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Posts with tag dinomancer

Why head to the Isle of Giants?

Why head to the Isle of Giants
Patch 5.2 introduced the Isle of Thunder, but it also introduced some other things to explore. One of these things has some players absolutely mystified -- the Isle of Giants. Located in the northernmost reaches of Kun Lai, the island is home to a never ending stream of giant dinosaurs and the Zandalari Dinomancers that seek to capture them for their own purposes.

Why are the Zandalari so concerned with getting dinosaurs? Well, if you've wandered around on the Isle of Thunder or stepped into the Throne of Thunder, you'll see that the Zandalari are pretty keen on enslaving the dinosaurs and using them as mounts, pets, and even raid bosses. The bigger question on the mind of a lot of players, however, is why we should be concerned with the Isle of Giants at all.

With no quests, no portals, no lead-ins and no clear defined purpose besides the world raid boss Oondasta, why would we want to spend any extended amount of time on the island at all?

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Filed under: Mists of Pandaria

Patch 5.2 PTR: An evening with the new boss Horridon

I had the pleasure of heading over to Thunder Isle last night to take on the new patch 5.2 boss Horridon with Lore from TankSpot and his guild Months Behind. I was playing my PTR goblin restoration shaman, and thought I'd fill you all in on some of my observations from this new encounter. Horridon is a very add-heavy fight. The first few phases, and indeed the final battle, focus heavily on adds, which enter the arena through several doors. Lore's video, above, shows off the fight from his perspective of tanking, while my angle was that of a healer.

Horridon himself puts out fairly spiky damage on the tanks at first, hitting them with a stacking debuff that increases damage taken from his primary attack, Triple Puncture. Horridon also does a Double Swipe, shows pretty clearly by a red ring as well as two conical areas in front and behind him. He will periodically charge random members and then immediately Double Swipe, so keep a watchful eye on his position and target.

The adds initially come out of the doors at the side of the arena, currently the doors and adds are a bit mixed up, but as soon as the first set, the Farraki, begin to appear, the tanks should swap on Horridon and the new off-tank needs to pick up the adds. From a healing perspective, the Farraki's Blazing Sunlight is an additional concern, the effect stacks and seemed to chain to nearby players, as well as dealing heavy damage, so dispels were a priority.

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Filed under: Raiding, Mists of Pandaria

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