Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag demonology-101

Blood Pact: Demonology 101

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "The time has come! Gul'dan, order your Warlocks to double their efforts! Moments from now, the gateway will open and your Horde will be unleashed on this ripe, unsuspecting world." ~ Medivh

You might think that you could always tell a demonology warlock on sight, its minions being bigger and more powerful, to reflect his greater dominion of demons. This isn't really the case though, every warlock's minions look the same irrespective of build. If they are over level 50 then they become easier to spot as you'll find that they'll have a felguard following them about. To be fair, he is bigger and more powerful than all the other minions.

If you're drawn to demonology so that you can summon a greater variety of demons, or maybe more exotic ones like those beastmastery hunters, then you're going to be somewhat disappointed. You'll have and use the same demons until you learn to summon the felguard then you'll have him. That said, the demonologist has an array of talents that really amplify your minion's power and also boosts your own by drawing on the power of your demon. If it is synergy with an embodiment of evil ripped from the nether that you are looking for, then this is the place for you.

Read more →

Filed under: Warlock, Raiding, (Warlock) Blood Pact

[UPDATE] Demonology 101: the Doomguard


I have a confession to make. I don't know the Ritual of Doom. I guess I'm just not hardcore that way. I wish I did the quest chain, although after this post, I might actually make my way to the Blasted Lands and start it. I've actually died to the Ritual of Doom, so I know what fun I'm missing.

Anyway, here we go. The Doomguard is the last demon we'll discuss on Demonology 101. Lazy Warlocks such as myself can luck out on a Doomguard with Curse of Doom, our favorite spell on Netherspite. It's a fairly low percentage to spawn one, and Curse of Doom needs to deliver the killing blow on the mob... which can be a long wait considering the curse only deals damage at the end of one minute.

[UPDATE: Curse of Doom has been revised to spawn a Doomguard 100% of the time if it delivers the killing blow! Ritual of Doom also no longer kills a player but damages them, apparently with a Curse of Doom-size damage spell. Doomguards remain enslaved for 15 minutes and disappear thereafter, eliminating the need to enslave.]

Read more →

Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King

Demonology 101: the Infernal

Alright, we've covered all the basic pets on Demonology 101, including the Felguard talent from the Demonology tree. Today we'll take a look at one of two gimmick pets that hardly see any actual play -- the Infernal. The Infernal is a pet summoned through the Inferno spell and isn't technically a Warlock pet in the traditional sense. With a 20-minute cooldown to the spell, think of it as an emergency pet like a Shaman's Elemenals.

Unlike an Elemental, however, the Infernal can be controlled with traditional pet commands but has no special abilities. Used purely for amusement purposes as the standard pets perform better in most situations, it gets even more left behind in Wrath of the Lich King as there are no new talents or abilities that make it more useful.

Read more →

Filed under: Warlock, Analysis / Opinion, Talents, Wrath of the Lich King

Demonology 101: the Felguard


Meet the bad boy of Warlock pets, the Felguard. This 41-point Demonology talent is the favorite pet of many Warlocks -- and I have to confess, after speccing Demonology in the Wrath Beta -- I kind of like him a lot, too. He's tough, he dishes out some hurt, and he can stun opponents every thirty seconds. It was also originally the only demon with Avoidance, but the passive ability was buffed and handed out to all demons in Wrath or Patch 3.0.

When solo, the Felguard makes a great tank, although it loses out to the Voidwalker in terms of armor and health. However, Anguish and a higher DPS makes it generate more threat, allowing it to hold aggro better. Having Demonic Frenzy means that the Felguard gets stronger and stronger (up to 50%) with each damaging attack, and Cleave is a basic attack that can hit multiple opponents -- although care needs to be taken when used in PvE as Cleave can break crowd control. You should key bind Intercept as it can interrupt spellcasting, although it has a minimum 8 yard range so stunning its current target can sometimes be tricky. Think of a Felguard as Warrior lite.

Read more →

Filed under: Warlock, Analysis / Opinion, Talents, Wrath of the Lich King

Demonology 101: the Voidwalker

The big blueberry, a Warlock's most lovable pet. Obtained at Level 10, the big blue is usually a Warlock's favored solo leveling companion because it can tank, having a hefty amount of health and the taunting abilities Torment and Suffering. Out of combat, it can regenerate lost health quickly with Consume Shadows, and in a pinch can be Sacrificed to grant a Warlock's version of Power Word: Shield. It isn't specialized for any tree, although a Demonologist will get the most bang for the blueberry buck.

