- Battlecraft quizzes Cory Stockton on 5.2 content (Italian/English)
- Blizzplanet talks game development with Tom Chilton
- Epic Podcast chats 5.2 story and content with Dave Kosak and Cory Stockton
- Gamebreaker TV talks trailer lore with Dave Kosak
- Legendary digs into design with Greg Street and Ion Hazzikostas
- GuildOx talks raiding and group content with Ion Hazzikostas
- The Instance talks 5.2, Twitter and more with Greg Street
- JudgeHype chats with Tom Chilton about game development and 5.2 (French/English)
- Totemspot discusses class balance and more with Greg Street
- Twizzcast digs into running MMOs with Tom Chilton
- Vanion chats 5.2 content with Dave Kosak (German/English)
- WoW Insider discusses lore, dailies and more with Dave Kosak
- Warcraft Pets talks pet battles and more with Cory Stockton
- Wowhead chats about group content, encounters and 5.2 with Ion Hazzikostas
Posts with tag developers
This was fascinating to listen to, so I thought I'd share the insights with WoW Insider readers. This is not verbatim quoting throughout, as I simply can't write that fast, but it covers the raid-making process as they described it.
How do you make a raid?
You start with the lore. Ion and John talked us through the process of making the Firelands raid, so they began from a set of conditions. As Ion put it, "We consider what the idea is. What is this raid going to be about?" So they sit down with the encounter design team as well as the game producers in a meeting room and talk it out.
The third-party API usage policy has a lot in common with Blizzard's addon creation and usage policy. No premium applications or web tools that use WoW API data are allowed, which means you will not be able to be charged for access to information that is freely given. App creators will also not be able to put commercials or advertisements inside of applications that hinder the use of the application and data. Developers will, however, be able to host these apps or web tools on hosting that has advertisements -- you just can't force people to watch them or do something in order to use the app. Remember, you should not be paying for applications that use this data.
Take a look at the full third-party API usage policy after the break. If you're interesting in coding with these new APIs to create programs, web tools, or mobile apps, check out Blizzard's community platform API forum on the WoW community site. You will be in awesome company.
Filed under: Cataclysm
In the thread, the original poster suggested that the cooldowns of certain novelty items were too long in comparison to others and that Blizzard should consider fixing the discrepancies. The poster used Pendant of the Scarab Storm and Bones of Transformation as an example, noting that both items have a vanity effect that lasts 20 seconds but a cooldown difference of 90 minutes.
Lylirra responded, explaining that the cooldowns, though seemingly random, were chosen with specific issues in mind. She explains that with the Pendant of the Scarab Storm specifically, developers were concerned that the item's effect might strain certain players' computers.
Personally, a little lore logic behind the items might be nice as well. How is it that my character can summon a god every 3 minutes, but it takes 10 minutes to round up some sassy dwarven ladies?
Follow us after the break for more insights.
Filed under: News items
I'll be there with bells on. Maybe an axe or two.
This article owes a heavy debt to Ambrose Bierce's The Devil's Dictionary. If you want to see a real master at work, read that.
Filed under: Humor
Blizzard touched a bit on why they've not used world bosses in Wrath in the recent Twitter developer chat. They observed that there are issues with the bosses that have prevented them from feeling comfortable making more world bosses, such as issues with groups racing to bosses, or the ability of people outside raid groups to deliberately mess up boss attempts. On the other side of the coin, though, they did imply that they like world bosses, and will probably implement more in Cataclysm if and when they can find a satisfactory work-around for the problems.
Filed under: News items
This post by Eric Heimburg on the excellent MMO design blog Elder Game, alleging that WoW is currently run by Blizzard's B-team, has ignited a fair amount of controversy around the blogosphere. The general argument appears to be that the people previously in charge of WoW, like Jeff Kaplan, have moved on to other projects. As a consequence knee-jerk changes are being pushed through very fast, without being sufficiently tested first. "Back in the day," claims the article, "QA held the game to a higher standard."
