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Posts with tag defense-cap

The Light and How to Swing It: No more avoidance caps


Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com. Oh, and I still love the Grand Crusader proc graphics even though they're unrelated to today's article.

One thing that we've been taught as tanks throughout most of World of Warcraft is that you had to be capped at something in order to not be insta-killed by bosses. Back when I started playing, this was referred to as reaching uncrushable. You would have to stack up 102.4 percent avoidance in order to push the dreaded crushing blows off of the boss's list of possible attacks he could hit you with. This also meant that all incoming hits were avoided or mitigated in some way, shape or form. That primary form was blocks, and abilities like Shield Block and Holy Shield at that time were custom tailored to this environment.

With the release of Wrath of the Lich King, crushing blows were deemed a thing of the past and bosses would no longer be employing them against tanks. However, we quickly had a new cap to deal with instead of that called the defense cap, aka reaching uncrittable. This meant accumulating 540 defense skill against raid bosses in order to remove bosses of being able to hit us with a critical melee attack. In early raiding tiers, this was a constant balance between gems, enchants and trinkets, as each piece of gear we accumulated could change how the scales tipped.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Queue: Patch 3.0.8 is here!


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Good news, everyone! We have a guest star today on The Queue! Yes, that's right, a very special guest! Well, sort of. I guess she's not that special after all, but our resident Feral Druid guru chimed in to answer a Bear question yesterday, and she answered it better than I ever could. Our first question of the day is hers to handle, then it's back to me. Because you all love me, right?

thon asked...

I've had a lot of heated debate on the current def cap of Druid Bear Tanks. Is there one if specced into Survival of the Fittest? Is it lower than a normal tank class? I'd love to be able to tell them for certain to pipe down!

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Filed under: Druid, Patches, Analysis / Opinion, Bugs, Wrath of the Lich King, The Queue

The Care and Feeding of Warriors: Overstacking


When coming into a new spec and role, one of the things you find yourself doing at first is making constant small adjustments. Part of this is simply the nature of the beast. You've been a PvP arms warrior for most of TBC, for example, but now you're a raiding Arms DPS warrior and you need different things from your spec, which in addition is pretty significantly changed from what it was at level 70. Or you were a tank for the original endgame, but stepped away for a while and then came back in time to level to 70 just before the expansion, and are now looking at what you need to do to get ready to tank 10 man raids for your small guild, and are realizing that the leveling prot spec you were using isn't quite up to it.

Or you could be fury again after tanking for over a year and you realize that your spec has points in all the wrong places and you have too much hit and not enough crit or AP on your gear. Not that I'd know what that was like. Okay, so I do. In fairness to me, it's not like I intended to be sitting at 550 hit rating and once I stopped and looked at the upgrades I've recently acquired, I realized that I'd gone overboard on hit to the detriment of crit and AP. It's true that the white hit cap for fury is somewhere around 950 hit rating but I'm easily over the 361 or so you need for specials while dual wielding. Assuming that the miss chance for special attacks is 9%, and not 8%, as I've been hearing lately - if it's 8% now, which seems fairly well tested and proved by this point, then you can shift how much hit I need with TG down the table. Once they drop the 5% penalty on specials, you can drop it even further. So while making that soft hit cap on special attacks is very important, you can do it with roughly half the hit rating I've accidentally collected. What I need now is crit and AP. Not related to any of this, but check out this post from the EJ forums and boggle at the significance of passive haste somehow adding hit.

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Filed under: Warrior, Items, Analysis / Opinion, Odds and ends, Raiding, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

Defense cap defined

Many WoW players (and several of our readers) often comment that there is no such thing as a defense cap. This is true in the strict sense that there is no upper limit on how much defense you can have, nor any statistical diminishing returns. However, that's not to say that there's not a point where the utility provided by more defense starts to fall off – so there is a point where the utility given by more defense actually provides a practical diminishing return, and that point is referred to as the defense cap.

What is the magic number? 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. To come about this number, you need to do a little math. First, it's important to note that a raid "boss" mob is considered three levels above the player. This means that the math is based off the boss mob being a level 73 mob, and the player being level 70. A player's base defense is defined by the formula Base Defense = level * 5. A player that is level 70 would thus have a base defense of 350 (70 * 5 = 350).

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Raiding

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