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Posts with tag decursive

Arcane Brilliance: Addons your mage should probably be using

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be talking about ways we can make something that is already awesome (being a mage) even better. It's like when you take heaping bowl of Joss Whedon and add in a liberal sprinkling of Nathan Fillion. Yummy.

I know, I know. We already get to fling massive, flaming boulders at warlock faces. Also, we wiggle our fingers and delicious cake spontaneously appears. Being a mage is already as close to nirvana as mortals can hope to aspire to. How can that experience be improved?

The answer is simple: more warlock-killing. And more cake! Also?

Addons.

They come in all shapes and sizes, and your particular load-out may differ greatly from those of other mages you know. I'm not here to tell you you're wrong. I am here, though, to spotlight a few of those addons that have improved my experience the most of late. Join me, won't you? I promise both brevity and wit. Mostly brevity. Cake and warlocks are available in the foyer. Only one is edible, but both are cooked to perfection.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

The Light and How to Swing It: Prot and ret paladin addons

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com.

In recent news, yet another Sanctuary talent bug has been hotfixed. I'm really starting to get annoyed at this wonderful talent that keeps us crit-immune. This time, the issue was that it would de-talent itself for players under level 30 when they logged off, zoned, changed continents, etc. This should now be fixed, for those of you who've been leveling new tauren paladins as protection.

As far as the column this week goes, we're talking about addons. From holy power tracking to gear swapping to buff reminders (like the one shown above), there are a lot of things that can make our day-to-day dungeon running a lot easier. These aren't the only addons for each solution (and I hope our commenters will point out any good ones I missed), but they're a few of the more popular, and each has its own features and limitations.

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Filed under: Paladin, Add-Ons, (Paladin) The Light and How to Swing It

Inspect request throttling explained

If you haven't already heard among the throngs of vuvuzela-esque cries of "Gearscore is dead," Blizzard has decided to add a throttling time limitation to inspect requests that some addons use to quickly check to see what a character has equipped and what class that character is. The most notorious addons that use these inspection requests are "mouseover" addons that pull data about a character into a tooltip and Gearscore.

There have been a lot of misconceptions about Blizzard's change, so it would be beneficial to clear those misconceptions up.

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Filed under: Analysis / Opinion, Add-Ons

Arcane Brilliance: The difference between good and great

It's time again for Arcane Brilliance, the weekly mage column that believes frost mages shouldn't be the only mages to experience the joy of pet ownership. Reader Doidadetanga, aside from having more syllables in his character name than is reasonably necessary, sent in this picture of his very own Arcane Elemental, which (if Blizzard listens to my nightly prayers at all) will be a new spell in Cataclysm ... along with Anti-Warlock Bolt, the new 56-point talent in the Arfrostfirecane tree.

I'm about to make a bold statement (literally; it's in bold typeface):

I'm a good mage.

My GearScore is adequate. I am fully capable of putting out an acceptable amount of damage over an acceptable timespan. When folks want free food and water, I somehow manage to provide it for them. My dress is appropriately pretty, and my staff is sufficiently formidable in terms of both size and the manner in which I employ it.

I'm about to make another bold statement:

Anybody -- absolutely anybody -- can be a good mage.

I can, you can and yes, even that defecting warlock who has finally outgrown his dark eyeliner, Taylor Lautner posters and hating his parents can be a good mage.

The problem is, not nearly enough of us manage to move beyond that particular tier of magehood. I know I'm still working on it, five years after I started playing this wonderful game, and chances are you are too. There are a whole lot of good mages out there -- but not a whole lot of truly great ones.

But fear not, my fellow mages. Though I have not yet attained greatness, I can recognize it when I see it. I'm willing to bet a good number of you can, too. Follow me past the jump and we'll discuss the fine line that separates a good mage from a great one. Because I'm going to make one final statement, and this one isn't even bold:

Every mage can become great. Every single one.

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Filed under: Mage, (Mage) Arcane Brilliance

Arcane Brilliance: Mistakes mages make

Welcome to another edition of Arcane Brilliance, the weekly mage column that would like to say to warlocks: Look... even when we're alone, we outnumber you.

We belong to the best class in World of Warcraft. I know this because I have a checklist. Do you want to see it? Too bad, you're going to see it anyway:
You see? Mages meet every criteria on the checklist. The fact that I just made the checklist up is unimportant; the important thing to take away from this is that mages are, indisputably, the best class in this game.

But we aren't perfect.

We make mistakes. Five of them, to be precise.

