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Posts with tag developer-chat

Developer Q&A transcript

Developer Q&A transcript
This evening's Developer Chat has concluded, and while there were no earth-shattering announcements hidden within, the chat certainly had its interesting moments. Among the topics of discussion were:
  • The Alliance's role after the siege of Orgimmar
  • Balancing classes in PvP
  • The continuation of reputation-based questlines
  • The possible return of world events
  • The state of Skyclaw and Pierre
  • Class quests
  • ... and more!
You can check out the transcript below the cut. Participating developers were Dave Kosak (Fargo), Ion Hazzikostas (Watcher), Brian Holinka (Desvin), Cory Stockton (Mumper), and Greg Street (Ghostcrawler).

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Filed under: News items, Mists of Pandaria

Developer Q&A on Thursday, April 25

Q&A banner
Yesterday evening the WoW official blog announced there there will be a CoverItLive Q&A session at 5:30 pm PDT with Blizzard developers Dave Kosak, Ion Hazzikostas, Brian Holinka, Cory Stockton, and Greg Street on the subject of Mists of Pandaria's gameplay and design. Familiar community managers Bashiok, Crithto, Daxxarri, Rygarius, and Zarhym will be your friendly neighborhood moderators for the event. The session is scheduled to last around 45 minutes, though I'm certain many more minutes worth of questions will be asked!

I'm excited to see this event come around, Blizzard has hosted a few CoverItLive chats in the past and they're always very interesting to see. The real-time interaction is fun and gratifying, and we always learn new things about the game and Blizzard's approach to development. For those of you who may not have seen one of these before, you can check out WoW Insider's transcripts of previous live developer Q&A's to get a sense of what to expect:
Get your questions ready for Thursday, and we hope to see you there!

Filed under: News items, Mists of Pandaria

Best Buy hosting Mists of Pandaria Developer chat on Tuesday, Sep. 18

Best Buy hosting Mists of Pandaria Developer chat on Tuesday, Sep 18
Best Buy Unboxed, the forum community for Best Buy stores, will be holding a Mists of Pandaria developer chat on Tuesday, September 18 beginning at 6pm CST. Included on the developer panel are a few familiar faces from the recent Reddit AMA -- Lead Systems Designer Greg Street, Lead Content Designer Ion Hazzikostas, and Lead Quest Designer Dave Kosak. Also included on the panel is Lead Content Designer Cory Stockton and Community Managers Zarhym and Crithto.

To participate in the chat, all you need do is visit the official page on Best Buy's forums when the chat itself goes live. If your question wasn't addressed in the Reddit AMA, or if you simply missed the opportunity to ask, this is an excellent chance to get all your questions answered. It's nice to see the developer community so active, particularly on the eve of a new expansion's launch. Be sure to hit up Best Buy Unboxed on September 18 whether you've got a question to ask, or you just want to watch the show.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Blizzard, News items, Mists of Pandaria

Class design and balance Q&A session coming this Wednesday

Q & A
Hot off the heels of its wildly successful Mists of Pandaria live Q&A, the WoW dev team plans to hold another online Q&A, this time on the subject of class design and balance. Community Manager Zarhym's just announced that it will take place on Wednesday, Nov. 9, from 10:45 a.m. to noon PST. The chat will be held on CoverItLive, hosted by Bashiok and Zarhym. Answering questions will be Greg "Ghostcrawler" Street along with Celestalon, Koraa, Watcher, Wradyx, and Xelnath.

As with the last Q&A, the chat will use the CoverItLive system, so make sure you're signed up and familiar with it if you want to ask a question. Check after the break for the text of the announcement.

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Filed under: Blizzard, News items

First Mists of Pandaria developer chat Thursday

Missed BlizzCon this year? Went, but didn't get a chance to ask a question? Well, here's your chance! Community Manager Zarhym has announced that the first Mists of Pandaria developer chat will be held at 5 p.m. PDT this Thursday, Oct. 27.

One important thing to note: This chat will use the CoverItLive system instead of Twitter, so you'll want to register an account prior to the chat if you intend to ask a question.

If you can't make the chat, don't worry -- your fearless WoW Insider writers will have a transcript and analysis ready shortly after the chat ends. See the full post below:

Developer Chat
This Thursday, October 27, we'll be hosting a one-hour live online developer Q&A with Lead Content Designer Cory "Mumper" Stockton and Lead Systems Designer Greg "Ghostcrawler" Street, beginning at 5:00 p.m. PDT. I'll be moderating the discussion to help facilitate a smooth and productive conversation. Given all the information revealed last weekend at BlizzCon 2011, we feel it's fitting for this chat to be focused on the next expansion, World of Warcraft: Mists of Pandaria.

