Spiritual Guidance: Dinosaur Pirate Explosion Carnival (or, why Shadow Orbs is lame)

Being an international superstar, I'm constantly accosted by fans. They walk up to me on the street and they ask, "Fox, what's the best part about working for WoW.com?" There's an awful lot I like about writing, of course. I love that I have groupies. I love that I get to write about priests, internet dragons and magic, and then name my column something ridiculous, random and ill-fitting like "Eight simple rules for dating my teenaged shadow priest." I love that I can actually help people play the game better.
But what's the best part? The groupies. Yeah, hands down. The groupies.
The second best part, though -- I'm free to write whatever the heck I want about World of Warcraft and Blizzard. I don't have to toe a company line. When Blizzard gets it wrong, I can say they've gotten it wrong. A few weeks ago, I wrote a column called The four best things about Cataclysm for shadow priests. I touched on things like Shadowy Apparition and Paralysis, two new talents that I'm loving while leveling in the beta. "But Fox," you ask, "what about those great new Shadow Orbs? You left those off your list!" That's right, I did. I left them off because Shadow Orbs represent one of Blizzard's misses.
Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm





