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Posts with tag dev-team

Ghostcrawler reveals upcoming class changes in Cataclysm

Lead Systems Designer Greg "Ghostcrawler" Street has posted the blog post I think most of us have been waiting for ever since Cataclysm went live. It features a summary of where the dev team sees the PvE and PvP games at this point, including some analysis of various classes and specs, and some planned changes for those specs that are underperforming and overperforming.

In PvE, Ghostcrawler mentions that Blizzard is mostly happy with the tank classes and notes that while healers do have it a bit hard, this is intentional. Heroics are meant to be a challenge. As for DPS, he offered that some classes, such as arcane mages and marksman and beast mastery hunters, are too low in their damage, while others, such as shadow priests and fire and frost mages, are being watched closely before final judgment is made on their numbers.

In PvP, Ghostcrawler says Blizzard is satisfied with the decreased emphasis on healing prevention and burst damage. Crowd control and dispel mechanics, especially offensive dispels, may see some PvP nerfs, and priests will specifically be getting some PvP buffs.

Stats also got some mention. A lot of stats are being neglected by some classes, and the dev team wants to fix this. Mastery will be either buffed or completely revamped for many specs, such as unholy death knights and retribution paladins. Haste may be made to scale with more attacks, such as Lacerate, Slam, and Steady Shot, in order to make the stat more desirable to certain specs.

Check after the break for the complete text of Ghostcrawler's post, including a list of specifically planned (but not finalized) class changes for future patches.

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Filed under: Analysis / Opinion, Blizzard, News items, Cataclysm

Guild Achievements may be incoming to WoW in the future

For those of you who group, raid, and otherwise hang out with your guild, here's some pretty cool news for you. Tigole has said over on the Beta Suggestion Forms that the dev team is very interested in the idea of guild achievements, and does plan to visit them in the future.

It's a small tidbit, but it's enough to get the old wheels turning. The most obvious achievements will probably revolve around dungeons and raids. Get X% of your guild through a certain dungeon, perhaps, or finish the dungeon in an all-guild group. We might also see accomplishments for getting a certain amount of guild members their tier sets or legendary weapons.

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Filed under: Analysis / Opinion, Virtual selves, News items, Expansions, Raiding, Achievements

Blizzard Worldwide Invitational: Now featuring live Q&A panels with the developers

Yeah, it's called the Blizzard Worldwide Invitational, but the more we learn about this Blizzard-hosted gathering, the more it starts looking a bit more like Blizzcon '08. Sure, there's all the tournaments you'd expect, but there's a lot more too. We've already talked about the goody bag, but there's one thing that jumps right off the events page for anyone who's starved for WoTLK news: live discussion panels with Blizzard developers! Says the site, "developers will be discussing such topics as gameplay, lore and art and giving the audience a chance to pose questions and give comments."

Sounds familiar, doesn't it? It also sounds very promising. We got a lot of pretty juicy WoTLK information from the last round of developer panels at Blizzcon, so we can probably expect more of the same at these panels, only moreso, since we'll be that much closer to the release of the expansion. It looks like June 28th and 29th are going to be very good days to be a Blizzard fan. Even if you can't make it to France, be sure keep an eye on WoW Insider. We're sure to have the all the great WoW Information that's sure to come from these panels.

Filed under: Events, Blizzard, News items, Rumors, Worldwide Invitational

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