Why World of Warcraft isn't a democracy
Partially this is due to the fact that almost any creative task requires a certain degree of focus, and the more people you attempt to include in the design process the more effort needs to expended keeping the project on track. There's a reason projects of this magnitude often have people who specifically work on doing exactly that. They don't do the individual art, they don't code the abilities or design the environments or that next cool armor, they instead work on keeping all of these variables on track. They're jugglers, and the balls in this case are the varied and disparate elements of the game's overall design.
Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria