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Filed under: Mage, Analysis / Opinion, Tips, Instances, Features, Classes, (Mage) Arcane Brilliance

The Light and How to Swing It: The low level tank part 4

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

Here we are again with the final section on the low level paladin tanking guide. You can go back and read parts one, two, and three if you need to catch up. This final part deals with consumables, macros, and addons. As a dungeon runner, you don't have the high requirements usually associated with raids, but there are a couple things you'll want to keep an eye on. You'll want to keep reasonably buffed, have some useful macros to fall back on, and have some addons to help organize some of the more procedural steps. Let's take a look after the break.

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Filed under: Paladin, Analysis / Opinion, Add-Ons, Instances, (Paladin) The Light and How to Swing It

Patch 3.3 compatible addons

With patch 3.3 just hours away, we thought it might be nice to do a quick list of major addons that have already been updated to give you something to do while waiting for the servers to come back up, then waiting in the login queue, and then waiting for Dalaran to load. You've got a good fifteen minutes worth of downtime just trying to get out of Dalaran. Oh, and don't forget to set your game client to load out of date addons to cover all of the ones that haven't updated yet.

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Filed under: Patches, Add-Ons

Arcane Brilliance: 6 essential Mage add-ons for PvE


Welcome to another Arcane Brilliance, the weekly Mage column that celebrates everything Mageworthy and thinks Warlocks smell funny.

I have a buddy who doesn't use addons.

I know, I know. And before you ask: yes, he is a moron. It's a flaw I've learned to overlook during the years we've known each other. His rationale for not using addons seems to be a combination of mistrust for anything that isn't part of the game right out of the box and a misguided belief that addons somehow equate to a form of cheating.

Now, I'll never convince him he's wrong--even though he clearly is--but I chalk that up to the fact that he is a moron. We both know and accept the fact of his moronitude, acknowledge that after 20 years of friendship, he probably isn't going to become any less infuriating, and move on to other topics.

You see, addons are awesome. I frequently assert to anyone who cares to listen (earning me more than a few strange looks, believe you me) that believing addons are cheats simply because Blizzard didn't program them into the default UI is pretty much the same thing as considering indoor plumbing a cheat because God didn't program it into the Earth when he originally created it. Addons are the community's way of grafting functionality into the game that Blizzard should have included from the start, and that's simply how it is. And yes, I am indirectly rebuking deity for not providing mankind with toilets from the beginning. I mean, how does it make sense that we had to go thousands of years without the option of peeing indoors? That's just poor design. I fully expect to be struck down at any moment as an example to smart-asses everywhere.

Disclaimer: I am in no way asserting that not using addons makes you a moron. I'm certain there are a great many of you out there who prefer not to use addons, and I'm sure you're by and large wonderful, fully functioning human beings. All I'm saying is that my buddy isn't one of those people. Also addons are awesome. That's all I'm saying.

Ahem.

The last time we discussed Mage addons, we focused on the PvP side of things. This week: PvE.

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Filed under: Mage, Analysis / Opinion, Add-Ons, Features, Raiding, Guides, Classes, (Mage) Arcane Brilliance

Essential addons for Patch 3.0.2 [Updated x6]

Let's take a look at what addons are working for patch 3.0.2. First a simple rule taken from the UI forums post done by Kaydeethree: "Any 'Wrath beta' compatible mod will work in 3.0.2." With that said, there is a long and comprehensive listing of 3.0.2 compatible addons over on WoWWiki.

But the fun doesn't end there. The next step is obtaining all those new addons. I've compiled a large set of the essential addons and linked to at least one direct download source after the break. Each download source is either trusted beyond doubt – or tested and confirmed to be virus free.

Finally, you'll want to combine the addons into a nice looking UI. Check out our special edition of Reader UI of the Week for a look at five complete 3.0.2 compatible UIs.

We're posting this list now, and will continue to update it throughout the day. Begin your addon downloads as quickly as possible to avoid hangups later in the day when download servers become overloaded.

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Filed under: Patches, News items, Add-Ons

The little mod that could

I'm not the world's most sophisticated interface tinkerer. In comparison to people like Taeo, my UI looks like it was a low-bid government contract job by Oog & Sons. I'll grant that Taeo's UI probably isn't a fair comparison anyway (I maintain that it's hands-down the most beautiful UI we've ever run on Reader UI of the Week), but the point still stands. I download mods I need. After reading Addon Spotlight and getting curious, I often download mods I don't need. I get them up and running while trying to navigate an oft-bewildering number of options. If they're movable, they're irritably shoved around the screen depending on the job I'm doing in a raid or just ignored entirely (e.g. Decursive while tanking). Lather. Rinse. Repeat. Where'd my screen go?