While we've held some developer "chats" in the past, we're going to be using CoverItLive for this event. We welcome anyone to join us for the chat, but in order to participate you'll want to visit the official CoverItLive website beforehand to create an account -- it only takes a few moments. The Q&A itself, however, will take place on the front page of our website with the CoverItLive platform embedded in a blog.

Once the chat goes live, all you have to do is log into the CoverItLive client embedded on our front page, ask any question relating to Mists of Pandaria, and read along as the developers field as many questions as they can. This will be a moderated chat, meaning your questions will only initially be seen by the developers. If selected, your question will be published for all to see, and an answer will be provided. We ask that you keep the questions as concise as possible and understand that we won't be able to get to all of them. We'll be choosing questions based on the information we can reasonably provide, and what kinds of answers we feel will be the most compelling for the entire audience. Questions can no longer be submitted once the chat ends, but you'll still be able to review a transcript of the questions and answers that were posted.

We'll be taking note of what works and what doesn't during this Thursday's chat, as we hope to make CoverItLive our standard tool for facilitating live developer Q&A sessions going forward. Join us this Thursday at 5:00 p.m. and let's all work to make this a successful discussion between players and developers!




Filed under: News items, Mists of Pandaria

Spiritual Guidance: Some shadowy notes from the Twitter dev chat


Once a long-upstanding follower of the light, Spiritual Guidance woke up this morning in Deathknell with a little bit less flesh than usual and a bizarre "maggot-ish" taste in its mouth. Since the creatures from the Nether didn't seem to want the column, Fox Van Allen took it in (like he does every Wednesday), put 58 of its talent points in shadow, and corrupted it in the most beautiful way possible.

Let's get something straight: I'm really excited about Cataclysm.

Last week's hyperbole aside, I'm not ready to storm the gates. I'm not going to hang up my shadow priestly robes in protest (to the dismay of certain folk). I'm can guarantee you that I'll be one of those people standing out in the cold midnight air on the release date. I'll even call in sick to work the following day with a severe case of Devouring Plague.

As a nice little supplement to the class changes we learned about earlier in the month, Blizzard held a #Blizzchat on Twitter this past Friday. Not a whole heck of a lot of valuable questions were answered, but it did hold some actual promising news for shadow priests and a little bit more insight on what's coming for us in Cataclysm.

Yes, I said promising news. This week, we're shelving the QQ.

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Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm

Reminder: Twitter developer chat today

Just in case the news of a star pony has distracted everyone, there will be a Twitter developer chat this evening at 5:00 p.m. PDT / 7:00 p.m. CDT / 8:00 p.m. EDT. For those of you unfamiliar with these, a couple of developers start answering your tweets directed at @warcraft or just with the #BlizzChat hash tag. As usual, we will have a live transcript of the event up here on WoW.com as it happens.

We're hoping to hear additional information as well as clarification on the recent class previews and expect that will take up most of the time.

Previous chat transcripts:

Bornakk
We will be holding our next developer chat on Twitter this Friday, April 16, at 5:00 p.m. PDT with two members of World of Warcraft's class design team. This chat session will focus on the recently released Cataclysm class previews that you can see here: http://forums.worldofwarcraft.com/thread.html?topicId=24038460683&sid=1

Questions will be taken live through Twitter, so be sure to sign up for a Twitter account and follow @Warcraft (http://www.twitter.com/warcraft) in order to participate!

To submit a question for the developer chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PST on April 16. Due to the character limitation on responses within Twitter, all answers will be posted on the World of Warcraft forums in a dedicated thread.

Filed under: Blizzard, Interviews, Cataclysm

Breakfast Topic: If you could redo features in Wrath, what would they be?

With Cataclysm looming on the horizon, as Wrath of the Lich King winds down, it's a good time to reflect on the expansion and see how things could've gone better. In the recently concluded developer chat over Twitter, one person asked what features in Wrath Blizzard would redo or remove if they could turn back the clock. Their answer is something close to my heart, personally, and I agree wholeheartedly. "I would have really liked to see more Battlegrounds in Northrend," one of the tweets noted, "that is an area that I feel we fell short on."

