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Posts with tag diablo-2

Lichborne: The death knight in non-WoW games

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
So we're kind of officially in the lull between expansions. A lot of guilds have Garrosh on farm. By now, maybe you've at least defeated him in raid finder once or twice, and maybe you have full Timeless Isle gear for every one of your alts. So maybe it's time to dust off the console or the hard drives and spend a little bit of time getting into other games. But with Hearthstone still tragically lacking a death knight hero, how do you get your death knight fix? Death knights aren't completely unique to WoW, but they're not common either, at least not in the general concept of necromantic knights trying to break free of their dark past to good with their evil powers. Here's a few ideas, both mechanically and thematically, for playing death knight style in other games.

Skyrim: To be a dragonborn dark knight

Yes, I am playing Skyrim right now, so it's kind of fresh in my mind, but I'd argue, at the very least, that Skyrim's relatively flexible spec system allows you to play something similar to a death knight. For example, right now my Dragonborn is using heavy plate armor and dual ebony swords I have enchanted with frost and fire and renamed Lichborne and Hellmouth. While he mostly beats people (and dragons, giants, and bears) up with the swords, he also has a decent amount of work in conjuration tree, summoning and/or resurrecting undead minions. Once I get to level 100 in that skill, I can even get me a perma-ghoul if I want.

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Filed under: Death Knight, (Death Knight) Lichborne

WoW Archivist: Strange choices behind WoW's earliest talent trees

Vanilla druid talent trees
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

It's strange to think that players who first start playing in Mists might have no idea what the old talent trees looked like. To them, the new talent system is simply the status quo and the image above conjures no memories. The status quo has never lasted very long for talents in WoW. Through the years, talents have changed possibly more than any other aspect of the game. It's a good thing, too, because the earliest talent trees needed a lot of work. Let's take a look back!

The first beta talents

It's not easy to find solid information about the first iteration of talent trees from early beta. From what I can gather, WoW's original talents were more like spell ranks (which have also since been removed). You could invest talent points into particular spells to give them more damage/healing, longer range, etc. These talents were also tied to stats. By investing talent points, you gained stats relevant to your class.

These talents were generally considered workable but lackluster. They were removed from the beta in patch 0.6. Blizzard promised to "make them even cooler than before," and players speculated heavily about what the new trees might look like.

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Filed under: WoW Archivist

Encrypted Text: Examining the rogue's assassin ancestry

assassin
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history.

The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

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Filed under: Rogue, (Rogue) Encrypted Text

Blizzard bans 320,000 WarCraft III and Diablo II players

Blizzard appears to be cleaning house in preparation for its StarCraft II release as well as its Battle.net revamp. In a recent announcement on the service's forums, Blizzard rep Bashiok revealed that over 300,000 accounts were punished for violations of the terms of service for Warcraft III and Diablo II for using hacks and illegal third-party tools (which are essentially hacks).

For those of you who have had past experience with Battle.net, these numbers probably don't surprise you. The network has had a long reputation of being fairly easy on people using hacks as Blizzard tends to save up over a long period of time in order to do a massive batch of bans at once. This means that those who are using hacks have a long period of time to abuse the system before anything is done about it. The hacks for some games were rampant enough that other players began using hacks that detect other hacks. Regardless of the reason behind using a hack, it is still against the terms of service and means if you get caught, you're out.

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Filed under: Cheats, Blizzard, News items, Account Security

World of WarCrafts: Sculpting an interest in art

World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself; contact our tips line (attention: World of WarCrafts) with your not-for-profit, WoW-inspired creations.

It's all about making time for what you love to do -- so says Jason Babler, a former WoW player who's nurturing a love for sculpting fantasy and gaming characters, with eye-popping results. It took four months of patient, part-time work to create this troll hunter, based on artwork from Upper Deck. Jason's managed to combine a passion for gaming with a lifelong interest in fantasy, carving out a hobby that he describes as his way to get away from the computer and develop the art skills he's always wanted.

Read more about Jason's sculpture, after the gallery and break.

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Filed under: Interviews, World of WarCrafts, Arts and Crafts

Patch 3.2.2 PTR: Pandaren and Lil' K.T. pets revealed in latest build

Like Diablo's Cow Level, the Pandaren have almost mythic status within World of Warcraft since that memorable and almost plausible April Fool's Day prank. Blizzard has paid homage to that by tucking a pet Pandaren Monk into the latest build (10371) of patch 3.2.2 which has just gone live on the PTR.