Man, it's a cruel world out there for the lazy. But every so often you find offbeat but amazingly helpful mods that just work, and best of all, work unobtrusively without having to be diddled with every day or between characters and specs. For my part, I am completely ready to nominate OptiTaunt for whatever Total Slacker's Mod prize might exist. It's a tiny mod for tanks that tells your group, raid, and the player you're trying to taunt off of when a taunt is resisted or when the target is immune. It can also announce when you've had to blow mega-cooldown abilities like Challenging Roar, Shield Wall, and Frenzied Regeneration. Best of all, it whispers cute class-specific messages to the player who's pulled aggro (e.g. for Priests: "Warning! My Growl was resisted! Time for a final prayer!"). And you don't need to spend time worrying about settings between characters or specs as the mod will simply never activate on a toon that won't have to (or can't) taunt anything.

I love Titan, Cartographer is amazingly helpful, and we all depend on things like Omen, but OptiTaunt still wins the proverbial desert island contest for me. Sean could probably name dozen of mods like it off the top of his head, but I find any mod announcing a thinly-disguised version of "YOU'RE ALL SCREWED NOW!" pretty tough to beat. With that said, I'm trying to level some taunt-free classes to 70 before Wrath hits, so I'm on the lookout. Any suggestions for, say, a Shaman?

Filed under: Analysis / Opinion, Add-Ons

Addon Spotlight: Decursive 2.0

Things have been pretty slow around Addon Spotlight this week, which can be attributed to a brutal set of finals for yours truly. I was thinking it would be great if there was an addon for life that I could simply click to remove the Finals debuff. Unfortunately, there isn't anything yet, although I'm waiting for one of you savvy developers to come up with something. (Hint hint, wink wnk)

However, there is an addon that can make removing debuffs in World of Warcraft easy and efficient. Decursive 2.0 is a lightweight, subtle addon that holds great power. This mod has been around, in a couple different variations, for quite some time. In fact, it was one of the first addons I installed. Since then it has become as much a part of my user interface as any of the default tools.

Decursive 2.0
configures itself to your class and will work straight out of the box. It handles anything you can cleanse, allowing you to use it with little or no configuring on your part. Keep reading find out what Decursive 2.0 can do for you.

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Filed under: Analysis / Opinion, Tips, Tricks, PvP, Add-Ons, Features, Raiding, AddOn Spotlight

Huge addon changes in the Burning Crusade

A reeeally interesting post has appeared on the UI and Addon forums. There's a little flattery in there to butter up the UI Addon community, but then the bombshell hits: in the Burning Crusade, UI addons will not be capable of casting spells or targeting units.

Ummm yeah. Goodbye Decursive. So long Panza, Benecast, and CastParty. So long one-click heals of any kind. So long almost every UI addon that's required by most guilds for endgame raiding. According to the post, most of the addons you know and love won't be allowed after they run the patch on the expansion.

Now, there might be a little bit of leeway on this. Some "popular and benign UI mods" will be allowed to "take advantage of new functionality" being built into the expansion. So it's possible, depending on your reading, that mods like CT_raid (which really should have been built into the game in the first place, if you ask me) will be allowed to exist. But there's no telling at this point what this "new functionality" does. And since Blizzard doesn't elaborate on which mods cross the line-- is spamming Decursive their idea of cheating? How about clicking off debuffs person by person with CastParty?-- this little post doesn't really do much more than throw things up in the air.

And there's no telling where they will land. Expect an outcry from the UI community over the next week or so, or at least until they can figure out what's happening. If there's a way around it, this may not be as big as it seems. But if Blizzard is really serious about shutting down some of these addons, not only will raiding grow a whole lot harder overnight, but the addon community (which has done a lot of great, hard work for Blizzard, without pay) might be affected irrevocably.

[ Thanks, Owlboy! ]

Update: Blue is answering some questions in this official thread. Basically, any mod that lets you click one button to do different things (Decursive) is out. Whatever you're clicking is not allowed to choose a spell for you. Now, I have zero experience with UI coding, so if someone else can explain it better, please do. But the fact remains that Blizzard is cracking down on a segment of the UI community, and it's likely to change the way almost everybody operates, especially in a raiding environment.

Filed under: Fan stuff, Guilds, Blizzard, News items, Add-Ons, Instances

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