A guildie of mine discovered this last night, and reader Theronis sent us a note today about it -- after patch 3.0.2
, defensive pets act a little differently. Before the patch, they would only attack an enemy automatically if they attacked you first, which made things a little tough with casters -- pets in defensive mode wouldn't actually move to attack until the first spell actually hit you. But after the patch, pets are a little bit quicker: now, they'll move to attack as soon as you attack something
, so you won't have to wait around until you get hit before your pet springs into action.
However, this can be a drawback as well -- while Theronis says it's a good change and that his pets are smarter
, my guildie had a problem: whenever he wanted to pull one mob out of a group, the pet would run in and pull them all. Anything you attack will get pounced on by your pet in defensive
, and that might bring some unintended adds along for the ride.
Personally, I always keep my pets in passive -- it only takes a split second to hit CTRL-1 to send them attacking, and I can much better control, both soloing and in instances, what my pet is up to at any given moment. It can hurt my DPS a bit if I'm not careful (since I'm a BM Hunter, my pet is a big part of my DPS, so if I forget to send him, that's a bigger loss), but the tradeoff is that I can be careful about pulling adds and I have control of my pet all the time. If the "smarter" defensive works great for you, good, but if you find your pet springing in a little too early, you might try switching back to passive and just staying there most of the time.
Filed under: Hunter, Warlock, Patches, Analysis / Opinion, Wrath of the Lich King