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Posts with tag defensive

Raid Rx: How to determine healing spell priorities

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related.

Following up from last week's piece on when to wipe, I want to take a closer look at healing priority in Cataclysm. Last year, I wrote an article discussing the different factors to consider when choosing your healing targets.

I guess the question to ask is: Have things changed since then?

Here are all the factors to consider:
  • Inbound heals
  • Cooldowns used
  • Imminent damage
  • Key players
  • Accessibility
There are bound to be others, but that's the main idea. Target priority hasn't changed much in Cataclysm. The question I continue to receive is what a player should actually do in terms of spell use. Let's do some healing analysis, and I'll walk you through what I do. Just do keep in mind that healing can have multiple right answers. Figure out what works for you and is effective for your raid group.

Read more →

Filed under: Raid Rx (Raid Healing)

Blizzard wants your feedback on the new Pet defensive

If you play a hunter at all, you've probably noticed a change to pets' Defensive behavior since patch 3.0.2. Ever since the dawn of time, or at least since I started playing (my first character was a hunter), pets on Defensive mode will attack anything that attacks you, the hunter (barring bugs). In this new world, though, pets attack anything that attacks you and anything that you attack. The idea here was just to make things a little more convenient for the hunter; typically, if you're attacking something, you want your pet to attack it as well. And if not, you can use Passive.

It's a nice idea, but it's not been entirely popular. Part of the resistance comes from the fact that it's hard to switch off years of habit. Hunter's Mark, pet attack, I attack. That's how I've done it forever. And part of it is that players want more control; there's no longer any way to attack without your pet attacking if your pet is in defensive. It also really doesn't save much work; a single keystroke per fight, at most (many players have /petattack macroed to things like Hunter's Mark anyway).

Blizzard has noticed that many Hunters have not been happy about this change to Defensive, so they're taking a look at it. If you have any feedback on the new Defensive mode, such feedback is being collected in this thread on the official forums, so you might want to drop by and let them know what you think. Personally, I don't love it, but it might just be fear of change. Skimming through the comments I do seem to be in the minority; most hunters report being quite happy with it. What do you think?

Filed under: Hunter, Patches

Defensive pets a little more jumpy

A guildie of mine discovered this last night, and reader Theronis sent us a note today about it -- after patch 3.0.2, defensive pets act a little differently. Before the patch, they would only attack an enemy automatically if they attacked you first, which made things a little tough with casters -- pets in defensive mode wouldn't actually move to attack until the first spell actually hit you. But after the patch, pets are a little bit quicker: now, they'll move to attack as soon as you attack something, so you won't have to wait around until you get hit before your pet springs into action.

However, this can be a drawback as well -- while Theronis says it's a good change and that his pets are smarter, my guildie had a problem: whenever he wanted to pull one mob out of a group, the pet would run in and pull them all. Anything you attack will get pounced on by your pet in defensive, and that might bring some unintended adds along for the ride.

Personally, I always keep my pets in passive -- it only takes a split second to hit CTRL-1 to send them attacking, and I can much better control, both soloing and in instances, what my pet is up to at any given moment. It can hurt my DPS a bit if I'm not careful (since I'm a BM Hunter, my pet is a big part of my DPS, so if I forget to send him, that's a bigger loss), but the tradeoff is that I can be careful about pulling adds and I have control of my pet all the time. If the "smarter" defensive works great for you, good, but if you find your pet springing in a little too early, you might try switching back to passive and just staying there most of the time.

Filed under: Hunter, Warlock, Patches, Analysis / Opinion, Wrath of the Lich King

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