Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag dedication

Guest Post: Vetting puggers -- beyond GearScore and achievements

This article has been brought to you by Seed, the Aol guest writer program that brings your words to

How can you tell a good raider from a bad raider?
  • GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very good players will have low gear scores when starting out, and very bad players who have been persistent or been carried can have very high scores. GearScore is not an indicator of goodness or badness; it's purely an indication of how much time and luck the person has had on that character.
  • Achievements? NO. Some group leaders request, "Link achievement, please," but this is not a good method, either. All this indicates is that the person was in the raid when the boss died. You don't know if they were No. 1 DPS or died three seconds into the fight, the same as they do during every fight they've ever been in.
So before you can determine how tell a good player from a bad player, you should understand what makes a "good player."

Read more →

Filed under: Raiding, Guest Posts

All the World's a Stage: Sacrificing spells for the story

All the World's a Stage returns today to shine a brutal but loving eye on the intricacies of roleplay. We do this by looking at the craft of roleplay itself, and the people who love it. We might not be ready for Jerry Springer, but we're pretty sure this week's column is going to have a little debate behind it. Michael Gray fills in this week for David Bowers, and talks about letting roleplay exclude some other forms of play in the World of Warcraft.

We're not a big Guild. All told, we probably have about twenty to twenty five people who come online at various times to talk, chat, and play together. We have some structure, but we're mostly a motley of friends who hang out. Our raiding effort takes place because our raid leaders woke up one day and said "By Wrath of the Lich King, we're going to be able to progress in ten man content."

We're also a roleplay-ish kind of Guild. I say "ish" because we're not full immersion players. We have some light story notions. For example, I have the vague idea that our raid's main healer is the son of our raid's main tank -- that's mostly because they're the same human model, but one has light blonde hair, and the other has old, graying hair.

So, when we come across folks into the roleplay and immersion a little more than we are, we're sometimes not quite sure what to make of it.

Read more →

Filed under: Priest, Analysis / Opinion, Virtual selves, RP, All the World's a Stage (Roleplaying)

A matter of dedication

Oftentimes when raiding or applying to a raid/guild is mentioned, many people get up in arms about the fact that games shouldn't require commitment on that level. That kind of opinion is understandable, I suppose, but I certainly can't say I agree with it.

Applying to a raid isn't applying to enter an instance. Applying to a raid is applying to a team. Joining a steady raid group isn't signing your soul away to WoW, it isn't declaring your dedication to the game itself. Your application is to the people, a statement that you want to join a team. This doesn't just apply to WoW, either. It doesn't just apply to this game, it isn't a flaw in World of Warcraft.

Real life has these same situations. Can you go bowling by yourself? Certainly. However, if you want to bowl competitively in the team brackets, there's a level of dedication required. It is a game, but you're also asking to be a member of a team. That team can be your friends playing for giggles, sure. If you want a very active team capable of competing, you'll need to prove your worth. You need to show up at the appropriate times on a regular basis or you are not a desirable team member. Bowling is a social activity. So is an MMO. If dedication to your teammates is a flaw in WoW, then life itself is flawed. If being able to commit to others is an unimaginable task, well... there are other problems at work.

High-end raiding in World of Warcraft is much the same. Your dedication is not to WoW. Your dedication is to the other players, to your teammates. If this makes you uncomfortable, find content that won't require this of you. Find people who will not mind a lack of dedication on that level. They exist. There's no reason to be smarmy about people asking you to be dedicated. You're not playing for you, you're playing for your team.

Filed under: Analysis / Opinion, Guilds, Raiding

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening