Hot on the heels of last week's news that employers are staying away
from hiring WoW
players comes this article from the BBC, quoting an IBM executive who says that gamers are actually exactly the kind of people you want on a team: David Laux, global executive in charge of games and interactive entertainment (wait, maybe that's why he's so keen on game players) says that casual games can improve memorization and the abilty to discern details, first person shooters can help with rapid decision making
, and games like World of Warcraft
can boost leadership skills. He says WoW
specifically helps players learn how to work well on a team, assess risks, and put the group first to achieve a common goal.
Which is true -- if you're actually the one in charge of groups. I'm of the opinion that it's very possible to play a game like WoW
and get a nice boost to your leadership skills
(leading a guild is often a job in itself), but I think it's also very possible that you could play WoW
and not get a thing out of it -- I know quite a few people I've grouped with that I'd never want to have sitting next to me in a real office.
The bottom line, as always, is somewhere inbetween the two opinions. If you're already interested in taking charge and being a leader, WoW
is a great simlulation to let you do those things. And if you're already a lazy worker and interested in helping yourself more than whatever team you're on, WoW
probably won't cure you of that (there are certainly plenty of selfish people
running around the game every day). In short, if your hiring policies are based on whether or not someone plays videogames, you might want to reconsider them completely.
Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends, Blizzard, Instances