Another area that the developers felt lacked a little more polish was the emblem system, which they described as "clunky". Of course, they admit that in hindsight there happens to be quite a number of things that they'd like to redo, pointing out that they are their own worst critics. I'm sure we've got our own ideas about what could have gone better, so let's have at it. Personally, I'm quite happy about their plans to improve Battlegrounds play in Cataclysm, so I guess I'll kick it off with that. What about you guys? If you could ask a favor of Chromie and her Bronze Dragonflight cohorts, what things would you have done differently about Wrath?

Filed under: Breakfast Topics, Wrath of the Lich King

Breakfast Topic: Who could be a new world boss in Cataclysm?

One thing that was missing from the Wrath expansion, conspicuously or not, was a world boss on par with those such as Kazzak and the Emerald Dragons. For better or for worse, Blizzard completely removed them from the game, reserving the massive figures towering over the landscape for instanced quests or dungeons.

Blizzard touched a bit on why they've not used world bosses in Wrath in the recent Twitter developer chat. They observed that there are issues with the bosses that have prevented them from feeling comfortable making more world bosses, such as issues with groups racing to bosses, or the ability of people outside raid groups to deliberately mess up boss attempts. On the other side of the coin, though, they did imply that they like world bosses, and will probably implement more in Cataclysm if and when they can find a satisfactory work-around for the problems.

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Filed under: Analysis / Opinion, News items, Breakfast Topics

Dance Studio still "on the list," say developers

The dance studio is perhaps the most enduring piece of vapor ware in WoW to date. First hinted at in the original WotLK trailer and announced in the months leading up to release, it was conspicuously absent from the finished product, however, and now that we're on the final major patch of the expansion, it still hasn't made it in game. The closest we've gotten to any sort of official word on it, barring the dance battle April fool's joke, is from a Curse interview with the developers that suggests the dance studio won't be in Wrath at all.

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Filed under: News items

How Blizzard can improve the next Twitter chat

Coming up tomorrow at 5 p.m. PST / 8 p.m. EST is the next Blizzard Twitter chat with J. Allen Brack and Greg Street. Both of these guys have done plenty of panels before and are veterans in community interaction. They can easily answer and dodge any question they like; and if Ghostcrawler sees fit I'm sure he's got a few quips to hand out to the attempted troll as well.

But despite the two figureheads at the top answering questions in the Twitter chat, it's important that we look back at the last chat and make a few critical, yet fair, observations:

Target Audience and New Information

The people following Blizzard on Twitter and paying attention enough to participate in a developer chat are going to be well informed individuals. There might be details here and there that they don't yet fully understand -- but that's the nature of a game as huge as WoW. Nearly every questioned answered in the previous Twitter chat was also previously answered at BlizzCon in one way or another. All of that information is widely accessible on sites like WoW.com and through the forums. The targeted audience of the Twitter chat, by the very nature of its medium and community involvement therein, should have been people already aware of the basics of upcoming changes; not people who want to know if Goblins are going to come with a new dance.

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Filed under: Analysis / Opinion

Second Twitter developer chat on January 15th

Bornakk hit the forums this evening to announce the second Twitter Developer Chat. It will take place Friday, January 15th at 5:00 PM PST. Like last time, questions will be taken via Twitter and answered on the forums. Senior game producer J. Allen Brack and lead systems designer Greg "Ghostcrawler" Street will be the ones answering your questions. Instructions on how to submit questions and all of that sort of thing can be found over in the forum thread.

The focus of this Q&A will be patch 3.3, Fall of the Lich King, so don't expect to hear any grand Cataclysm news in this chat. I'm actually very curious if we'll learn anything at all, considering the focus on current content rather than future content. It might be a good chance to get some insight into the development process, rather than trying to squeeze strategy tips out of the devs.

Filed under: Events, Blizzard, Wrath of the Lich King

WoW Insider Show Episode 113: LFG with a vengeance

We had a fun show as always on our podcast last Saturday -- Gregg Reece joined Turpster and I to talk about the most popular stories of the last week. We talked at length about Hallow's End and how it's going for everybody, the new LFG system coming to patch 3.3 and what to expect in there, as well as last week's developer chat on Twitter and whether or not Blizzard should do it again.

And of course we answered your emails, and actually went longer than I think we ever have before. Not three hours long -- we're only doing that if we can get 25,000 followers on Twitter (and hey, though we're not there yet, we're actually moving pretty steadily towards that). But it was a nice long show this past week, full of the usual information and fun. Hit it up to listen on any of the links below, and enjoy -- we'll be back next Saturday afternoon as usual.

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Patches, How-tos, Podcasts, Podcasting, Fan stuff, Humor, WoW Insider Show

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