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Posts with tag decision-making

Raid Rx: The limits of cognitive bandwidth for healers

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

How much cognitive bandwidth does a healer need? At what point is too much "stuff" actually too much?

In terms of information processing and responses, healing is a pretty demanding position to play. We're getting additional spells to work with in the expansion. That means there are more situations we need to learn how to "read". But first, let me try to paint what goes on in the mind of a healer (or at least, in my mind). I'll use Sindragosa as an example of an extreme case, in terms of encounter mechanics to watch for and healing that needs to be done.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

Officers' Quarters: Overruled

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Who knows what's best for a guild, its leader or its members? It's an interesting question. The guild leader certainly has the best perspective on all guild issues (or she should, anyway). But it is her job to keep the members happy. So if the members are against something, should you allow them to overrule you? What if you as an officer think the members are wrong? This week's e-mail comes from a reader who did what his members wanted him to do, but thinks he might have made a mistake.

Hey Scott.

I'm the GM of a reasonably successful guild who have gotten to Sarth 2d and working on 3d in 25 man raids, so there's not a lot left to do.

Back in mid January we were successfully [running three Heroic raids] a week. However some classes were very tight and for the 25 man we had maybe 27 signups and not all of the 'right' class balance, but 'good enough' for Naxx etc. We had the opportunity to take in approximately 10 good raiders [. . .] with whom some of us (including myself) had played in the past and [whose] attitude matched very closely to our own. With those 10 raiders there were approximately 10 other people who did not want to raid with RL commitments but still enjoyed playing WoW etc. The Officers were largely in favor of taking them on, our class leaders had some concerns, but generally thought it was a good idea. So we took the idea to the guild as a whole who were largely against the merger.

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Filed under: Officers' Quarters (Guild Leadership)

IBM exec: Games are great for employees

Hot on the heels of last week's news that employers are staying away from hiring WoW players comes this article from the BBC, quoting an IBM executive who says that gamers are actually exactly the kind of people you want on a team: David Laux, global executive in charge of games and interactive entertainment (wait, maybe that's why he's so keen on game players) says that casual games can improve memorization and the abilty to discern details, first person shooters can help with rapid decision making, and games like World of Warcraft can boost leadership skills. He says WoW specifically helps players learn how to work well on a team, assess risks, and put the group first to achieve a common goal.

Which is true -- if you're actually the one in charge of groups. I'm of the opinion that it's very possible to play a game like WoW and get a nice boost to your leadership skills (leading a guild is often a job in itself), but I think it's also very possible that you could play WoW and not get a thing out of it -- I know quite a few people I've grouped with that I'd never want to have sitting next to me in a real office.

The bottom line, as always, is somewhere inbetween the two opinions. If you're already interested in taking charge and being a leader, WoW is a great simlulation to let you do those things. And if you're already a lazy worker and interested in helping yourself more than whatever team you're on, WoW probably won't cure you of that (there are certainly plenty of selfish people running around the game every day). In short, if your hiring policies are based on whether or not someone plays videogames, you might want to reconsider them completely.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends, Blizzard, Instances

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