Boubouille over at MMO Champion has once again been rooting around the patch files and he came across the first model of the aforementioned pet. Isn't he cute? Heavy on the Chinese aethetics, we have no idea how you'll be able to get this little guy. While datamining, Boubouille also discovered another hitherto unmentioned pet, Lil' K.T.. Yes, you too can have your own pocket-sized Kel'Thuzad, a tiny trophy-sized lich to call your very own! Again, we're not sure how you get one. Here's hoping he drops off his full-sized self in Naxx but who knows? For now we just have a spell note in the files

And as a note, please remember that Pandarens are not a playable race, nor is this an indication they will ever be added to WoW.

2n - 1 go left, 2n go right. I don't see enough DoTs! More DoTs now!

Are you ready for the return of Onyxia? With the Brood Mother being revitalized as a 10 and 25 person raid, you'll need to be sure you know everything that's coming at you. WoW.com's Guide to Patch 3.2.2 will make sure your set for the next patch!

Filed under: Fan stuff, Odds and ends, Blizzard, News items, Lore, Wrath of the Lich King

The Queue: There is a Cow Level


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

There is no cow level.

Repeat that three times.

But if I was designing WoW I'd make sure there'd be some kind of cow level. After all who doesn't want to slaughter some bovines from hell?

Osul asked...

"What's a good reputation to grind for a newly 80 Ret Paladin?"

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Filed under: Paladin, Analysis / Opinion, Blizzard, Features, Lore, Leveling, Inscription, The Queue

WRUP: Cheating on WoW edition


Another week, another weekend, another WRUP! You may presume that we, being writers for a site called WoW Insider, must spend all of our hours immersed in World of Warcraft, playing, reading, researching, and writing. And I must admit, most of the time, we do. But sometimes, we cheat. Maybe we need a break or a change of pace, but for whatever reason we run off from our beloved WoW to play something else. (Everyone is doing it! Even Ghostcrawler tells us that we should play other games.) This weekend, the cruel siren's song of Diablo II seems to have caught us in its thrall. (And, no, despite the lovely logo above, we don't have access to Diablo III any more than the rest of you poor souls.) After all, none who have heard it can resist.... and for those who can resist, well, that's what waffles are for. Or perhaps pancakes. We can't quite decide.

For more of what the WoW Insider team is up to this weekend -- or to tell us what you're up to this weekend -- read on!

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Filed under: Odds and ends

Is World of Warcraft really World of Diablo?

So how do you design Diablo 3 anyway? Bargain Bin Reviews has an idea -- just retrofit World of Warcraft. Shift talent points to spells, decrease enemy health and damage and increase the number of enemies by a factor of 10 or so, do away with healing spells and tanking, and you're essentially done. It's a bit silly and a bit tongue in cheek, yes, but it also brings up a good point. In the end, WoW is probably influenced by Diablo 2 as much as it is by Warcraft 3, if not more.

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Filed under: Analysis / Opinion, Odds and ends, Blizzard

The Archangel Tyrael pet revealed

You may remember that we recently told you that Worldwide Invitational attendees would be receiving a Tyrael pet as part of their goodie bag haul as soon as patch 2.4.3 went live. The PTR servers when down for a little bit of an update a while ago, and when they came back up, WoW Insider commenter Darkra came through with the picture of my new favorite pet, which you can see above.

It's actually pretty strange, he looks both cute and bad ass at the exact same time. I'm not sure how it pulls it off, but I suppose that's just the awesomeness that is Tyrael. Congratulations to all you WWI attendees on what is surely the coolest non-combat pet to date, and for those of us unlucky enough not to make it to the WWI in person, let the Ebaying begin!

Filed under: Items, Events, News items, Worldwide Invitational

WWI attendees to get their own pet Archangel Tyrael [Updated with Picture]

The identity of the free pet that Worldwide Invitational Paris attendees received with a code in their goodie bag has been a closely guarded secret, with the identity not known even at the WWI itself. Yesterday, Bornakk broke the silence on the pet and announced that after patch 2.4.3 goes live, WWI attendees will be able to turn in their pet codes for their own miniature version of Diablo's Archangel Tyrael!

