I had the pleasure of heading over to Thunder Isle last night to take on the new patch 5.2 boss Horridon with Lore from TankSpot
and his guild Months Behind
. I was playing my PTR goblin restoration shaman, and thought I'd fill you all in on some of my observations from this new encounter. Horridon is a very add-heavy fight. The first few phases, and indeed the final battle, focus heavily on adds, which enter the arena through several doors. Lore's video, above, shows off the fight from his perspective of tanking, while my angle was that of a healer.
Horridon himself puts out fairly spiky damage on the tanks at first, hitting them with a stacking debuff that increases damage taken from his primary attack, Triple Puncture
. Horridon also does a Double Swipe
, shows pretty clearly by a red ring as well as two conical areas in front and behind him. He will periodically charge random members and then immediately Double Swipe, so keep a watchful eye on his position and target.
The adds initially come out of the doors at the side of the arena, currently the doors and adds are a bit mixed up, but as soon as the first set, the Farraki, begin to appear, the tanks should swap on Horridon and the new off-tank needs to pick up the adds. From a healing perspective, the Farraki's Blazing Sunlight
is an additional concern, the effect stacks and seemed to chain to nearby players, as well as dealing heavy damage, so dispels were a priority.