A new beta build went live yesterday evening, and while it wasn't a massive patch, I don't think very many of them will be anymore. We're pretty close to the launch of Wrath of the Lich King
, so I think a lot of the class changes will just be fine tuning from here on out. The glyphs coming in these beta patches look like they may be a little more exciting, though. With professions, especially something like Inscription, they can add new recipes whenever they'd like. You can't quite do that with new spells. I expect we'll be seeing new glyphs right up until the day Wrath
launches and plenty afterwards, too.
Shadow Priests got a few good changes, a few bad changes in this patch. Let's take a look at the Glyphs first, then the class changes:
- Glyph of Shadow Word: Pain - Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain. Changed from: Reduces the mana cost of Shadow Word: Pain by 20%.
- Glyph of Mind Soothe has been removed. Replaced with Glyph of Shadow: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 seconds.
Woohoo! It looks like our glyphs are on the right track finally! The new Shadow Word: Pain
glyph is so much better than its previous incarnation, my mind is nearly blown. Glyph of Shadow looks downright fun.
I was looking at Warrior glyphs the other night and wondered why their glyphs were so fun
while most classes get straight bonuses or even punishment
in their glyphs. Things like Glyph of Shadow is what I like to see from glyphs. Things that are fun and exciting. Something beyond 'more damage' or 'longer stun.' I min-max like crazy, but that doesn't mean I don't like my min-maxing to sparkle, you know? Eh! On to the class changes:
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Filed under: Priest, Analysis / Opinion, Wrath of the Lich King, Inscription