Tyrael, as you may remember, is an angel that assists the Horadrim -- and later the heroes of Diablo 2 -- in fighting back the Prime Evils as they attempt to assault and take over the world of Sanctuary. He is one of the few angels who will directly assist humanity in fighting Hell, even when he is specifically forbidden from interfering by Heaven itself. He eventually destroys the Worldstone after Baal corrupts it at the end of the Lord of Destruction expansion.

So far, his fate after that has not been told, although it seems practically a given that he will appear in Diablo 3 in some capacity, as the official Diablo 3 site features his visage prominently.

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Filed under: Items, News items, Worldwide Invitational

Blizzard's splash screen changes for June 27th: A "Lost" penguin and Death Knight imagery

Good Morning everyone! It is now June 27th, and as expected, Blizzard's splash screen has changed yet again to reveal more of the mystery behind what they may be announcing at the Worldwide Invitational, which begins tomorrow. What exactly they're announcing is still up in the air, but there have been some interesting revelations, especially concerning the mysterious purple monster everyone's been wondering about.

The new graphic, named ice5.jpg, doesn't seem to have changed the cracking ice much, but what has changed is the "eyes." There's now very little doubt that they are glowing eyes instead of snow flecks, and to be frank, they do look remarkably like the eyes of Arthas the Lich King from underneath his helmet -- although the ethereal feel of them and the strange ridges being formed in the vapor are also very reminiscent of the Protoss. Whether these ridges indicate Arthas' helmet or the face ridges of a Protoss or a demon might still be up for debate, but this overlay of Arthas on today's splash screen by Zach is very convincing -- the eyes match up pretty much exactly. Hopefully, we'll know for sure who it is tomorrow.

In addition, the new rune, located just above the breaking ice, is that of a snowflake, which brings to mind the Frost tree of the Death Knights (even if the frost rune shown on the official Death Knight page doesn't quite match up). Tipster Allen notes that the new rune looks a lot like a Norse Bind-Rune, specifically one known as a compass or the "Helm of awe," which is often used for invulnverability -- perhaps a Lost Vikings reference, or a nod to the Viking-like architecture seen in many screenshots of Northrend?

All This new imagery would seem to be a killing blow of sorts for a Diablo 3 announcement, but it is also worth nothing that the new frost rune is in the correct area for the Pentagram theory to continue to apply. In addition, all 5 runes have lit up, so if you weren't able to get a good look at them before, you certainly can now.

What's really sort of interesting, though, is what our purple monster friend reveals, which I'll discuss after the break.

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Filed under: Events, Blizzard, News items, Galleries, Rumors, Worldwide Invitational

Blizzard's splash screen changes for June 25th, reveals new rune

I'm sure by now you've heard of the strange splash screen that has appeared on Blizzard's major websites, and seen the progression from day 1 to day 2, and read our report on it here at WoW Insider. As expected, a new splash screen has just appeared on Blizzard's main site.

This time, a large chunk of the ice in the middle of the picture seems to have broken away. Unfortunately, we still can't make out much of anything through the ice, though we've already had a tipster or two comment to say that it may be the night sky. If so, does that mean we're inside some sort of icy tomb or cavern looking out? There's also a new rune located in the bottom left hand corner of the breaking ice. The meaning of the new rune is still up in the air. Diabloii.net points out that it looks a lot like a Protoss symbol found on the official Starcraft 2 site.

You can see the image, as well as the newest piece of that strange purple monster image, in our splash screen gallery below.

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Filed under: Analysis / Opinion, WoW Social Conventions, Blizzard, News items, Rumors, Worldwide Invitational

Blizzard's icy splash screen changes as Diablo 3 and WoTLK speculation intensifies

We reported yesterday about the new icy splash screen which has appeared on many of Blizzard's corporate and gaming sites. There's already tons of speculation speeding around the web about it, and of course the pot was only stirred all the more this morning when the picture changed slightly: the light in the middle of the cracked ice became brighter, and there's some new detail that can be seen through the ice, including a rune of some sort just to the upper right of the center. we can probably assume that the picture will change more each day until something is announced at the Worldwide Invitational. However, the question remains: What is being announced?

Right now, there's two major schools of thought about it: One school says that this will lead up to the announcement of the WoTLK Beta, while another says that this will be the announcement of Diablo 3. Each side has some pretty passionate arguments, and are bringing the analysis to back it up. Let's look at what we have after the break.

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Filed under: Analysis / Opinion, Events, Blizzard, News items, Galleries, Rumors, Worldwide Invitational

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