My reaction to these claims are mixed. Kaplan may not be in charge of WoW anymore, but I don't think that "the steady hand has left the rudder," or if it has, maybe a less straight-ahead course is a good thing. Changes may be getting pushed through very quickly - Ghostcrawler routinely refers to players getting whiplash from the frequency of balance changes - but in many cases, I think this is for the best.
Second up in the class Q&A (Shamans were first) are Mages, those lovable glass cannons. Or are they? The Q&A opens with Ghostcrawler discussing public perception of the class, with a prompt of "a lot has changed since the days when the 'glass cannon' description was applied."
GC describes the mage as "the iconic caster:" deals magic damage from range. They should be versatile enough to do single-target damage, AoE damage, and crowd control, and every group should want one. (I'm noticing a trend here -- GC also described Shamans as a class every group should want. I guess every group should want all classes.)
They like the different feel between the three trees is in a good place, with Frostfire possibly providing a fourth aesthetic. They have decided that "king of AoE" is no longer a good niche to put any class in, so now they're trying to give both AoE and single-target to all DPS specs (with "extra effort" to make sure mages do good AoE).
Filed under: Mage
As of Wrath, the goal is for all three Shaman trees to be viable in end-game raiding, and for Shaman DPS to be not necessarily quite as high as pure classes, but close; the goal is that "no raid worth its salt would turn down" any shaman out of concerns that the class is underpowered.
They do think Shamans are a bit underpowered in PvP, especially smaller Arenas, and view that as a problem. They mention particularly wanting to improve Shaman performance on 2v2s.
The developer's home will be Alliance on Broxigar (PvE), however the Patch 3.1.2 PTR servers are all linked together for PvP Arenas and Battlegrounds, so you'll be able to face them no matter where you are.
We've previously covered some of these events, and you can see results in our gallery below. There is no word if the infamous Ghostcrawler will be making an appearance. But I suggest all you disgruntled <insert your class here> show up and hope for the best. After all, he promised you a pony and you didn't get it.
Gallery: TTR Stress Test Gallery
Our podcast returns for another live broadcast tomorrow afternoon at 3:30pm Eastern (over on our Ustream page), and this one's a doozy: Turpster and I will host special guest Alex Albrecht, from TechTV's long-ago program The Screen Savers, and more recently from the popular Diggnation podcast, as well as the WoW video podcast Project Lore. We'll also have French friend of the show Patrick Beja on, and WoW Insider Contributing Editor Michael Sacco (who is represented by a talbuk in the machinima video of our song above, made by very talented fan Jack R.).
So it should be a great time. We'll be chatting about the most popular stories of the past week, including where all the Arena players are, another nice bonus for Alchemists, and what's next for addon developers (and why Blizzard doesn't want them making money in the first place). Plus, we'll answer your emails -- you can send us anything you like anytime at email@example.com.
For those of you who always have trouble figuring out when the show is, we've cooked up something special for you. This should show you, from whatever time zone you're coming from, exactly when the show will be. This week's show will be at: March 28, 2009 3:30 PM EDT . You can watch it, as always, over on our Ustream page, or right here after the break. See you then!
Blizzard's got a tough road ahead, though -- if they win, they're likely facing fan favorite Harmonix (heck, I love Harmonix), and then will probably show down against either Bioware or Rockstar, both extremely popular developers. The other side of the bracket will likely have heavyweights like Nintendo and Valve coming out of it, too, so it'll be a tough road if Blizzard wants to make it to the top.
To vote, you just have to head over to The Escapist's forums -- the next round starts tomorrow morning, and every few days they're moving the developers on to the next matchup. The final round will be decided on April 8th, and while of course winning means nothing at all, this is a nice chance to show off your developer pride. Say what you want about the recent class changes, but Blizzard has given you Starcraft, Diablo, and World of Warcraft -- how can you not vote for them?