Warlocks find their pets renamed in patch 4.0.1 [Updated]

For example, my own baby warlock has had an imp named Pagfip who's accompanied him since his earliest days in the Tirisfal countryside, but now I've got ... Garloz? That can't be right. Most warlocks have had at least one demon's name changed. Many have lost demons they've had since classic WoW and -- to put it mildly -- they're not happy about it. Even non-warlocks have chimed in: "Zilnip, our GM's imp, is an important member of our family and we'd like him back, please."
If you're not familiar with minion names, the usual deal is they're randomly generated upon creation (whether of the minion or the warlock toon itself, I'm not sure) and remain the same thereafter; lorewise, it's assumed that you're summoning and resummoning the exact same demon from the Twisting Nether. If you really wanted to play with this, you could run with the story that your real felguard's on vacation or whatever, but this seems to be a bug that most warlocks would just as soon have fixed as quickly as possible. That's assuming it's fixable at all, and I'm a little worried that it's not; the only other recourse would be petitioning a GM to have the names changed individually. Notes Cornpuff of Uther, "It's like someone came into my house in the middle of the night and swapped all of my children with evil clones."
Thanks to Scott and Zhiva for writing in!
Update: Bornakk and Bashiok hit the forums to provide an update on this issue. Warlocks, you'll be getting your original pets back during the next maintenance period!
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The big blueberry, a 







With every new expansion comes a new mob to hate. Pictured here is my most hated mob for The Burning Crusade. Found in the Shadow Labyrinth of Auchindoun, these Fel Overseers hit cloth really hard, and have a very annoying Intimidating Shout fear effect that is annoyingly resistible and resets aggro on the tank until the tank is back in melee range. When I say "annoyingly resistible" I mean that I often resist it, and the tank doesn't, so the tank is halfway across the room and I'm being stabbed at for for 1,200 to 1,900 hit points per swing, with a very nice critical hit one time of 4,796. My favorite part is how this thing is classed as a "demon", but immune to both Banish and Enslave. 