The reliable Voidwalker won't be changing much in Wrath of the Lich King, but will be getting a few improvements with some talents from the Demonology tree such as the consolidated Fel Intellect and Fel Stamina, now called Fel Vitality, which rightfully increases Stamina as well as Intellect. Along with all demons, it also gains Avoidance, a baseline ability that helps it mitigate AoE damage by a massive 80%. Improved Voidwalker has not been changed, but a key talent that used to be perfect with the big blueberry -- Soul Link -- was reduced to a 15% damage absorption and no damage bonuses. The good news, however, is that Soul Link is now a Tier 3 talent, allowing almost any Warlock to pick it up for more survivability.

Read more →

Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King

Demonology 101: the Imp


Ok, this is fun. Out of all the demons I can summon, I hate the imp the most. Not for any other reason than it has major lip. Fortunately for me, because I prefer Affliction, I don't have to deal with Rupjub's tinny whining in Wrath of the Lich King. On the other hand, Destruction Warlocks will have to suffer them because they're the perfect pets for the tree.

Some basic stuff first... imps don't need a Soul Shard to summon, so it's great for lazy Warlocks. It also has a basic Firebolt that you'll need to set to auto-cast because that's pretty much all it can do once you've toggled it to attack. Firebolt was nerfed to a 2.5 second cast -- up from 2 -- but there are a lot of talents that pump up the imp's DPS (including the silly Demonic Power which brings back Firebolt's casting time to the original 2). It also provides a couple of group buffs -- the Fire Shield, which is kind of like a Druid's Thorns but with a Fire Resistance bonus; and Blood Pact, a Stamina buff that used to get a Warlock grouped with the tank. Blood Pact has been changed to grant a health bonus, rather than Stamina, so it will no longer stack with Commanding Shout.

Finally, an imp can Phase Shift, a sort of self-Banish that only breaks when the imp attacks. A Phase Shifted imp used to be standard for Affliction Warlocks with Dark Pact, because of the imp's high mana pool and monstrous regeneration rate. That's all set to change in Wrath, however, with the improvements to the Felhunter. The imp blows things up, that's kind of its nature, so in Wrath of the Lich King, if you're a Warlock that likes to blow things up, the imp is the demon that blows things up right with you.

Read more →

Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King

Demonology 101: the Succubus


Today on Demonology 101, we'll take a quick look at the Succubus, which won't really change much in Wrath of the Lich King. It's good to note that Succubi have had their health and armor increased by 20% and 22% respectively. It probably won't stop them from getting rinsed in PvP, but a buff is a buff. Unlike the Felhunter, which is the best pet for an Affliction Warlock, the Succubus isn't specialized for any particular tree. However, there are talents in Demonology that make her more useful.

The first one, obviously, is Improved Succubus, which has been modified in the Wrath Beta to confer up to a 100% resistance to interruption caused by damage while channeling Seduction. Succubi have four basic abilities, although they are famous this one alone. If a Succubus is ever brought out for PvP, it is purely for Seduction. They are the easiest demon to kill next to an Imp out of Phase Shift and thus almost never see Arena or even Battleground play. However, Succubi provide invaluable crowd control for humanoid-heavy instances. It helps to use an AddOn like FocusFrame to keep an eye on the Succubus' target because learning to reapply Seduction -- try to key bind it -- is crucial to keeping her alive.

Read more →

Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King

Demonology 101: the Felhunter


I thought I'd do a Blood Pact on a Warlock's demons and how they'll be changing somewhat in Wrath of the Lich King, but considering there are two other trees to worry about, I've got the next two weeks loaded. Instead, we'll take a short look at one demon each day and see how the new talents and inherent demon abilities change the way you'll be playing with your pet.

For today, we'll take a look at my personal favorite, the Felhunter. I love the Felhunter because its cute, scaly, and eats my opponent's buffs and locks them out of magical schools. Out of all the demons -- with the exception of the Succubus -- Warlocks get the most benefit from micromanaging a Felhunter. This demon changes the most significantly in Wrath owing to a few things. The bad news first: currently in Beta, Felhunters no longer confer Paranoia, so in Wrath you'll actually get stun-locked by surprise instead of seeing it coming and not being able to do anything about it anyway. It also loses Tainted Blood, which won't be missed because a Felhunter with a Rogue or Warrior on it is going to die, -475 attack power notwithstanding.

Read more →

Filed under: Warlock, Analysis / Opinion, Wrath of the Lich King

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories