helps in maximizing DPS or survivability, but I personally don't find it really necessary. Do you absolutely have to have Blessings of Kings or a Prayer of Fortitude? I've had players who have absolutely refused to pull until they get all the buffs they want. I'm sitting there looking at their health and their gear and it isn't like they're fresh 80s or anything. We're talking tier 9 level stuff or higher. I don't think having Dalaran Brilliance is going to shave off a significant amount of time in a run personally.

Now when it comes to raiding, I make sure I have everything. On progression raids, I always check to make sure every buff that is available is active. At the same time, I'm a little more relaxed about it when taking on trash. I don't drop a Fish Feast for the trash leading to Lord Marrowgar, for example. I wait until we get to the boss itself before laying out one of these.

What? The feasts are expensive!

Anyway, what about you guys? Do you require every buff before tackling anything in a heroic? Are there certain buffs you can live without during raids?

Filed under: Breakfast Topics

Patch 3.3 PTR: Consolidate buffs and debuffs in the default UI

Elkano's buff bars

One of the big UI changes coming in patch 3.3 is an option to Consolidate Buffs. It appears that when the feature is enabled, specific short term buffs like Replenishment and longer duration buffs like Gift of the Wild or Arcane Brilliance will be tucked aside and hidden in a buff box. When you mouse over it, the box will expand and display the buffs within. In other words, we can get more real estate back!

On the other hand, certain important buffs that may be critical to the operation of your class will always be displayed. For example, Art of War procs on my retribution paladin will always show up so I know when to slam Exorcism. (Don't hate on me because I have ret paladin now!) Heroism (or Bloodlust) and other similar cooldowns will be shown as well as range limited buffs like totems and paladin auras.

From the debuff side of things, there's another option called Castable Debuffs. When it's enabled, all it will do is show debuffs that you apply. My elemental shaman will throw Flame Shocks and that's all that will appear. I won't see a shadow priest's Misery or a rogue's Rupture. It's an interesting way to cut down on screen clutter.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, Buffs, Wrath of the Lich King

Replenishment is mandatory and other buff discussion from Ghostcrawler

One of the major overhauls heading from Burning Crusade into Wrath of the Lich King was the consolidation of buffs and debuffs. In an attempt to keep raid groups from thinking they had to bring one specific class to get one specific buff or debuff, Blizzard switched some spells up, gave buffs to more classes, and made them unstackable, the result being that one can take one of a certain handful of class and specs to get the buff or debuff they desire, in theory giving a raid more choice about who they bring.

Still, the buffs and debuffs remain, and Ghostcrawler has been having some pretty interesting discussions about them in the past few days. To start with, he came out and said it pretty plainly: Replenishment is Mandatory. Blizzard will balance fights under the assumption you have Replenishment much as they do under the assumption you have a tank. In the short term, this means your raid is probably going to want to find a Shadow Priest, Retribution Paladin, or Survival Hunter if they haven't already.

Read more →

Filed under: Analysis / Opinion, News items, Instances, Raiding, Bosses, Classes, Buffs, Wrath of the Lich King

Ebon Plague to get some multiple user loving, says Ghostcrawler

So there's a slight problem affecting Unholy Death Knights in groups and raids these days: When there's multiple Unholy Death Knights, only one can put Ebon Plague on a mob.

This wouldn't seem to be an issue at first glance. After all, Multiple Curses of the Elements from multiple Warlocks don't stack, right? Here's the deal though. The Ebon Plague counts as a third disease for the purpose of Death Knight abilities that count diseases to deal damage, such as Scourge Strike and Blood Strike. When only one Death Knight can have Ebon Plague up, the other Unholy Knights are left out in the cold and have a part of their damage stripped away.

Read more →

Filed under: Analysis / Opinion, News items, Instances, Raiding, Bosses, Talents, Buffs, Death Knight

Debuff limit removed

Previously you could only have 40 debuffs up on a single mob. That might seem like a lot, but when you got in a raid with 25 other people all putting up their own set of debuffs and dots, etc... things tended to get a little full.

Daelo, the Lead Encounter Designer, announced today that the debuff limit has been removed*. This is a subtle yet important change for many raiding guilds.

He notes that the default UI won't normally be able to show all the debuffs, but that's just a bug in the UI. The debuffs are still there and working. We don't have any verifiable information yet as to if custom mods can display an infinite number of debuffs.

Read more →

Filed under: Patches, News items, Raiding, Wrath of the Lich King

Skill Mastery: Mark of Blood


While Blood is not quite as as powerful as it once was, it remains, at the least, a solid DPS tree and one quite a few Death Knights will probably choose to level with. The wide array of self healing abilities means that a Blood Death Knight has a very hard time dying, and nothing interrupts a good grinding session quite like a death.

In Skill Mastery today, we'll look at one of the Blood Death Knight's signature talent abilities, the 21-point talent Mark of Blood. Mark of Blood is placed on an enemy, and every time that enemy deals damage, their target is healed for 4% of their max health. It costs 1 Blood Rune. It lasts for 30 seconds, and has a cool down of 3 minutes.

It's a straightforward skill to use. Throw it on your target and keep fighting. Using it effectively, however, may take a little bit of thought. Here's some tips to figuring out the best way and time to make your mark:

Read more →

Filed under: Analysis / Opinion, Tips, Talents, Buffs, Death Knight, Wrath of the Lich King

Around Azeroth

Around Azeroth

Featured Galleries

Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening
It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh

 

Categories